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lakebane-e
...
master
107 changed files with 1667 additions and 5695 deletions
@ -1,63 +0,0 @@ |
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.Enum.ItemContainerType; |
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import engine.Enum.ItemType; |
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import engine.Enum.OwnerType; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.DbManager; |
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import engine.objects.*; |
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import engine.powers.EffectsBase; |
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import java.util.ArrayList; |
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/** |
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* @author Eighty |
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*/ |
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public class GimmeCmd extends AbstractDevCmd { |
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public GimmeCmd() { |
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super("gimme"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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int amt = 0; |
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int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems(); |
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amt = 10000000 - currentGold; |
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if (!pc.getCharItemManager().addGoldToInventory(amt, true)) { |
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throwbackError(pc, "Failed to add gold to inventory"); |
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return; |
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} |
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ChatManager.chatSayInfo(pc, amt + " gold added to inventory"); |
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if(pc.level < 75) { |
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pc.setLevel((short) 75); |
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ChatManager.chatSayInfo(pc, "Level set to 75"); |
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} |
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pc.getCharItemManager().updateInventory(); |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Round up current gold in inventory to 10,000,000"; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "'./gimme"; |
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} |
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} |
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@ -0,0 +1,77 @@ |
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.ZoneManager; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.PlayerCharacter; |
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/** |
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* ./hotzone <- display the current hotzone & time remaining |
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* ./hotzone random <- change hotzone to random new zone |
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*/ |
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public class HotzoneCmd extends AbstractDevCmd { |
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public HotzoneCmd() { |
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super("hotzone"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter playerCharacter, String[] words, |
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AbstractGameObject target) { |
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StringBuilder data = new StringBuilder(); |
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String outString; |
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for (String s : words) { |
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data.append(s); |
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data.append(' '); |
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} |
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String input = data.toString().trim(); |
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if (input.length() == 0) { |
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outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |
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outString += "Available hotZones: " + ZoneManager.availableHotZones(); |
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throwbackInfo(playerCharacter, outString); |
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return; |
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} |
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if (input.equalsIgnoreCase("random")) { |
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ZoneManager.generateAndSetRandomHotzone(); |
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outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |
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outString += "Available hotZones: " + ZoneManager.availableHotZones(); |
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throwbackInfo(playerCharacter, outString); |
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return; |
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} |
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if (input.equalsIgnoreCase("reset")) { |
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ZoneManager.resetHotZones(); |
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throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones()); |
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return; |
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} |
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return; |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Use no arguments to see the current hotzone or \"random\" to change it randomly."; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "'./hotzone [random]"; |
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} |
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} |
@ -1,168 +0,0 @@ |
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package engine.gameManager; |
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import engine.Enum; |
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import engine.InterestManagement.WorldGrid; |
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import engine.exception.MsgSendException; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.*; |
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import java.util.concurrent.ThreadLocalRandom; |
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public class ArenaManager { |
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private static final List<Arena> activeArenas = new ArrayList<>(); |
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public static final List<PlayerCharacter> playerQueue = new ArrayList<>(); |
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public static Long pulseDelay = 180000L; |
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public static Long lastExecution = 0L; |
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public static void pulseArenas() { |
