@ -5905,16 +5905,10 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -5905,16 +5905,10 @@ public class PlayerCharacter extends AbstractCharacter {
// Reset this char's frame time.
this . lastUpdateTime = System . currentTimeMillis ( ) ;
this . lastStamUpdateTime = System . currentTimeMillis ( ) ;
//this.updateMovementState();
///boolean updateHealth = this.regenerateHealth();
//boolean updateMana = this.regenerateMana();
//boolean updateStamina = this.regenerateStamina();
//boolean consumeStamina = this.consumeStamina();
if ( this . timestamps . get ( "SyncClient" ) + 5000L < System . currentTimeMillis ( ) ) {
//if (updateHealth || updateMana || updateStamina || consumeStamina) {
this . syncClient ( ) ;
this . timestamps . put ( "SyncClient" , System . currentTimeMillis ( ) ) ;
//}
}
}