124 Commits (932daa730a7ab3bc0a150dc1d955ee5d6152c365)

Author SHA1 Message Date
FatBoy-DOTC 932daa730a guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep 2 years ago
FatBoy-DOTC ac42a9cd8f removed treb override in MobileFSM.DetermineAction 2 years ago
FatBoy-DOTC 92015c1a13 guards no longer ignore early exit. FSM will not run if no players are online. mobs will use translocate instead of recall power. 2 years ago
FatBoy-DOTC 99a82a6b84 enemy/notenemy aggro rules finalized 2 years ago
FatBoy-DOTC 60c2405cad mobs now use enemy/notenemy for aggro rules 2 years ago
FatBoy-DOTC 27a6a1f4d0 guards' sleeping pill wore off 2 years ago
FatBoy-DOTC 92a0af8dbb guard minion spawn timer scaling off barracks rank 2 years ago
FatBoy-DOTC fb2205d700 remove player formn cityoutlaws when they leave 2 years ago
FatBoy-DOTC d6a35a577b mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC 508fac6168 mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC 7c47ef0550 mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC e838bb641b mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC c54aa5f9fc guard aggro rules for hostiles 2 years ago
FatBoy-DOTC b899708cd5 removed obvious bug in guards dropping aggro 2 years ago
FatBoy-DOTC 14f98493c7 guard minions no longer respawn while captain is dead 2 years ago
FatBoy-DOTC 64bde9c197 guard reverse KoS logic 2 years ago
FatBoy-DOTC 6cf599f6bc guard reverse KoS logic 2 years ago
FatBoy-DOTC d9adef611d mob movement logic update 2 years ago
FatBoy-DOTC 9ffc09ac02 mob movement logic update 2 years ago
MagicBot a113295058 Player zone radius now reflects 24.3 at 875. 2 years ago
FatBoy-DOTC 7e5cef2842 guard patrol point logic 2 years ago
FatBoy-DOTC 969aeec1c7 guard patrol point logic 2 years ago
FatBoy-DOTC 7f9cc6e010 guard patrol work 2 years ago
FatBoy-DOTC 964e7a4363 guards will now recall home if they leave city grid and have no players loaded 2 years ago
FatBoy-DOTC aec0115d9b Added random city grid patrol point for guards with no barracks patrol points assigned 2 years ago
FatBoy-DOTC 0b932119b0 guard work 2 years ago
FatBoy-DOTC 6868c9de24 player placed mobiles now show correct names 2 years ago
FatBoy-DOTC 56a6b9d204 guard minion logic work 2 years ago
FatBoy-DOTC e52b8e894b guard minion logic work 2 years ago
FatBoy-DOTC 620fad57fe Mob equipment drops once more, including vorg with proper chance 2 years ago
FatBoy-DOTC f24605735e renamed "run" in MobileFSM to "DetermineAction" 2 years ago
FatBoy-DOTC 7e9e0d2c5b MobileFSM cleanup and bonus code removal 2 years ago
FatBoy-DOTC 2df4f658c9 Mob.java cleanup 2 years ago
FatBoy-DOTC 09d7ff0740 make wall archers great again 2 years ago
FatBoy-DOTC 1d74643fe3 None added to enum MonsterType 2 years ago
FatBoy-DOTC 38e5081b0e moved createSiegeMob and createGuardMob to the Mob class 2 years ago
FatBoy-DOTC 45ab68caa4 trebuchets now have pet AI with canRoam disabled 2 years ago
FatBoy-DOTC 5299da784a mob respawn fix actual 2 years ago
FatBoy-DOTC e5b7bd1fa6 mob respawn fix 2 years ago
FatBoy-DOTC 6a03b58aa6 pet AI logic 2 years ago
FatBoy-DOTC e38be1e18f pet movement logic 2 years ago
FatBoy-DOTC 1ff42b775c added hamlet guard logic 2 years ago
FatBoy-DOTC cfe8d20d2b added barracks list to city object 2 years ago
FatBoy-DOTC 0448448263 logic for wall archers 2 years ago
FatBoy-DOTC 0914580bea Gave Wall Archers mob AI 2 years ago
FatBoy-DOTC 914575a360 guard minion spawning work 2 years ago
FatBoy-DOTC 259025d572 guard recall off city grid 2 years ago
FatBoy-DOTC aa3c70ae31 guard minions AI 2 years ago
MagicBot 662d1d2b85 Enum moved to Enum. 2 years ago
FatBoy-DOTC 6e92836deb GuardCaptain aggro rules 2 years ago