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if(lastExecution == 0L){ |
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lastExecution = System.currentTimeMillis(); |
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} |
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if(activeArenas.isEmpty() && playerQueue.isEmpty()) |
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return; |
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Iterator<Arena> iterator = activeArenas.iterator(); |
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while (iterator.hasNext()) { |
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Arena arena = iterator.next(); |
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if (arena.checkToComplete()) { |
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iterator.remove(); |
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} |
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} |
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if(lastExecution + pulseDelay > System.currentTimeMillis()) |
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return; |
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lastExecution = System.currentTimeMillis(); |
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while (playerQueue.size() > 1) { |
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createArena(); |
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} |
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} |
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public static void joinQueue(PlayerCharacter player) { |
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if (!playerQueue.contains(player)) { |
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playerQueue.add(player); |
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} |
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for(PlayerCharacter pc : playerQueue){ |
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if(pc.equals(player)) |
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continue; |
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ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued."); |
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} |
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} |
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public static void leaveQueue(PlayerCharacter player) { |
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playerQueue.remove(player); |
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for(PlayerCharacter pc : playerQueue){ |
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if(pc.equals(player)) |
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continue; |
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ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued."); |
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} |
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} |
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private static void createArena() { |
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if (playerQueue.size() > 1) { |
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Collections.shuffle(playerQueue); |
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Arena newArena = new Arena(); |
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//set starting time
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newArena.startTime = System.currentTimeMillis(); |
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//decide an arena location
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newArena.loc = selectRandomArenaLocation(); |
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// Assign players to the arena
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newArena.player1 = playerQueue.remove(0); |
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newArena.player2 = playerQueue.remove(0); |
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// Teleport players to the arena location
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Zone sdr = ZoneManager.getZoneByUUID(656); |
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MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); |
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MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); |
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// Add the new arena to the active arenas list
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activeArenas.add(newArena); |
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} |
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} |
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public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){ |
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if (winner != null && loser != null) { |
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Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}", |
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arena.player1.getName(), arena.player2.getName(), winner.getName()); |
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} else { |
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Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.", |
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arena.player1.getName(), arena.player2.getName()); |
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} |
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// Teleport players to the arena location
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Zone sdr = ZoneManager.getZoneByUUID(656); |
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MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); |
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MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); |
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activeArenas.remove(arena); |
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if(winner != null){ |
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ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!"); |
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//handle prize distribution
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//ItemBase specialLoot = ItemBase.getItemBase(866);
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//Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
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//promoted.setNumOfItems(21235);
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//promoted.setName("Special Banker(21235)");
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//DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
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//winner.getCharItemManager().addItemToInventory(promoted);
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//winner.getCharItemManager().updateInventory();
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} |
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} |
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public static Vector3fImmutable selectRandomArenaLocation() { |
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boolean locSet = false; |
