calculate modified and base skill values
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@@ -729,12 +729,6 @@ public class PlayerCombatStats {
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level += amount;
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//add any bonuses to the skill
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Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
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if(sourceType != null && pc.bonuses != null) {
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level += pc.bonuses.getFloat(Enum.ModType.Skill, sourceType);
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level *= (1 + pc.bonuses.getFloatPercentAll(Enum.ModType.Skill, sourceType));
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}
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return Math.round(level);
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}
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public static int calculateBuffedSkillLevel(String skillName, PlayerCharacter pc){
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