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Author SHA1 Message Date
byronhb 221ae0a58b Fixes for /mob, /npc, and /equipset commands. 2 weeks ago
  1. 6
      src/engine/db/handlers/dbNPCHandler.java
  2. 12
      src/engine/objects/Mob.java
  3. 3
      src/engine/objects/NPC.java

6
src/engine/db/handlers/dbNPCHandler.java

@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) { public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
// Column name must match what NPC/Mob loaders read ("equipmentSet").
// Using the wrong column here causes the update to fail silently and
// dev command to report "Unable to find Equipset" despite a valid ID.
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) { PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
preparedStatement.setInt(1, equipSetID); preparedStatement.setInt(1, equipSetID);
preparedStatement.setLong(2, npc.getObjectUUID()); preparedStatement.setLong(2, npc.getObjectUUID());

12
src/engine/objects/Mob.java

@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
mobWithoutID.parentZone = parent; mobWithoutID.parentZone = parent;
mobWithoutID.parentZoneID = parent.getObjectUUID(); mobWithoutID.parentZoneID = parent.getObjectUUID();
// NPC in a Building derives position from slot // Ensure spawn coordinates are persisted for DB insert
// statLat/statAlt/statLon represent local (zone-relative) spawn
// coordinates used by the DB handler when creating the mob row.
if (spawn != null && parent != null) {
// Convert world coordinates to zone-local spawn coordinates
Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
mobWithoutID.statLat = localSpawn.x;
mobWithoutID.statAlt = localSpawn.y;
mobWithoutID.statLon = localSpawn.z;
}
// NPC in a Building derives position from slot
if (mobWithoutID.building != null) if (mobWithoutID.building != null)
mobWithoutID.bindLoc = Vector3fImmutable.ZERO; mobWithoutID.bindLoc = Vector3fImmutable.ZERO;

3
src/engine/objects/NPC.java

@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
newNPC.bindLoc = Vector3fImmutable.ZERO; newNPC.bindLoc = Vector3fImmutable.ZERO;
newNPC.parentZoneUUID = parent.getObjectUUID(); newNPC.parentZoneUUID = parent.getObjectUUID();
newNPC.guildUUID = guild.getObjectUUID(); // guild may be null when spawning via ./npc; default to 0
newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
if (building == null) if (building == null)
newNPC.buildingUUID = 0; newNPC.buildingUUID = 0;

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