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Vector3fImmutable loc = Vector3fImmutable.ZERO; |
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while (!locSet) { |
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try { |
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float x = ThreadLocalRandom.current().nextInt(114300, 123600); |
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float z = ThreadLocalRandom.current().nextInt(82675, 91700); |
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float y = 0; // Y coordinate is always 0
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loc = new Vector3fImmutable(x, y, z * -1); |
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HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER); |
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if(inRange.isEmpty() && !isUnderWater(loc)) |
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locSet = true; |
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//}
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}catch(Exception e){ |
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} |
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} |
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return loc; |
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} |
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public static boolean isUnderWater(Vector3fImmutable loc) { |
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try { |
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Zone zone = ZoneManager.findSmallestZone(loc); |
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if (zone.getSeaLevel() != 0) { |
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float localAltitude = loc.y; |
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if (localAltitude < zone.getSeaLevel()) |
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return true; |
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} else { |
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if (loc.y < 0) |
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return true; |
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} |
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} catch (Exception e) { |
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||||||
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|
||||||
} |
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||||||
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return false; |
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} |
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} |
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@ -1,347 +0,0 @@ |
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package engine.gameManager; |
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import engine.Enum; |
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.WorldGrid; |
|
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import engine.math.Vector3f; |
|
||||||
import engine.math.Vector3fImmutable; |
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||||||
import engine.objects.*; |
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||||||
import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
|
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import java.util.HashMap; |
|
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import java.util.concurrent.ThreadLocalRandom; |
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public class StrongholdManager { |
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||||||
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||||||
public static void processStrongholds() { |
|
||||||
ArrayList<Mine> mines = Mine.getMines(); |
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||||||
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|
||||||
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|
||||||
//process strongholds selecting 3 randomly to become active
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||||||
int count = 0; |
|
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while (count < 3) { |
|
||||||
int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1; |
|
||||||
Mine mine = mines.get(random); |
|
||||||
if (mine != null) { |
|
||||||
if (!mine.isActive && !mine.isStronghold) { |
|
||||||
StartStronghold(mine); |
|
||||||
count++; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
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|
||||||
public static void StartStronghold(Mine mine){ |
|
||||||
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|
||||||
//remove buildings
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|
||||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
|
||||||
if(tower == null) |
|
||||||
return; |
|
||||||
|
|
||||||
mine.isStronghold = true; |
|
||||||
mine.strongholdMobs = new ArrayList<>(); |
|
||||||
mine.oldBuildings = new HashMap<>(); |
|
||||||
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|
||||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
|
||||||
for(Building building : mineZone.zoneBuildingSet){ |
|
||||||
mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID); |
|
||||||
building.setMeshUUID(407650); |
|
||||||
building.setMeshScale(new Vector3f(0,0,0)); |
|
||||||
InterestManager.setObjectDirty(building); |
|
||||||
WorldGrid.updateObject(building); |
|
||||||
} |
|
||||||
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|
||||||
//update tower to become stronghold mesh
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|
||||||
tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone())); |
|
||||||
tower.setMeshScale(new Vector3f(1,1,1)); |
|
||||||
InterestManager.setObjectDirty(tower); |
|
||||||
WorldGrid.updateObject(tower); |
|
||||||
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|
||||||
//create elite mobs
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|
||||||
for(int i = 0; i < mine.capSize * 2; i++){ |
|
||||||
Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30); |
|
||||||
MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID)); |
|
||||||
Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65); |
|
||||||
if(guard != null){ |
|
||||||
guard.parentZone = mine.getParentZone(); |
|
||||||
guard.bindLoc = loc; |
|
||||||
guard.setLoc(loc); |
|
||||||
guard.StrongholdGuardian = true; |
|
||||||
guard.equipmentSetID = getStrongholdMobEquipSetID(guard); |
|
||||||
guard.runAfterLoad(); |
|
||||||
guard.setLevel((short)65); |
|
||||||
guard.setResists(new Resists("Elite")); |
|
||||||
guard.spawnTime = 1000000000; |
|
||||||
guard.BehaviourType = Enum.MobBehaviourType.Aggro; |
|
||||||
mine.strongholdMobs.add(guard); |
|
||||||
LootManager.GenerateStrongholdLoot(guard,false,false); |
|
||||||
guard.healthMax = 12500; |
|
||||||
guard.setHealth(guard.healthMax); |
|
||||||
guard.maxDamageHandOne = 1550; |
|
||||||
guard.minDamageHandOne = 750; |
|
||||||
guard.atrHandOne = 1800; |
|
||||||
guard.defenseRating = 2200; |
|
||||||
guard.setFirstName("Elite Guardian"); |
|
||||||
InterestManager.setObjectDirty(guard); |
|
||||||
WorldGrid.addObject(guard,loc.x,loc.z); |
|
||||||
WorldGrid.updateObject(guard); |
|
||||||
guard.stronghold = mine; |
|
||||||
guard.mobPowers.clear(); |
|
||||||
