85 Commits (6cf599f6bc26a2f3c6a650f541522e7685b6b6f8)

Author SHA1 Message Date
FatBoy-DOTC 6cf599f6bc guard reverse KoS logic 2 years ago
FatBoy-DOTC d9adef611d mob movement logic update 2 years ago
FatBoy-DOTC 9ffc09ac02 mob movement logic update 2 years ago
FatBoy-DOTC 7e5cef2842 guard patrol point logic 2 years ago
FatBoy-DOTC 969aeec1c7 guard patrol point logic 2 years ago
FatBoy-DOTC 7f9cc6e010 guard patrol work 2 years ago
FatBoy-DOTC 964e7a4363 guards will now recall home if they leave city grid and have no players loaded 2 years ago
FatBoy-DOTC aec0115d9b Added random city grid patrol point for guards with no barracks patrol points assigned 2 years ago
FatBoy-DOTC 0b932119b0 guard work 2 years ago
FatBoy-DOTC 6868c9de24 player placed mobiles now show correct names 2 years ago
FatBoy-DOTC 56a6b9d204 guard minion logic work 2 years ago
FatBoy-DOTC e52b8e894b guard minion logic work 2 years ago
FatBoy-DOTC 620fad57fe Mob equipment drops once more, including vorg with proper chance 2 years ago
FatBoy-DOTC f24605735e renamed "run" in MobileFSM to "DetermineAction" 2 years ago
FatBoy-DOTC 7e9e0d2c5b MobileFSM cleanup and bonus code removal 2 years ago
FatBoy-DOTC 2df4f658c9 Mob.java cleanup 2 years ago
FatBoy-DOTC 09d7ff0740 make wall archers great again 2 years ago
FatBoy-DOTC 1d74643fe3 None added to enum MonsterType 2 years ago
FatBoy-DOTC 38e5081b0e moved createSiegeMob and createGuardMob to the Mob class 2 years ago
FatBoy-DOTC 45ab68caa4 trebuchets now have pet AI with canRoam disabled 2 years ago
FatBoy-DOTC 5299da784a mob respawn fix actual 2 years ago
FatBoy-DOTC e5b7bd1fa6 mob respawn fix 2 years ago
FatBoy-DOTC 6a03b58aa6 pet AI logic 2 years ago
FatBoy-DOTC e38be1e18f pet movement logic 2 years ago
FatBoy-DOTC 1ff42b775c added hamlet guard logic 2 years ago
FatBoy-DOTC cfe8d20d2b added barracks list to city object 2 years ago
FatBoy-DOTC 0448448263 logic for wall archers 2 years ago
FatBoy-DOTC 0914580bea Gave Wall Archers mob AI 2 years ago
FatBoy-DOTC 914575a360 guard minion spawning work 2 years ago
FatBoy-DOTC 259025d572 guard recall off city grid 2 years ago
FatBoy-DOTC aa3c70ae31 guard minions AI 2 years ago
MagicBot 662d1d2b85 Enum moved to Enum. 2 years ago
FatBoy-DOTC 6e92836deb GuardCaptain aggro rules 2 years ago
FatBoy-DOTC c93f932caa fixed spelling error in MObBehaviourType enum 2 years ago
FatBoy-DOTC 1d965c0785 remove test code, added guard captain and minion behaviour flags 2 years ago
FatBoy-DOTC eb20d926e3 guard aggro logic 2 years ago
FatBoy-DOTC 0ee7507467 new chase logic for mobs 2 years ago
FatBoy-DOTC c1bba30dec cleanup old patrol code 2 years ago
FatBoy-DOTC db0e9d1847 add random 10-15 delay between patrolling for mobs 2 years ago
FatBoy-DOTC 0779fbab87 implement new patrol system 2 years ago
FatBoy-DOTC 028135f859 new mob patrolling system 2 years ago
FatBoy-DOTC cfa59d8012 pet AI implemented 2 years ago
FatBoy-DOTC ecec3833c4 added ./aiinfo command for debugging new AI system 2 years ago
FatBoy-DOTC 98eb557c58 added none to behaviour type for mobs and defuated RS constructor for mobs 2 years ago
FatBoy-DOTC f75323e7e2 LootManager cleanup + say message for mobs calling for help 2 years ago
FatBoy-DOTC ca9a72e338 cleaned up testing code 2 years ago
FatBoy-DOTC aaff8e7d6b cleaned up some aggro rules 2 years ago
FatBoy-DOTC f9205eb4e2 added default behaviourType to "Simple" for mobs. added respawn logic 2 years ago
FatBoy-DOTC 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2 years ago
MagicBot beff5c3e06 Refactored aggro system to use Monstertype. 2 years ago