Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.Enum;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.objects.*;
public class GotoObj extends AbstractDevCmd {
public GotoObj() {
super("gotoobj");
}
@Override
protected void _doCmd(PlayerCharacter player, String[] words,
AbstractGameObject target) {
int uuid;
Vector3fImmutable targetLoc = Vector3fImmutable.ZERO;
Enum.DbObjectType objectType;
try {
uuid = Integer.parseInt(words[0]);
} catch (NumberFormatException e) {
this.throwbackError(player, "Failed to parse UUID" + e.toString());
return;
}
objectType = DbManager.BuildingQueries.GET_UID_ENUM(uuid);
switch (objectType) {
case NPC:
NPC npc = (NPC) DbManager.getFromCache(Enum.GameObjectType.NPC, uuid);
if (npc != null)
targetLoc = npc.getLoc();
break;
case MOB:
Mob mob = (Mob) DbManager.getFromCache(Enum.GameObjectType.Mob, uuid);
if (mob != null)
targetLoc = mob.getLoc();
break;
case CHARACTER:
PlayerCharacter playerCharacter = (PlayerCharacter) DbManager.getFromCache(Enum.GameObjectType.PlayerCharacter, uuid);
if (playerCharacter != null)
targetLoc = playerCharacter.getLoc();
break;
case BUILDING:
Building building = (Building) DbManager.getFromCache(Enum.GameObjectType.Building, uuid);
if (building != null)
targetLoc = building.getLoc();
break;
case ZONE:
Zone zone = (Zone) DbManager.getFromCache(Enum.GameObjectType.Zone, uuid);
if (zone != null)
targetLoc = zone.getLoc();
break;
case CITY:
City city = (City) DbManager.getFromCache(Enum.GameObjectType.City, uuid);
if (city != null)
targetLoc = city.getLoc();
break;
}
// Teleport player
if (targetLoc == Vector3fImmutable.ZERO) {
this.throwbackError(player, "Failed to locate UUID");
return;
}
player.teleport(targetLoc);
}
@Override
protected String _getHelpString() {
return "Teleports player to a UUID";
}
@Override
protected String _getUsageString() {
return "' /gotoobj <UID>'";
}
}