guard.mobPowers.put(429399948,20); // find weakness
|
|
||||||
} |
|
||||||
} |
|
||||||
//create stronghold commander
|
|
||||||
Vector3fImmutable loc = tower.loc; |
|
||||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID)); |
|
||||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75); |
|
||||||
if(commander != null){ |
|
||||||
commander.parentZone = mine.getParentZone(); |
|
||||||
commander.bindLoc = loc; |
|
||||||
commander.setLoc(loc); |
|
||||||
commander.StrongholdCommander = true; |
|
||||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander); |
|
||||||
commander.runAfterLoad(); |
|
||||||
commander.setLevel((short)75); |
|
||||||
commander.setResists(new Resists("Elite")); |
|
||||||
commander.spawnTime = 1000000000; |
|
||||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro; |
|
||||||
commander.mobPowers.clear(); |
|
||||||
commander.mobPowers.put(429032838, 40); // gravechill
|
|
||||||
commander.mobPowers.put(429757701,20); // magebolt
|
|
||||||
commander.mobPowers.put(429121388,20); // blight
|
|
||||||
commander.mobPowers.put(431566891,20); // lightning bolt
|
|
||||||
commander.mobPowers.put(428716075,20); // fire bolt
|
|
||||||
commander.mobPowers.put(429010987,20); // ice bolt
|
|
||||||
mine.strongholdMobs.add(commander); |
|
||||||
LootManager.GenerateStrongholdLoot(commander,true, false); |
|
||||||
commander.healthMax = 50000; |
|
||||||
commander.setHealth(commander.healthMax); |
|
||||||
commander.maxDamageHandOne = 3500; |
|
||||||
commander.minDamageHandOne = 1500; |
|
||||||
commander.atrHandOne = 3500; |
|
||||||
commander.defenseRating = 3500; |
|
||||||
commander.setFirstName("Guardian Commander"); |
|
||||||
InterestManager.setObjectDirty(commander); |
|
||||||
WorldGrid.addObject(commander,loc.x,loc.z); |
|
||||||
WorldGrid.updateObject(commander); |
|
||||||
commander.stronghold = mine; |
|
||||||
} |
|
||||||
|
|
||||||
mine.isActive = true; |
|
||||||
tower.setProtectionState(Enum.ProtectionState.PROTECTED); |
|
||||||
tower.getBounds().setRegions(tower); |
|
||||||
InterestManager.setObjectDirty(tower); |
|
||||||
WorldGrid.updateObject(tower); |
|
||||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!"); |
|
||||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!"); |
|
||||||
} |
|
||||||
|
|
||||||
public static void EndStronghold(Mine mine){ |
|
||||||
|
|
||||||
//restore the buildings
|
|
||||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
|
||||||
if(tower == null) |
|
||||||
return; |
|
||||||
|
|
||||||
mine.isStronghold = false; |
|
||||||
|
|
||||||
//get rid of the mobs
|
|
||||||
for(Mob mob : mine.strongholdMobs) { |
|
||||||
mob.despawn(); |
|
||||||
mob.removeFromCache(); |
|
||||||
DbManager.MobQueries.DELETE_MOB(mob); |
|
||||||
} |
|
||||||
|
|
||||||
//restore the buildings
|
|
||||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
|
||||||
for(Building building : mineZone.zoneBuildingSet){ |
|
||||||
if(mine.oldBuildings.containsKey(building.getObjectUUID())) { |
|
||||||
building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID())); |
|
||||||
building.setMeshScale(new Vector3f(1, 1, 1)); |
|
||||||
InterestManager.setObjectDirty(building); |
|
||||||
WorldGrid.updateObject(building); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
//update tower to become Mine Tower again
|
|
||||||
tower.setMeshUUID(1500100); |
|
||||||
|
|
||||||
mine.isActive = false; |
|
||||||
tower.setProtectionState(Enum.ProtectionState.NPC); |
|
||||||
tower.getBounds().setRegions(tower); |
|
||||||
InterestManager.setObjectDirty(tower); |
|
||||||
WorldGrid.updateObject(tower); |
|
||||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!"); |
|
||||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!"); |
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdMeshID(Zone parent){ |
|
||||||
while(!parent.isMacroZone()){ |
|
||||||
parent = parent.getParent(); |
|
||||||
if(parent.getName().equalsIgnoreCase("seafloor")){ |
|
||||||
return 0; |
|
||||||
} |
|
||||||
} |
|
||||||
switch(parent.getObjectUUID()){ |
|
||||||
case 197: |
|
||||||
case 234: |
|
||||||
case 178: |
|
||||||
case 122: |
|
||||||
return 814000; //Frost Giant Hall (ICE)
|
|
||||||
case 968: |
|
||||||
case 951: |
|
||||||
case 313: |
|
||||||
case 331: |
|
||||||
return 5001500; // Lich Queens Keep (UNDEAD)
|
|
||||||
case 785: |
|
||||||
case 761: |
|
||||||
case 717: |
|
||||||
case 737: |
|
||||||
return 1306600; // Temple of the Dragon (DESERT)
|
|
||||||
case 353: |
|
||||||
case 371: |
|
||||||
case 388: |
|
||||||
case 532: |
|
||||||
return 564600; // Undead Lord's Keep (SWAMP)
|
|
||||||
case 550: |
|
||||||
case 508: |
|
||||||
case 475: |
|
||||||
case 418: |
|
||||||
return 1326600; // elven hall
|
|
||||||
case 437: |
|
||||||
case 491: |
|
||||||
case 590: |
|
||||||
case 569: |
|
||||||
return 602400; |
|
||||||
case 824: |
|
||||||
case 842: |
|
||||||
case 632: |
|
||||||
return 1600000; // chaos temple
|
|
||||||
} |
|
||||||
return 456100; // small stockade
|
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdGuardianID(int ID){ |
|
||||||
switch(ID){ |
|
||||||
case 814000: |
|
||||||
return 253004; // Mountain Giant Raider Axe
|
|
||||||
case 5001500: |
|
||||||
return 253008; // Vampire Spear Warrior
|
|
||||||
case 1306600: |
|
||||||
return 253007; // Desert Orc Warrior
|
|
||||||
case 564600: |
|
||||||
return 253010; // Kolthoss Warrior
|
|
||||||
case 1326600: |
|
||||||
return 253005; //elven warrior
|
|
||||||
case 602400: |
|
||||||
return 253009; // templar missionary
|
|
||||||
case 1600000: |
|
||||||
return 253006; // scourger
|
|
||||||
} |
|
||||||
return 13434; // human sword and board warrior
|
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdEpicID(int ID){ |
|
||||||
switch(ID){ |
|
||||||
case 814000: |
|
||||||
return 253023; // Mountain Giant Raider Axe
|
|
||||||
case 5001500: |
|
||||||
return 253022; // Vampire Spear Warrior
|
|
||||||
case 1306600: |
|
||||||
return 253021; // Desert Orc Warrior
|
|
||||||
case 564600: |
|
||||||
return 253018; // Kolthoss Warrior
|
|
||||||
case 1326600: |
|
||||||
return 253019; //elven warrior
|
|
||||||
case 602400: |
|
||||||
return 253024; // templar missionary
|
|
||||||
case 1600000: |
|
||||||
return 253020; // scourger
|
|
||||||
} |
|
||||||
return 13434; // human sword and board warrior
|
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdCommanderID(int ID){ |
|
||||||
switch(ID){ |
|
||||||
case 814000: |
|
||||||
return 253017; |
|
||||||
case 5001500: |
|
||||||
return 253012; |
|
||||||
case 1306600: |
|
||||||
return 253016; // Desert Orc Xbow
|
|
||||||
case 564600: |
|
||||||
return 253011; // xbow kolthoss
|
|
||||||
case 1326600: |
|
||||||
return 253013; //elven bow warrior
|
|
||||||
case 602400: |
|
||||||
return 253015; // dune giant with xbow
|
|
||||||
case 1600000: |
|
||||||
return 253014; // barbator
|
|
||||||
} |
|
||||||
return 13433; |
|
||||||
} |
|
||||||
|
|
||||||
public static int getStrongholdMobEquipSetID(Mob mob) { |
|
||||||
if(mob.StrongholdGuardian){ |
|
||||||
return 6327; |
|
||||||
}else{ |
|
||||||
return 10790; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public static void CheckToEndStronghold(Mine mine) { |
|
||||||
|
|
||||||
boolean stillAlive = false; |
