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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.Enum;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.DbManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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public class GotoObj extends AbstractDevCmd {
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public GotoObj() {
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super("gotoobj");
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}
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@Override
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protected void _doCmd(PlayerCharacter player, String[] words,
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AbstractGameObject target) {
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int uuid;
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Vector3fImmutable targetLoc = Vector3fImmutable.ZERO;
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Enum.DbObjectType objectType;
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try {
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uuid = Integer.parseInt(words[0]);
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} catch (NumberFormatException e) {
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this.throwbackError(player, "Failed to parse UUID" + e.toString());
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return;
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}
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objectType = DbManager.BuildingQueries.GET_UID_ENUM(uuid);
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switch (objectType) {
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case NPC:
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NPC npc = (NPC) DbManager.getFromCache(Enum.GameObjectType.NPC, uuid);
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if (npc != null)
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targetLoc = npc.getLoc();
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break;
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case MOB:
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Mob mob = (Mob) DbManager.getFromCache(Enum.GameObjectType.Mob, uuid);
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if (mob != null)
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targetLoc = mob.getLoc();
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break;
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case CHARACTER:
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PlayerCharacter playerCharacter = (PlayerCharacter) DbManager.getFromCache(Enum.GameObjectType.PlayerCharacter, uuid);
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if (playerCharacter != null)
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targetLoc = playerCharacter.getLoc();
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break;
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case BUILDING:
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Building building = (Building) DbManager.getFromCache(Enum.GameObjectType.Building, uuid);
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if (building != null)
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targetLoc = building.getLoc();
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break;
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case ZONE:
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Zone zone = (Zone) DbManager.getFromCache(Enum.GameObjectType.Zone, uuid);
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if (zone != null)
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targetLoc = zone.getLoc();
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break;
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case CITY:
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City city = (City) DbManager.getFromCache(Enum.GameObjectType.City, uuid);
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if (city != null)
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targetLoc = city.getLoc();
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break;
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}
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// Teleport player
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if (targetLoc == Vector3fImmutable.ZERO) {
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this.throwbackError(player, "Failed to locate UUID");
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return;
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}
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player.teleport(targetLoc);
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}
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@Override
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protected String _getHelpString() {
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return "Teleports player to a UUID";
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}
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@Override
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protected String _getUsageString() {
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return "' /gotoobj <UID>'";
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}
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}
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