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8 Commits

Author SHA1 Message Date
MagicBot 1f5055e521 Bane logic tweaking 2024-08-25 14:45:18 -04:00
MagicBot 152182e845 Bane logic tweaking 2024-08-25 14:44:12 -04:00
MagicBot 82e50f108f Bane logic tweaking 2024-08-25 14:43:45 -04:00
MagicBot ce59e262bd In case rank drops below -1 2024-08-25 08:03:50 -04:00
MagicBot b602a78950 Debug code added 2024-08-25 07:59:31 -04:00
MagicBot 6ae6a3463b Cleanup of thread. 2024-08-25 07:57:11 -04:00
MagicBot a23bfaee96 Cleanup of thread. 2024-08-25 07:56:44 -04:00
MagicBot 88a2f8687b New atomic boolean to lock down destruction 2024-08-25 07:45:54 -04:00
9 changed files with 100 additions and 328 deletions
@@ -1,6 +0,0 @@
package engine.ConfigParsing.EffectsData;
public class Condition {
public String type;
public String value;
}
@@ -1,14 +0,0 @@
package engine.ConfigParsing.EffectsData;
import engine.mbEnums;
import java.util.ArrayList;
public class EffectData {
public String id;
public String name;
public int icon;
public ArrayList<mbEnums.EffectSourceType> sources;
public ArrayList<Mod> mods;
public ArrayList<String> conditions;
}
@@ -1,10 +0,0 @@
package engine.ConfigParsing.EffectsData;
import engine.mbEnums;
import java.util.ArrayList;
public class Mod {
public mbEnums.ModType type;
public ArrayList<String> values;
}
-200
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@@ -1,200 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.ConfigParsing;
import engine.ConfigParsing.EffectsData.Condition;
import engine.ConfigParsing.EffectsData.EffectData;
import engine.ConfigParsing.EffectsData.Mod;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
public class EffectsParser {
public static String EffectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
public static HashMap<String, EffectData> effect_data = new HashMap<>();
public static void init() throws IOException {
ArrayList<ArrayList<String>> compiledData = new ArrayList<>();
List<String> fileData = Files.readAllLines(Paths.get(EffectsPath));
ArrayList<String> modData = new ArrayList<>();
for (String line : fileData) {
if (line.contains("EFFECTBEGIN")) {
modData = new ArrayList<>();
continue;
}
if (line.contains("EFFECTEND"))
compiledData.add(modData);
else
modData.add(line);
}
CreateBlocks(compiledData);
}
public static void CreateBlocks(ArrayList<ArrayList<String>> compiledData) {
for (ArrayList<String> compiledLines : compiledData) {
EffectData effectData = new EffectData();
effectData.id = compiledLines.get(1).replace(" ", "").split(" ")[0];
effectData.sources = new ArrayList<>();
effectData.mods = new ArrayList<>();
effectData.conditions = new ArrayList<>();
try {
String rawData = compiledLines.get(1).replace(" ", "");
if(rawData.contains("\"")){
int startIndex = rawData.indexOf('"') + 1;
int endIndex = rawData.lastIndexOf('"');
char[] nameValue = rawData.toCharArray();
String name = "";
for(int i = startIndex; i < endIndex; i++){
name += nameValue[i];
}
effectData.name = name;
}
int iconID;
try {
iconID = Integer.parseInt(compiledLines.get(1).replace(" ", "").split(" ")[2]);
} catch(Exception e){
iconID = 0;
}
effectData.icon = iconID;
} catch (Exception e) {
Logger.error(e);
}
int index = 0;
//log all sources
for (String line : compiledLines) {
String rawValue;
if (line.contains("SOURCEBEGIN")) {
rawValue = compiledLines.get(index + 1).replace(" ", "");
switch (rawValue) {
case "Crush":
rawValue = "Crushing";
break;
case "Slash":
rawValue = "Slashing";
break;
case "Pierce":
rawValue = "Piercing";
break;
}
effectData.sources.add(mbEnums.EffectSourceType.valueOf(rawValue));
}
index++;
}
//log all mods
index = 0;
for (String line : compiledLines) {
if (line.contains("MODSBEGIN")) {
int extra = 1;
Mod mod = new Mod();
while (!compiledLines.get(index + extra).contains("MODSEND")) {
//data.mods.add(lines[index + extra].Replace(" ", ""));
String rawValue = compiledLines.get(index + extra).replace(" ", "").split(" ")[0];
try {
mod.type = mbEnums.ModType.valueOf(rawValue);
}catch(Exception e){
mod.type = mbEnums.ModType.None;
}
GenerateModValues(mod, compiledLines.get(index + extra).replace(" ", "").replace(" ", "").split(" "));
extra++;
}
effectData.mods.add(mod);
}
index++;
}
//log all conditions
index = 0;
for (String line : compiledLines) {
if (line.contains("CONDITIONBEGIN")) {
int extra = 1;
while (!compiledLines.get(index + extra).contains("CONDITIONEND")) {
if (!compiledLines.get(index + extra).contains("#")) {
//data.conditions.add(lines[index + extra].Replace(" ", ""));
Condition condition = new Condition();
condition.type = compiledLines.get(index + extra).replace(" ", "").split(" ")[0];
condition.value = compiledLines.get(index + extra).replace(" ", "").split(" ")[1];
}
extra++;
}
}
index++;
}
effect_data.put(effectData.id, effectData);
}
Logger.info("Effects.cfg Parsing Completed");
}
public static void GenerateModValues(Mod inMod, String[] data) {
int maxValue = 5;
if(inMod.type != null && inMod.type.name().equals("Health")){
maxValue = 7;
}
if(data.length < maxValue)
maxValue = data.length;
inMod.values = new ArrayList<>();
for (int i = 1; i < data.length; i++)
if (!data[i].isEmpty()) {
if (i >= maxValue)
continue;
if (i == maxValue - 1)
try {
String entry = "";
for (int j = i; j < data.length; j ++){
entry += data[j] + " ";
}
entry = entry.trim();
inMod.values.add(entry.trim());
} catch (Exception e) {
inMod.values.add(data[i]);
}
else
inMod.values.add(data[i]);
}
}
}
+1 -1
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@@ -798,7 +798,7 @@ public enum BuildingManager {
// Attempt to write to database or delete the building
// if we are destroying it.