|
||||||
for (Mob mob : mine.strongholdMobs) |
|
||||||
if (mob.isAlive()) |
|
||||||
stillAlive = true; |
|
||||||
|
|
||||||
if (!stillAlive) { |
|
||||||
// Epic encounter
|
|
||||||
|
|
||||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
|
||||||
if (tower == null) |
|
||||||
return; |
|
||||||
|
|
||||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
|
||||||
|
|
||||||
Vector3fImmutable loc = tower.loc; |
|
||||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID)); |
|
||||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75); |
|
||||||
if (commander != null) { |
|
||||||
commander.parentZone = mine.getParentZone(); |
|
||||||
commander.bindLoc = loc; |
|
||||||
commander.setLoc(loc); |
|
||||||
commander.StrongholdEpic = true; |
|
||||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander); |
|
||||||
commander.runAfterLoad(); |
|
||||||
commander.setLevel((short) 85); |
|
||||||
commander.setResists(new Resists("Elite")); |
|
||||||
commander.spawnTime = 1000000000; |
|
||||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro; |
|
||||||
commander.mobPowers.clear(); |
|
||||||
commander.mobPowers.put(429032838, 40); // gravechill
|
|
||||||
commander.mobPowers.put(429757701,40); // magebolt
|
|
||||||
commander.mobPowers.put(429121388,40); // blight
|
|
||||||
commander.mobPowers.put(431566891,40); // lightning bolt
|
|
||||||
commander.mobPowers.put(428716075,40); // fire bolt
|
|
||||||
commander.mobPowers.put(429010987,40); // ice bolt
|
|
||||||
mine.strongholdMobs.add(commander); |
|
||||||
LootManager.GenerateStrongholdLoot(commander, true, true); |
|
||||||
commander.healthMax = 250000; |
|
||||||
commander.setHealth(commander.healthMax); |
|
||||||
commander.maxDamageHandOne = 5000; |
|
||||||
commander.minDamageHandOne = 2500; |
|
||||||
commander.atrHandOne = 5000; |
|
||||||
commander.defenseRating = 3500; |
|
||||||
commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName()); |
|
||||||
InterestManager.setObjectDirty(commander); |
|
||||||
WorldGrid.addObject(commander,loc.x,loc.z); |
|
||||||
WorldGrid.updateObject(commander); |
|
||||||
commander.stronghold = mine; |
|
||||||
|
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
@ -1,195 +0,0 @@ |
|||||||
package engine.gameManager; |
|
||||||
import engine.objects.Guild; |
|
||||||
public class ZergManager { |
|
||||||
|
|
||||||
public static float getCurrentMultiplier(int count, int maxCount){ |
|
||||||
switch(maxCount) { |
|
||||||
case 3: return getMultiplier3Man(count); |
|
||||||
case 5: return getMultiplier5Man(count); |
|
||||||
case 10: return getMultiplier10Man(count); |
|
||||||
case 20: return getMultiplier20Man(count); |
|
||||||
case 30: return getMultiplier30Man(count); |
|
||||||
case 40: return getMultiplier40Man(count); |
|
||||||
default: return 1.0f; //unlimited
|
|
||||||
} |
|
||||||
} |
|
||||||
public static float getMultiplier3Man(int count) { |
|
||||||
if(count < 4) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 6) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch(count){ |
|
||||||
case 4: return 0.63f; |
|
||||||
case 5: return 0.40f; |
|
||||||
case 6: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
public static float getMultiplier5Man(int count) { |
|
||||||
if(count < 6) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 10) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch(count){ |
|
||||||
case 6: return 0.75f; |
|
||||||
case 7: return 0.57f; |
|
||||||
case 8: return 0.44f; |
|
||||||
case 9: return 0.33f; |
|
||||||
case 10: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
public static float getMultiplier10Man(int count) { |
|
||||||
if(count < 11) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 20) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch(count){ |
|
||||||
case 11: return 0.86f; |
|
||||||
case 12: return 0.75f; |
|
||||||
case 13: return 0.65f; |
|
||||||
case 14: return 0.57f; |
|
||||||
case 15: return 0.50f; |
|
||||||
case 16: return 0.44f; |
|
||||||
case 17: return 0.38f; |
|
||||||
case 18: return 0.33f; |
|
||||||
case 19: return 0.29f; |
|
||||||
case 20: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
public static float getMultiplier20Man(int count) { |
|
||||||
if(count < 21) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 40) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch (count) |
|
||||||
{ |
|
||||||
case 21: return 0.93f; |
|
||||||
case 22: return 0.86f; |
|
||||||
case 23: return 0.80f; |
|
||||||
case 24: return 0.75f; |
|
||||||
case 25: return 0.70f; |
|
||||||
case 26: return 0.65f; |
|
||||||
case 27: return 0.61f; |
|
||||||
case 28: return 0.57f; |
|
||||||
case 29: return 0.53f; |
|
||||||
case 30: return 0.50f; |
|
||||||
case 31: return 0.47f; |
|
||||||
case 32: return 0.44f; |
|
||||||
case 33: return 0.41f; |
|
||||||
case 34: return 0.38f; |
|
||||||
case 35: return 0.36f; |
|
||||||
case 36: return 0.33f; |
|
||||||
case 37: return 0.31f; |
|
||||||
case 38: return 0.29f; |
|
||||||
case 39: return 0.27f; |
|
||||||
case 40: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
|
|
||||||
} |
|
||||||
public static float getMultiplier30Man(int count) { |
|
||||||
if(count < 31) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 60) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch (count) |
|
||||||
{ |
|
||||||
case 31: return 0.95f; |
|
||||||
case 32: return 0.91f; |
|
||||||
case 33: return 0.86f; |
|
||||||
case 34: return 0.82f; |
|
||||||
case 35: return 0.79f; |
|
||||||
case 36: return 0.75f; |
|
||||||
case 37: return 0.72f; |
|
||||||
case 38: return 0.68f; |
|
||||||
case 39: return 0.65f; |
|
||||||
case 40: return 0.63f; |
|
||||||
case 41: return 0.60f; |
|
||||||
case 42: return 0.57f; |
|
||||||
case 43: return 0.55f; |
|
||||||
case 44: return 0.52f; |
|
||||||
case 45: return 0.50f; |
|
||||||
case 46: return 0.48f; |
|
||||||
case 47: return 0.46f; |
|
||||||
case 48: return 0.44f; |
|
||||||
case 49: return 0.42f; |
|
||||||
case 50: return 0.40f; |
|
||||||
case 51: return 0.38f; |
|
||||||
case 52: return 0.37f; |
|
||||||
case 53: return 0.35f; |
|
||||||
case 54: return 0.33f; |
|
||||||
case 55: return 0.32f; |
|
||||||
case 56: return 0.30f; |
|
||||||
case 57: return 0.29f; |
|
||||||
case 58: return 0.28f; |
|
||||||
case 59: return 0.26f; |
|
||||||
case 60: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
|
|
||||||
} |
|
||||||
public static float getMultiplier40Man(int count) { |
|
||||||
if(count < 41) |
|
||||||
return 1.0f; |
|
||||||
|
|
||||||
if(count > 80) |
|
||||||
return 0.0f; |
|
||||||
|
|
||||||
switch (count) |
|
||||||
{ |
|
||||||
case 41: return 0.96f; |
|
||||||
case 42: return 0.93f; |
|
||||||
case 43: return 0.90f; |
|
||||||
case 44: return 0.86f; |
|
||||||
case 45: return 0.83f; |
|
||||||
case 46: return 0.80f; |
|
||||||
case 47: return 0.78f; |
|
||||||
case 48: return 0.75f; |
|
||||||
case 49: return 0.72f; |
|
||||||
case 50: return 0.70f; |
|
||||||
case 51: return 0.68f; |
|
||||||
case 52: return 0.65f; |
|
||||||
case 53: return 0.63f; |
|
||||||
case 54: return 0.61f; |
|
||||||
case 55: return 0.59f; |
|
||||||
case 56: return 0.57f; |
|
||||||
case 57: return 0.55f; |
|
||||||
case 58: return 0.53f; |
|
||||||
