MagicBot
8 months ago
2 changed files with 81 additions and 67 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.SessionManager; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.login.GameServerIPRequestMsg; |
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import engine.net.client.msg.login.GameServerIPResponseMsg; |
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import engine.objects.Account; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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import engine.server.login.LoginServerMsgHandler; |
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import engine.session.CSSession; |
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import engine.session.Session; |
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import engine.util.ByteUtils; |
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import org.pmw.tinylog.Logger; |
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public class GameServerIPRequestMsgHandler extends AbstractClientMsgHandler { |
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public GameServerIPRequestMsgHandler() { |
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super(GameServerIPRequestMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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Session session = SessionManager.getSession(origin); |
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// Member variable declaration
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GameServerIPRequestMsg msg; |
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// Member variable assignment
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msg = (GameServerIPRequestMsg) baseMsg; |
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if (playerCharacter == null) { |
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Logger.info("Unable to find character ID " + msg.getCharacterUUID()); |
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", origin); |
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return true; |
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} |
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try { |
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if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(origin.getSecretKeyBytes()), msg.getCharacterUUID())) { |
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID()); |
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", origin); |
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return true; |
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} |
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} catch (Exception e) { |
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID()); |
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Logger.error(e); |
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} |
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// Set the last character used.
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Account account = session.getAccount(); |
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account.setLastCharIDUsed(msg.getCharacterUUID()); |
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GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg(); |
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if (!origin.sendMsg(gameServerIPResponseMsg)) { |
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Logger.error("Failed to send message"); |
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", origin); |
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} |
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return true; |
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} |
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} |
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