if (rank == -1)
if (rank <= -1)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
+5 -2
View File
@@ -505,6 +505,11 @@ public class Building extends AbstractWorldObject {
return;
}
if (this.isDeranking.compareAndSet(false, true) == false) {
Logger.error("Attempt to derank tol twice");
return;
}
bane = city.getBane();
// We need to collect the spires and shrines on the citygrid in case
@@ -600,8 +605,6 @@ public class Building extends AbstractWorldObject {
newOwner = Guild.GetGL(bane.getOwner().getGuild());
this.isDeranking.compareAndSet(false, true);
if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
+9 -2
View File
@@ -41,6 +41,7 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject {
@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
private String hash;
public Warehouse warehouse;
public Realm realm;
public AtomicBoolean isDestroyed = new AtomicBoolean();
/**
* ResultSet Constructor
@@ -1102,9 +1104,14 @@ public class City extends AbstractWorldObject {
public final void destroy() {
if (this.isDestroyed.compareAndSet(false, true) == false) {
Logger.error("Attempt to destroy tol twice");
return;
}
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity:" + this.getName());
destroyCityThread.setName("destroyCity: " + this.getParent().zoneName);
destroyCityThread.start();
}
@@ -1112,7 +1119,7 @@ public class City extends AbstractWorldObject {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getName());
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
transferCityThread.start();
}
+1 -4
View File
@@ -9,7 +9,6 @@
package engine.server.world;
import engine.ConfigParsing.EffectsParser;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.DataWarehouse;
@@ -77,7 +76,7 @@ public class WorldServer {
super();
}
public static void main(String[] args) throws IOException {
public static void main(String[] args) {
WorldServer worldServer;
@@ -94,8 +93,6 @@ public class WorldServer {
return;
}
EffectsParser.init();
try {
worldServer = new WorldServer();
+84 -89
View File
@@ -31,6 +31,7 @@ import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.EnumSet;
public class DestroyCityThread implements Runnable {
@@ -51,122 +52,116 @@ public class DestroyCityThread implements Runnable {
Vector3fImmutable localCoords;
ArrayList<Guild> subGuildList;
// Member variable assignment
Logger.info("Destroy city routine started");
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
try {
// Former guild loses it's tree!
// Member variable assignment
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
//Successful Update of guild
// Build list of buildings within this parent zone
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// By losing the tree, the former owners lose all of their subguilds.
// Sanity Check in case player deletes the building
// before this thread can get to it
if (!formerGuild.getSubGuildList().isEmpty()) {
if (cityBuilding == null)
continue;
subGuildList = new ArrayList<>();
// Do nothing with the banestone. It will be removed elsewhere
subGuildList.addAll(formerGuild.getSubGuildList());
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
// All buildings are moved to a location relative
// to their new parent zone
Building tol = null;
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
// Build list of buildings within this parent zone
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
if (cityBuilding == null)
continue;
// No longer a tree, no longer any protection contract!
// Do nothing with the banestone. It will be removed elsewhere
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// Remove warehouse entry if one exists.
// TOL is processed after all other structures in the city zone
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
tol = cityBuilding;
continue;
// Destroy all remaining auto-protected city assets
EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
if (cityBuilding.getRank() > -1)
BuildingManager.setRank(cityBuilding, -1);
}
// Former guild loses tree!
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
city.getTOL().setOwner(null);
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
//Successful Update of guild
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// And all of it's sub guilds
if (formerGuild.getSubGuildList().isEmpty() == false) {
subGuildList = new ArrayList<>();
for (Guild subGuild : formerGuild.getSubGuildList()) {
subGuildList.add(subGuild);
}
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
}
// All buildings are moved to a location relative
// to their new parent zone
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Destroy all remaining city assets
// Refresh the city for map requests
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
if (cityBuilding.getRank() != -1)
BuildingManager.setRank(cityBuilding, -1);
}
City.lastCityUpdate = System.currentTimeMillis();
} catch (Exception e) {
Logger.error(e);
}
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
// Zone and city should vanish upon next reboot
// if the codebase reaches here.