case 59: return 0.52f; |
|
||||||
case 60: return 0.50f; |
|
||||||
case 61: return 0.48f; |
|
||||||
case 62: return 0.47f; |
|
||||||
case 63: return 0.45f; |
|
||||||
case 64: return 0.44f; |
|
||||||
case 65: return 0.42f; |
|
||||||
case 66: return 0.41f; |
|
||||||
case 67: return 0.40f; |
|
||||||
case 68: return 0.38f; |
|
||||||
case 69: return 0.37f; |
|
||||||
case 70: return 0.36f; |
|
||||||
case 71: return 0.35f; |
|
||||||
case 72: return 0.33f; |
|
||||||
case 73: return 0.32f; |
|
||||||
case 74: return 0.31f; |
|
||||||
case 75: return 0.30f; |
|
||||||
case 76: return 0.29f; |
|
||||||
case 77: return 0.28f; |
|
||||||
case 78: return 0.27f; |
|
||||||
case 79: return 0.26f; |
|
||||||
case 80: return 0.25f; |
|
||||||
default: return 1.0f; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
@ -1,10 +0,0 @@ |
|||||||
package engine.mobileAI.BehaviourFiles; |
|
||||||
|
|
||||||
import engine.objects.Mob; |
|
||||||
|
|
||||||
public class PlayerGuard { |
|
||||||
|
|
||||||
public static void process(Mob guard){ |
|
||||||
|
|
||||||
} |
|
||||||
} |
|
@ -1,86 +0,0 @@ |
|||||||
package engine.mobileAI.BehaviourFiles; |
|
||||||
|
|
||||||
import engine.InterestManagement.WorldGrid; |
|
||||||
import engine.gameManager.PowersManager; |
|
||||||
import engine.mobileAI.enumMobState; |
|
||||||
import engine.mobileAI.utilities.CombatUtilities; |
|
||||||
import engine.mobileAI.utilities.MovementUtilities; |
|
||||||
import engine.objects.AbstractWorldObject; |
|
||||||
import engine.objects.ItemBase; |
|
||||||
import engine.objects.Mob; |
|
||||||
import engine.objects.PlayerCharacter; |
|
||||||
import engine.powers.PowersBase; |
|
||||||
import engine.server.MBServerStatics; |
|
||||||
|
|
||||||
import java.util.Map; |
|
||||||
|
|
||||||
public class PlayerPet { |
|
||||||
|
|
||||||
public static void process(Mob pet){ |
|
||||||
if(pet.getOwner() == null && !pet.isNecroPet()){ |
|
||||||
pet.killCharacter("no owner"); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if(!WorldGrid.getObjectsInRangePartial(pet.loc, MBServerStatics.CHARACTER_LOAD_RANGE,1).contains(pet.getOwner())){ |
|
||||||
pet.teleport(pet.getOwner().loc); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
switch(enumMobState.getState(pet)){ |
|
||||||
case dead: |
|
||||||
pet.despawn(); |
|
||||||
return; |
|
||||||
case patrolling: |
|
||||||
if(pet.loc.distanceSquared(pet.getOwner().loc) > 90 && !pet.isMoving()){ |
|
||||||
MovementUtilities.aiMove(pet,pet.getOwner().loc,false); |
|
||||||
} |
|
||||||
return; |
|
||||||
case attacking: |
|
||||||
attack(pet); |
|
||||||
return; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public static void attack(Mob mob){ |
|
||||||
|
|
||||||
if (mob.combatTarget == null || !mob.combatTarget.isAlive()) { |
|
||||||
mob.setCombatTarget(null); |
|
||||||
aggro(mob); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if(!CombatUtilities.inRangeToAttack(mob,mob.combatTarget)){ |
|
||||||
if (!MovementUtilities.canMove(mob)) |
|
||||||
return; |
|
||||||
MovementUtilities.aiMove(mob,mob.combatTarget.loc,false); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
mob.updateLocation(); |
|
||||||
|
|
||||||
ItemBase weapon = mob.getWeaponItemBase(true); |
|
||||||
boolean mainHand = true; |
|
||||||
if(weapon == null) { |
|
||||||
weapon = mob.getWeaponItemBase(false); |
|
||||||
mainHand = false; |
|
||||||
} |
|
||||||
|
|
||||||
if (System.currentTimeMillis() > mob.getNextAttackTime()) { |
|
||||||
CombatUtilities.combatCycle(mob, mob.combatTarget, mainHand, weapon); |
|
||||||
mob.setNextAttackTime(System.currentTimeMillis() + 3000L); |
|
||||||
} |
|
||||||
} |
|
||||||
public static void aggro(Mob mob){ |
|
||||||
|
|
||||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(mob.loc,30, MBServerStatics.MASK_MOB)) { |
|
||||||
Mob potentialTarget = (Mob) awo; |
|
||||||
if (!potentialTarget.isAlive()) |
|
||||||
continue; |
|
||||||
if (MovementUtilities.inRangeToAggro(mob, potentialTarget)) { |
|
||||||
mob.setCombatTarget(potentialTarget); |
|
||||||
return; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
@ -1,47 +0,0 @@ |
|||||||
package engine.mobileAI.BehaviourFiles; |
|
||||||
|
|
||||||
import engine.Enum; |
|
||||||
import engine.mobileAI.utilities.CombatUtilities; |
|
||||||
import engine.objects.Mob; |
|
||||||
|
|
||||||
public class SiegeMob { |
|
||||||
public static void process(Mob treb){ |
|
||||||
if(!treb.isAlive()){ |
|
||||||
if(!treb.despawned){ |
|
||||||
treb.despawn(); |
|
||||||
treb.deathTime = System.currentTimeMillis(); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if(treb.deathTime == 0) { |
|
||||||
treb.deathTime = System.currentTimeMillis(); |
|
||||||
return; |
|
||||||
} |
|
||||||
if(treb.deathTime + 900000L > System.currentTimeMillis()) { |
|
||||||
treb.respawn(); |
|
||||||
treb.setCombatTarget(null); |
|
||||||
return; |
|
||||||
} |
|
||||||
} |
|
||||||
if(treb.combatTarget == null) |
|
||||||
return; |
|
||||||
|
|
||||||
if(!treb.combatTarget.getObjectType().equals(Enum.GameObjectType.Building)) { |
|
||||||
treb.setCombatTarget(null); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if(!treb.combatTarget.isAlive()) { |
|
||||||
treb.setCombatTarget(null); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if(!CombatUtilities.inRangeToAttack(treb,treb.combatTarget)) |
|
||||||
treb.setCombatTarget(null); |
|
||||||
|
|
||||||
if (System.currentTimeMillis() > treb.getNextAttackTime()) { |
|
||||||
CombatUtilities.combatCycle(treb, treb.combatTarget, true, null); |
|
||||||
treb.setNextAttackTime(System.currentTimeMillis() + 11000L); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
@ -1,155 +0,0 @@ |
|||||||
package engine.mobileAI.BehaviourFiles; |
|
||||||
|
|
||||||
import engine.InterestManagement.WorldGrid; |
|
||||||
import engine.gameManager.PowersManager; |
|
||||||
import engine.mobileAI.enumMobState; |
|
||||||
import engine.mobileAI.utilities.CombatUtilities; |
|
||||||
import engine.mobileAI.utilities.MovementUtilities; |
|
||||||
import engine.objects.*; |
|
||||||
import engine.powers.PowersBase; |
|
||||||
import engine.server.MBServerStatics; |
|
||||||
|
|
||||||
import java.util.Map; |
|
||||||
|
|
||||||
public class StandardMob { |
|
||||||
public static void process(Mob mob){ |
|
||||||
switch(enumMobState.getState(mob)){ |
|
||||||
case idle: |
|
||||||
return; |
|
||||||
case dead: |
|
||||||
respawn(mob); |
|
||||||
return; |
|
||||||
case patrolling: |
|
||||||
if(mob.combatTarget == null) |
|
||||||
aggro(mob); |
|
||||||
if(mob.combatTarget == null) |
|
||||||
patrol(mob); |
|
||||||
return; |
|
||||||
case attacking: |
|
||||||
attack(mob); |
|
||||||
return; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public static void respawn(Mob mob){ |
|
||||||
if (mob.deathTime == 0) { |
|
||||||
mob.setDeathTime(System.currentTimeMillis()); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if (!mob.despawned) { |
|
||||||
|
|
||||||
if (mob.getCharItemManager() != null && mob.getCharItemManager().getInventoryCount() > 0) { |
|
||||||
if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { |
|
||||||
mob.despawn(); |
|
||||||
mob.deathTime = System.currentTimeMillis(); |
|
||||||
return; |
|
||||||
} |
|
||||||
//No items in inventory.
