fix for dodging spells
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@@ -2537,10 +2537,12 @@ public enum PowersManager {
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return true;
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return true;
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} else if (testPassive(pc, tarAc, "Block")) {
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} else if (testPassive(pc, tarAc, "Block")) {
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// Dodge fired, send dodge message
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// Dodge fired, send dodge message
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PerformActionMsg dodgeMsg = new PerformActionMsg(msg);
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//PerformActionMsg dodgeMsg = new PerformActionMsg(msg);
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dodgeMsg.setTargetType(awo.getObjectType().ordinal());
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//dodgeMsg.setTargetType(awo.getObjectType().ordinal());
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dodgeMsg.setTargetID(awo.getObjectUUID());
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//dodgeMsg.setTargetID(awo.getObjectUUID());
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sendPowerMsg(pc, 4, dodgeMsg);
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//sendPowerMsg(pc, 4, dodgeMsg);
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TargetedActionMsg cmm = new TargetedActionMsg(pc, 75, tarAc, MBServerStatics.COMBAT_SEND_BLOCK);
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DispatchMessage.sendToAllInRange(tarAc, cmm);
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return true;
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return true;
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}
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}
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}
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}
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