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Comment cleanup

combat-2
MagicBot 1 year ago
parent
commit
f9d2232a9b
  1. 9
      src/engine/InterestManagement/Terrain.java

9
src/engine/InterestManagement/Terrain.java

@ -38,7 +38,7 @@ public class Terrain { @@ -38,7 +38,7 @@ public class Terrain {
// that all similar terrains share. (See JSON)
if (this.zone.terrain_type.equals("PLANAR"))
this.heightmap = 1006301; // all 255
this.heightmap = 1006301; // all 0
// Load pixel data for this terrain from cache
@ -58,10 +58,9 @@ public class Terrain { @@ -58,10 +58,9 @@ public class Terrain {
this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.y;
// Blending and height scaling configuration. These rations are used to
// determine whether a location is within the blending area. Can also be
// done with bounding boxes and subtracting two areas but this is the way
// SB modeled things, and we are an SB emulator!
// Blending and height scaling configuration. These ratios are used to
// determine the blending area between child and parent terrains when
// they are stitched together.
Vector2f major_blend = new Vector2f(this.zone.max_blend / this.zone.major_radius,
this.zone.min_blend / this.zone.major_radius);

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