|
|
||||||
} else if (mob.isHasLoot()) { |
|
||||||
if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { |
|
||||||
mob.despawn(); |
|
||||||
mob.deathTime = System.currentTimeMillis(); |
|
||||||
return; |
|
||||||
} |
|
||||||
//Mob never had Loot.
|
|
||||||
} else { |
|
||||||
if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER) { |
|
||||||
mob.despawn(); |
|
||||||
mob.deathTime = System.currentTimeMillis(); |
|
||||||
return; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
if(Mob.discDroppers.contains(mob)) |
|
||||||
return; |
|
||||||
|
|
||||||
if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) { |
|
||||||
if (!Zone.respawnQue.contains(mob)) { |
|
||||||
Zone.respawnQue.add(mob); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public static void aggro(Mob mob){ |
|
||||||
if(enumMobState.Agressive(mob)){ |
|
||||||
for(int id : mob.playerAgroMap.keySet()){ |
|
||||||
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache(id); |
|
||||||
if(!potentialTarget.isAlive() || !mob.canSee(potentialTarget)) |
|
||||||
continue; |
|
||||||
if (MovementUtilities.inRangeToAggro(mob, potentialTarget)) { |
|
||||||
mob.setCombatTarget(potentialTarget); |
|
||||||
return; |
|
||||||
} |
|
||||||
} |
|
||||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(mob.loc,60, MBServerStatics.MASK_PET)){ |
|
||||||
Mob potentialTarget = (Mob)awo; |
|
||||||
if(!potentialTarget.isAlive()) |
|
||||||
continue; |
|
||||||
if (MovementUtilities.inRangeToAggro(mob, potentialTarget)) { |
|
||||||
mob.setCombatTarget(potentialTarget); |
|
||||||
return; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public static void patrol(Mob mob){ |
|
||||||
if (!MovementUtilities.canMove(mob)) |
|
||||||
return; |
|
||||||
|
|
||||||
if (mob.stopPatrolTime + 5000L > System.currentTimeMillis()) |
|
||||||
return; |
|
||||||
|
|
||||||
if(mob.isMoving()) |
|
||||||
return; |
|
||||||
|
|
||||||
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) |
|
||||||
mob.lastPatrolPointIndex = 0; |
|
||||||
|
|
||||||
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); |
|
||||||
mob.lastPatrolPointIndex += 1; |
|
||||||
MovementUtilities.aiMove(mob, mob.destination, true); |
|
||||||
} |
|
||||||
|
|
||||||
public static void attack(Mob mob){ |
|
||||||
if (!MovementUtilities.inRangeOfBindLocation(mob)) { |
|
||||||
|
|
||||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779); |
|
||||||
PowersManager.useMobPower(mob, mob, recall, 40); |
|
||||||
mob.setCombatTarget(null); |
|
||||||
|
|
||||||
for (Map.Entry playerEntry : mob.playerAgroMap.entrySet()) |
|
||||||
PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0); |
|
||||||
mob.setCombatTarget(null); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if (mob.combatTarget == null || !mob.combatTarget.isAlive()) { |
|
||||||
mob.setCombatTarget(null); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if(!mob.isMoving() && !CombatUtilities.inRangeToAttack(mob,mob.combatTarget)){ |
|
||||||
if (!MovementUtilities.canMove(mob)) |
|
||||||
return; |
|
||||||
MovementUtilities.aiMove(mob,mob.combatTarget.loc,false); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
mob.updateLocation(); |
|
||||||
|
|
||||||
ItemBase weapon = mob.getWeaponItemBase(true); |
|
||||||
boolean mainHand = true; |
|
||||||
if(weapon == null) { |
|
||||||
weapon = mob.getWeaponItemBase(false); |
|
||||||
mainHand = false; |
|
||||||
} |
|
||||||
|
|
||||||
if (System.currentTimeMillis() > mob.getNextAttackTime()) { |
|
||||||
CombatUtilities.combatCycle(mob, mob.combatTarget, mainHand, weapon); |
|
||||||
mob.setNextAttackTime(System.currentTimeMillis() + 3000L); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
@ -1,32 +0,0 @@ |
|||||||
package engine.mobileAI; |
|
||||||
|
|
||||||
import engine.mobileAI.BehaviourFiles.PlayerGuard; |
|
||||||
import engine.mobileAI.BehaviourFiles.PlayerPet; |
|
||||||
import engine.mobileAI.BehaviourFiles.SiegeMob; |
|
||||||
import engine.mobileAI.BehaviourFiles.StandardMob; |
|
||||||
import engine.objects.Mob; |
|
||||||
|
|
||||||
public class EasyAI { |
|
||||||
|
|
||||||
public static void aiRun(Mob mob) { |
|
||||||
if (mob == null) |
|
||||||
return; |
|
||||||
|
|
||||||
if (mob.isPlayerGuard) { |
|
||||||
PlayerGuard.process(mob); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if(mob.isSiege()){ |
|
||||||
SiegeMob.process(mob); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if (mob.isPet()) { |
|
||||||
