This website works better with JavaScript.
Explore
Help
Register
Sign In
MagicBane
/
Server
Watch
92
Star
0
Fork
You've already forked Server
2
Code
Issues
13
Pull Requests
Projects
Releases
Wiki
Activity
Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
514
Commits
25
Branches
0
Tags
26 MiB
Java
100%
Tree:
c93f932caa
NovaTest
bane-update2
bane-updates
birdbane
bugfix-destbane
bugfix-patches
bugfix-sources
combat-2
combat-3
combat-4
feature-config-parsing
feature-config-parsing2
feature-config-usage
lakebane-master
lakebane-mine-tele
lakebane-new
lakebane-strongholds
magicbox-1.5.2.1
master
postwipe-1.5.2
postwipe-guilds
postwipe-hostile
postwipe-mines
postwipe-teleporting
weekend-fixings
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from 'c93f932caa'
${ noResults }
Server
/
src
/
engine
/
objects
History
FatBoy-DOTC
f855ec9a19
fsm lookup changes
2 years ago
..
AbstractCharacter.java
Optimized imports (getting close to release)
2 years ago
AbstractGameObject.java
…
AbstractIntelligenceAgent.java
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
2 years ago
AbstractWorldObject.java
Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager.
2 years ago
Account.java
…
Bane.java
…
BaseClass.java
…
Blueprint.java
…
Boon.java
…
BootySetEntry.java
BootySets expanded to handle rune booty.
2 years ago
Building.java
Fidaltiy garbage removed from NPC class.
2 years ago
BuildingFriends.java
…
BuildingLocation.java
…
BuildingModelBase.java
…
BuildingRegions.java
…
CharacterItemManager.java
…
CharacterPower.java
…
CharacterRune.java
…
CharacterSkill.java
…
CharacterTitle.java
…
City.java
spire effects extend to siege bounds
2 years ago
Colliders.java
…
Condemned.java
…
Contract.java
…
Corpse.java
…
Effect.java
…
EffectsResourceCosts.java
…
EnchantmentBase.java
…
Experience.java
Optimized imports (getting close to release)
2 years ago
Formation.java
…
Group.java
…
Guild.java
…
GuildAlliances.java
…
GuildCondemn.java
…
GuildHistory.java
…
GuildStatusController.java
…
GuildTag.java
…
Heraldry.java
…
Item.java
Durability cleanup
2 years ago
ItemBase.java
…
ItemContainer.java
…
ItemFactory.java
ProductionRate added to ConfigManager.
2 years ago
Kit.java
…
LevelDefault.java
…
LootRow.java
…
LootTable.java
variable naming convention
2 years ago
MaxSkills.java
…
MenuOption.java
…
MeshBounds.java
…
Mine.java
bugfix-merge issue in constructor.
2 years ago
MineProduction.java
…
Mob.java
fsm lookup changes
2 years ago
MobBase.java
fsm lookup changes
2 years ago
MobBaseEffects.java
…
MobBaseStats.java
Mobbases don't need skills.
2 years ago
MobEquipment.java
Bonus code removal.
2 years ago
MobLoot.java
prefix/suffix usage for mob loot
2 years ago
MobLootBase.java
…
MobbaseGoldEntry.java
…
NPC.java
Merge remote-tracking branch 'origin/magicbox1.5' into new-mob-behaviour
2 years ago
NPCProfits.java
…
NPCRune.java
…
Nation.java
…
PlayerBonuses.java
…
PlayerCharacter.java
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
2 years ago
PlayerFriends.java
…
Portal.java
Runegates and portals now loaded from database.
2 years ago
PowerGrant.java
…
PowerReq.java
…
PowersBaseAttribute.java
…
PreparedStatementShared.java
…
ProducedItem.java
…
PromotionClass.java
…
Race.java
…
Realm.java
Single map color stored as hex string.
2 years ago
Regions.java
…
Resists.java
Optimized imports (getting close to release)
2 years ago
Resource.java
…
RuneBase.java
…
RuneBaseAttribute.java
…
RuneBaseEffect.java
…
Runegate.java
Optimized imports (getting close to release)
2 years ago
Shrine.java
…
SkillReq.java
…
SkillsBase.java
…
SkillsBaseAttribute.java
…
StaticColliders.java
…
Transaction.java
…
VendorDialog.java
…
Warehouse.java
…
Zone.java
Two layered continent support.
2 years ago