|  |  | @ -1125,6 +1125,9 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Configure AI related values
 |  |  |  |         // Configure AI related values
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					|  |  |  |  |  |  |  |         if (this.objectUUID == 889440) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.building = BuildingManager.getBuilding(this.buildingUUID); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         switch (this.behaviourType) { |  |  |  |         switch (this.behaviourType) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             case GuardCaptain: |  |  |  |             case GuardCaptain: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.agentType = AIAgentType.GUARDCAPTAIN; |  |  |  |                 this.agentType = AIAgentType.GUARDCAPTAIN; | 
			
		
	
	
		
		
			
				
					|  |  | @ -1226,9 +1229,6 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed { | 
			
		
	
		
		
			
				
					
					|  |  |  |             // with the exceptions being  mobiles
 |  |  |  |             // with the exceptions being  mobiles
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					|  |  |  |             // with a contract.
 |  |  |  |             // with a contract.
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					|  |  |  |             if (this.objectUUID == 889440) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.bindLoc = building.getLoc().add(bindLoc); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (this.contract != null || this.behaviourType.equals(MobBehaviourType.SiegeEngine)) |  |  |  |             if (this.contract != null || this.behaviourType.equals(MobBehaviourType.SiegeEngine)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 NPCManager.slotCharacterInBuilding(this); |  |  |  |                 NPCManager.slotCharacterInBuilding(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |             else |  |  |  |             else | 
			
		
	
	
		
		
			
				
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