PlayerPet.process(mob); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
StandardMob.process(mob); |
|
||||||
} |
|
||||||
} |
|
@ -1,27 +0,0 @@ |
|||||||
package engine.mobileAI; |
|
||||||
|
|
||||||
import engine.objects.Mob; |
|
||||||
|
|
||||||
public enum enumMobState { |
|
||||||
idle, |
|
||||||
attacking, |
|
||||||
patrolling, |
|
||||||
dead; |
|
||||||
|
|
||||||
public static enumMobState getState(Mob mob){ |
|
||||||
if(mob.playerAgroMap.isEmpty()) |
|
||||||
return enumMobState.idle; |
|
||||||
|
|
||||||
if(!mob.isAlive()) |
|
||||||
return enumMobState.dead; |
|
||||||
|
|
||||||
if(mob.combatTarget != null) |
|
||||||
return enumMobState.attacking; |
|
||||||
|
|
||||||
return enumMobState.patrolling; |
|
||||||
} |
|
||||||
|
|
||||||
public static boolean Agressive(Mob mob){ |
|
||||||
return mob.BehaviourType.name().contains("Aggro"); |
|
||||||
} |
|
||||||
} |
|
@ -1,82 +0,0 @@ |
|||||||
package engine.objects; |
|
||||||
|
|
||||||
import engine.InterestManagement.WorldGrid; |
|
||||||
import engine.gameManager.ArenaManager; |
|
||||||
import engine.gameManager.ChatManager; |
|
||||||
import engine.gameManager.MovementManager; |
|
||||||
import engine.math.Vector3fImmutable; |
|
||||||
import engine.server.MBServerStatics; |
|
||||||
|
|
||||||
import java.util.HashSet; |
|
||||||
|
|
||||||
public class Arena { |
|
||||||
public PlayerCharacter player1; |
|
||||||
public PlayerCharacter player2; |
|
||||||
public Long startTime; |
|
||||||
public Vector3fImmutable loc; |
|
||||||
|
|
||||||
public Arena(){ |
|
||||||
|
|
||||||
} |
|
||||||
public Boolean disqualify() { |
|
||||||
HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(this.loc, 250f, MBServerStatics.MASK_PLAYER); |
|
||||||
HashSet<AbstractWorldObject> warningRange = WorldGrid.getObjectsInRangePartial(this.loc, 500f, MBServerStatics.MASK_PLAYER); |
|
||||||
for(AbstractWorldObject obj : warningRange){ |
|
||||||
PlayerCharacter pc = (PlayerCharacter)obj; |
|
||||||
if(pc.equals(this.player1) || pc.equals(this.player2)) |
|
||||||
continue; |
|
||||||
|
|
||||||
ChatManager.chatSystemInfo(pc, "WARNING!! You are entering an arena zone!"); |
|
||||||
} |
|
||||||
//boot out all non competitors
|
|
||||||
for(AbstractWorldObject obj : inRange){ |
|
||||||
if(obj.equals(this.player1)) |
|
||||||
continue; |
|
||||||
|
|
||||||
if(obj.equals(this.player2)) |
|
||||||
continue; |
|
||||||
|
|
||||||
PlayerCharacter intruder = (PlayerCharacter)obj; |
|
||||||
MovementManager.translocate(intruder,new Vector3fImmutable(88853,32,45079),Regions.GetRegionForTeleport(new Vector3fImmutable(88853,32,45079))); |
|
||||||
} |
|
||||||
|
|
||||||
if (!inRange.contains(this.player1) && inRange.contains(this.player2)) { |
|
||||||
ArenaManager.endArena(this,this.player2,this.player1,"Player Has Left Arena"); |
|
||||||
return true; |
|
||||||
} else if (!inRange.contains(this.player2) && inRange.contains(this.player1)) { |
|
||||||
ArenaManager.endArena(this,this.player1,this.player2,"Player Has Left Arena"); |
|
||||||
return true; |
|
||||||
}else if (!inRange.contains(this.player2) && !inRange.contains(this.player1)) { |
|
||||||
ArenaManager.endArena(this,null,null,"Both Parties Have Left The Arena"); |
|
||||||
return true; |
|
||||||
} |
|
||||||
return false; |
|
||||||
} |
|
||||||
|
|
||||||
public Boolean checkToComplete(){ |
|
||||||
|
|
||||||
if(this.startTime == null) |
|
||||||
this.startTime = System.currentTimeMillis(); |
|
||||||
|
|
||||||
if(System.currentTimeMillis() - this.startTime < 10000L) |
|
||||||
return false; |
|
||||||
|
|
||||||
if(this.disqualify()) |
|
||||||
return true; |
|
||||||
|
|
||||||
if(!this.player1.isAlive() && this.player2.isAlive()){ |
|
||||||
ArenaManager.endArena(this,this.player2,this.player1,"Player Has Died"); |
|
||||||
return true; |
|
||||||
} else if(this.player1.isAlive() && !this.player2.isAlive()){ |
|
||||||
ArenaManager.endArena(this,this.player1,this.player2,"Player Has Died"); |
|
||||||
return true; |
|
||||||
} else if(!this.player1.isAlive() && !this.player2.isAlive()){ |
|
||||||
ArenaManager.endArena(this,null,null,"Both Players Have Died"); |
|
||||||
return true; |
|
||||||
} else if(this.startTime + 300000L < System.currentTimeMillis()){ |
|
||||||
ArenaManager.endArena(this,null,null,"Time Has Elapsed"); |
|
||||||
return true; |
|
||||||
} |
|
||||||
return false; |
|
||||||
} |
|
||||||
} |
|
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Reference in new issue