MagicBot
1 year ago
3 changed files with 17 additions and 212 deletions
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@@ -1,151 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg; |
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import engine.exception.SerializationException; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.ZoneManager; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.client.Protocol; |
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import engine.objects.Building; |
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import engine.objects.Zone; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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public class SyncMessage extends ClientNetMsg { |
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private int type; |
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private int size; |
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private int pad = 0; |
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private int objectType; |
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private int objectUUID; |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public SyncMessage(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.CITYASSET, origin, reader); |
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} |
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public SyncMessage() { |
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super(Protocol.CITYASSET); |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied NetMsgReader. |
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*/ |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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//none yet
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} |
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/** |
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* Serializes the subclass specific items to the supplied NetMsgWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) throws SerializationException { |
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//lets do returns before writing so we don't send improper structures to the client
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Building tol = BuildingManager.getBuilding(this.objectUUID); |
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if (tol == null) { |
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Logger.debug("TOL is null"); |
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return; |
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} |
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Zone zone = ZoneManager.findSmallestZone(tol.getLoc()); |
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if (zone == null) { |
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Logger.debug("Zone is null"); |
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return; |
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} |
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ArrayList<Building> allCityAssets = DbManager.BuildingQueries.GET_ALL_BUILDINGS_FOR_ZONE(zone); |
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// *** Refactor: collection created but never used?
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ArrayList<Building> canProtectAssets = new ArrayList<>(); |
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for (Building b : allCityAssets) { |
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if (b.getBlueprintUUID() != 0) |
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canProtectAssets.add(b); |
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} |
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// *** Refactor : Not sure what this synch message does
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// Get the feeling it should be looping over upgradable
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// assets.
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writer.putInt(0); |
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writer.putInt(0); |
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writer.putInt(this.objectType); |
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writer.putInt(this.objectUUID); |
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writer.putInt(allCityAssets.size()); |
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for (Building b : allCityAssets) { |
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String name = b.getName(); |
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// if (name.equals(""))
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// name = b.getBuildingSet().getName();
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writer.putInt(b.getObjectType().ordinal()); |
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writer.putInt(b.getObjectUUID()); |
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writer.putString(b.getName()); // Blueprint name?
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writer.putString(b.getGuild().getName()); |
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writer.putInt(20);// \/ Temp \/
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writer.putInt(b.getRank()); |
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writer.putInt(1); // symbol
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writer.putInt(7); //TODO identify these Guild tags??
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writer.putInt(17); |
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writer.putInt(14); |
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writer.putInt(14); |
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writer.putInt(98);// /\ Temp /\
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} |
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} |
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public int getObjectType() { |
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return objectType; |
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} |
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public void setObjectType(int value) { |
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this.objectType = value; |
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} |
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public int getUUID() { |
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return objectUUID; |
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} |
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public int getPad() { |
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return pad; |
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} |
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public void setPad(int value) { |
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this.pad = value; |
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} |
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public int getType() { |
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return type; |
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} |
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public void setType(int type) { |
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this.type = type; |
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} |
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public int getSize() { |
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return size; |
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} |
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public void setSize(int size) { |
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this.size = size; |
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} |
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} |
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