MagicBot
e00328ae13
Siege pets use slotting mechanic.
1 year ago
MagicBot
07c553294b
Mobiles use new slotting mechanic.
1 year ago
MagicBot
b21e9dc59e
Moving items out of constructor.
1 year ago
MagicBot
2d0116a9d9
inLined single line methods for code clarity.
1 year ago
MagicBot
bed99dce62
aiAgentType enumeration defined.
1 year ago
MagicBot
3883963225
Unused and duplicate variable removed.
1 year ago
FatBoy-DOTC
923447e983
infinite loop fix
1 year ago
MagicBot
9f0fb26e1f
Need to preserver order of hashmap insertion.
1 year ago
MagicBot
434078cebf
Power loading work.
1 year ago
MagicBot
1fb2d8cadf
Power loading work.
1 year ago
MagicBot
2e6ebbb9c3
Refactor of mob powers loading for efficiency.
1 year ago
MagicBot
071eb26e48
Powers also loaded from contract.
1 year ago
MagicBot
4e01c8e794
Moved manager class to manager package
1 year ago
FatBoy-DOTC
140a9bd084
mob AI new thread
1 year ago
FatBoy-DOTC
b28d31ec44
respawn que work
1 year ago
FatBoy-DOTC
055b3d3d66
update location
1 year ago
FatBoy-DOTC
6761ec7361
remove movement sync
1 year ago
MagicBot
bf1271c840
Slot not rotated twice.
1 year ago
FatBoy-DOTC
7e25875fa2
mobs respawn, mob location sync, mobs attack
1 year ago
FatBoy-DOTC
a34386ae51
mob resync position on death and while moving
1 year ago
FatBoy-DOTC
aa0067c117
fix for mob sync and ghost mobs
1 year ago
MagicBot
69d8424cb6
Improved error reporting
1 year ago
FatBoy-DOTC
bd48198a51
pets stats calculate properly & pet buffs no longer nerf pet
1 year ago
FatBoy-DOTC
9db568206d
pet stats added again
1 year ago
FatBoy-DOTC
9ea02c888f
pet troubles resolved
1 year ago
FatBoy-DOTC
e0929a4cbd
pets added to seafloor mob set
1 year ago
MagicBot
9bbdef224d
Project cleanup pre merge.
1 year ago
FatBoy-DOTC
ef0e277f46
refactored AI variables from MBServerStatics
1 year ago
FatBoy-DOTC
99a4d87982
guard dogs
1 year ago
FatBoy-DOTC
1b94f3f71d
guard dogs
1 year ago
FatBoy-DOTC
b2ce937b3f
guard minion spawn work
1 year ago
FatBoy-DOTC
5653776cb2
guard minions despawn at creation
1 year ago
FatBoy-DOTC
7b43440fae
mobs start the game at their first patrol point index
1 year ago
FatBoy-DOTC
33c6f1c74d
patrol point index
1 year ago
FatBoy-DOTC
da378bf490
patrol point index
1 year ago
FatBoy-DOTC
b3b7a78cec
patrol point index
1 year ago
FatBoy-DOTC
bfcdd3bf4b
mobile default starting point
1 year ago
FatBoy-DOTC
3b3e89c98f
NPC owner null check
1 year ago
FatBoy-DOTC
708d2e9fb3
building check fix
1 year ago
FatBoy-DOTC
11e373db6f
treb fix
1 year ago
FatBoy-DOTC
3e659d981a
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
...
mob cast chance now determined by MBStatics.AI_POWER_CHANCE
mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
guards use normal mob damage calculations
2 years ago
FatBoy-DOTC
9b5573c210
guards get Mob.guardedCity assigned to
2 years ago
FatBoy-DOTC
932daa730a
guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep
2 years ago
FatBoy-DOTC
584ad46b75
duplicate zoneMobSet additions fixed
2 years ago
FatBoy-DOTC
f99698feda
duplicate zoneMobSet additions fixed
2 years ago
FatBoy-DOTC
92a0af8dbb
guard minion spawn timer scaling off barracks rank
2 years ago
FatBoy-DOTC
c7e470166d
guard captain and wall archer spawn times hard set at 450 and 900 respectively
2 years ago
FatBoy-DOTC
db218139b3
scaling respawn timer for guard minions based on barracks rank
2 years ago
MagicBot
7dcefdf5d7
Contract moved to AbstractCharacter.
...
Arty tower restricted to a single tower captain.
2 years ago
MagicBot
82aeba3a05
NPC rotations inherit building rotation.
2 years ago