188 Commits (bdf14b8f245ddbc4a1be39c811543d5f9d5a51a5)

Author SHA1 Message Date
MagicBot e00328ae13 Siege pets use slotting mechanic. 1 year ago
MagicBot 07c553294b Mobiles use new slotting mechanic. 1 year ago
MagicBot b21e9dc59e Moving items out of constructor. 1 year ago
MagicBot 2d0116a9d9 inLined single line methods for code clarity. 1 year ago
MagicBot bed99dce62 aiAgentType enumeration defined. 1 year ago
MagicBot 3883963225 Unused and duplicate variable removed. 1 year ago
FatBoy-DOTC 923447e983 infinite loop fix 1 year ago
MagicBot 9f0fb26e1f Need to preserver order of hashmap insertion. 1 year ago
MagicBot 434078cebf Power loading work. 1 year ago
MagicBot 1fb2d8cadf Power loading work. 1 year ago
MagicBot 2e6ebbb9c3 Refactor of mob powers loading for efficiency. 1 year ago
MagicBot 071eb26e48 Powers also loaded from contract. 1 year ago
MagicBot 4e01c8e794 Moved manager class to manager package 1 year ago
FatBoy-DOTC 140a9bd084 mob AI new thread 1 year ago
FatBoy-DOTC b28d31ec44 respawn que work 1 year ago
FatBoy-DOTC 055b3d3d66 update location 1 year ago
FatBoy-DOTC 6761ec7361 remove movement sync 1 year ago
MagicBot bf1271c840 Slot not rotated twice. 1 year ago
FatBoy-DOTC 7e25875fa2 mobs respawn, mob location sync, mobs attack 1 year ago
FatBoy-DOTC a34386ae51 mob resync position on death and while moving 1 year ago
FatBoy-DOTC aa0067c117 fix for mob sync and ghost mobs 1 year ago
MagicBot 69d8424cb6 Improved error reporting 1 year ago
FatBoy-DOTC bd48198a51 pets stats calculate properly & pet buffs no longer nerf pet 1 year ago
FatBoy-DOTC 9db568206d pet stats added again 1 year ago
FatBoy-DOTC 9ea02c888f pet troubles resolved 1 year ago
FatBoy-DOTC e0929a4cbd pets added to seafloor mob set 1 year ago
MagicBot 9bbdef224d Project cleanup pre merge. 1 year ago
FatBoy-DOTC ef0e277f46 refactored AI variables from MBServerStatics 1 year ago
FatBoy-DOTC 99a4d87982 guard dogs 1 year ago
FatBoy-DOTC 1b94f3f71d guard dogs 1 year ago
FatBoy-DOTC b2ce937b3f guard minion spawn work 1 year ago
FatBoy-DOTC 5653776cb2 guard minions despawn at creation 1 year ago
FatBoy-DOTC 7b43440fae mobs start the game at their first patrol point index 1 year ago
FatBoy-DOTC 33c6f1c74d patrol point index 1 year ago
FatBoy-DOTC da378bf490 patrol point index 1 year ago
FatBoy-DOTC b3b7a78cec patrol point index 1 year ago
FatBoy-DOTC bfcdd3bf4b mobile default starting point 1 year ago
FatBoy-DOTC 3b3e89c98f NPC owner null check 1 year ago
FatBoy-DOTC 708d2e9fb3 building check fix 1 year ago
FatBoy-DOTC 11e373db6f treb fix 1 year ago
FatBoy-DOTC 3e659d981a Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR 2 years ago
FatBoy-DOTC 9b5573c210 guards get Mob.guardedCity assigned to 2 years ago
FatBoy-DOTC 932daa730a guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep 2 years ago
FatBoy-DOTC 584ad46b75 duplicate zoneMobSet additions fixed 2 years ago
FatBoy-DOTC f99698feda duplicate zoneMobSet additions fixed 2 years ago
FatBoy-DOTC 92a0af8dbb guard minion spawn timer scaling off barracks rank 2 years ago
FatBoy-DOTC c7e470166d guard captain and wall archer spawn times hard set at 450 and 900 respectively 2 years ago
FatBoy-DOTC db218139b3 scaling respawn timer for guard minions based on barracks rank 2 years ago
MagicBot 7dcefdf5d7 Contract moved to AbstractCharacter. 2 years ago
MagicBot 82aeba3a05 NPC rotations inherit building rotation. 2 years ago