You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
466 lines
19 KiB
466 lines
19 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
|
// Magicbane Emulator Project © 2013 - 2022 |
|
// www.magicbane.com |
|
|
|
|
|
package engine.mobileAI.utilities; |
|
|
|
import engine.Enum.*; |
|
import engine.gameManager.ChatManager; |
|
import engine.gameManager.CombatManager; |
|
import engine.math.Vector3fImmutable; |
|
import engine.net.DispatchMessage; |
|
import engine.net.client.msg.TargetedActionMsg; |
|
import engine.objects.*; |
|
import engine.server.MBServerStatics; |
|
import org.pmw.tinylog.Logger; |
|
|
|
import java.util.concurrent.ThreadLocalRandom; |
|
|
|
import static engine.math.FastMath.sqr; |
|
|
|
public class CombatUtilities { |
|
|
|
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) { |
|
|
|
if (Float.isNaN(agent.getLoc().x)) |
|
return false; |
|
|
|
try { |
|
Vector3fImmutable sl = agent.getLoc(); |
|
Vector3fImmutable tl = target.getLoc(); |
|
|
|
//add Hitbox's to range. |
|
float range = agent.getRange(); |
|
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); |
|
|
|
return !(sl.distanceSquared(tl) > sqr(range)); |
|
} catch (Exception e) { |
|
Logger.error(e.toString()); |
|
return false; |
|
} |
|
|
|
} |
|
|
|
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) { |
|
return entity1.getLoc().distance2D(entity2.getLoc()) < range; |
|
} |
|
|
|
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) { |
|
|
|
if (!target.isAlive()) |
|
return; |
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK); |
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
else |
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
} |
|
|
|
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) { |
|
|
|
if (!target.isAlive()) |
|
return; |
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY); |
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
else |
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
} |
|
|
|
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) { |
|
|
|
if (!target.isAlive()) |
|
return; |
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE); |
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
else |
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
} |
|
|
|
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) { |
|
if (agent.isSiege() == true) { |
|
damage = ThreadLocalRandom.current().nextInt(1000) + 1500; |
|
} |
|
float trueDamage = damage; |
|
|
|
if (!target.isAlive()) |
|
return; |
|
|
|
if(agent.isPet()){ |
|
try{ |
|
damage *= agent.getOwner().ZergMultiplier; |
|
}catch(Exception ignored){ |
|
|
|
} |
|
} |
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) { |
|
//damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage); |
|
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false); |
|
}else if (target.getObjectType() == GameObjectType.Building) |
|
trueDamage = ((Building) target).modifyHealth(-damage, agent); |
|
|
|
//Don't send 0 damage kay thanx. |
|
|
|
if (trueDamage == 0) |
|
return; |
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation); |
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
else |
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
//check damage shields |
|
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob) |
|
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage); |
|
} |
|
|
|
public static boolean canSwing(Mob agent) { |
|
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None)); |
|
} |
|
|
|
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) { |
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation); |
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
else |
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
} |
|
|
|
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { |
|
int defense = 0; |
|
int atr = agent.mobBase.getAtr(); |
|
if(agent.getBonuses() != null){ |
|
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None); |
|
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None); |
|
} |
|
switch (target.getObjectType()) { |
|
case PlayerCharacter: |
|
PlayerCharacter pc = (PlayerCharacter)target; |
|
if(pc.combatStats == null) |
|
pc.combatStats = new PlayerCombatStats(pc); |
|
pc.combatStats.calculateDefense(); |
|
defense = pc.combatStats.defense; |
|
break; |
|
case Mob: |
|
|
|
Mob mob = (Mob) target; |
|
if (mob.isSiege()) |
|
defense = atr; |
|
else |
|
defense = ((Mob) target).mobBase.getDefense(); |
|
break; |
|
case Building: |
|
return false; |
|
} |
|
return !CombatManager.LandHit(atr,defense); |
|
} |
|
|
|
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) { |
|
return triggerPassive(agent, ac, "Block"); |
|
} |
|
|
|
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) { |
|
return triggerPassive(agent, ac, "Parry"); |
|
} |
|
|
|
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) { |
|
return triggerPassive(agent, ac, "Dodge"); |
|
} |
|
|
|
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) { |
|
float chance = 0; |
|
if (AbstractWorldObject.IsAbstractCharacter(ac)) |
|
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true); |
|
|
|
if (chance > 75f) |
|
chance = 75f; |
|
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac)) |
|
chance = 100; |
|
|
|
return ThreadLocalRandom.current().nextInt(100) < chance; |
|
} |
|
|
|
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) { |
|
|
|
if (!agent.isAlive() || !target.isAlive()) |
|
return; |
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
if (!((PlayerCharacter) target).isActive()) |
|
return; |
|
|
|
int anim = 75; |
|
|
|
//handle the retaliate here because even if the mob misses you can still retaliate |
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
CombatManager.handleRetaliate((AbstractCharacter) target, agent); |
|
|
|
DamageType dt = DamageType.Crush; |
|
|
|
if (agent.isSiege()) |
|
dt = DamageType.Siege; |
|
if (wb != null) { |
|
anim = CombatManager.getSwingAnimation(wb, null, mainHand); |
|
dt = wb.getDamageType(); |
|
} else if (!mainHand) |
|
return; |
|
|
|
Resists res = null; |
|
PlayerBonuses bonus = null; |
|
|
|
switch (target.getObjectType()) { |
|
case Building: |
|
res = ((Building) target).getResists(); |
|
break; |
|
case PlayerCharacter: |
|
res = ((PlayerCharacter) target).getResists(); |
|
bonus = ((PlayerCharacter) target).getBonuses(); |
|
break; |
|
case Mob: |
|
Mob mob = (Mob) target; |
|
res = mob.getResists(); |
|
bonus = ((Mob) target).getBonuses(); |
|
break; |
|
} |
|
|
|
//must not be immune to all or immune to attack |
|
|
|
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack)) |
|
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) |
|
return; |
|
|
|
int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand); |
|
if (canSwing(agent)) { |
|
if (triggerDefense(agent, target)) { |
|
swingIsMiss(agent, target, passiveAnim); |
|
return; |
|
} else if (triggerDodge(agent, target)) { |
|
swingIsDodge(agent, target, passiveAnim); |
|
return; |
|
} else if (triggerParry(agent, target)) { |
|
swingIsParry(agent, target, passiveAnim); |
|
|
|
return; |
|
} else if (triggerBlock(agent, target)) { |
|
swingIsBlock(agent, target, passiveAnim); |
|
return; |
|
} |
|
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { |
|
//mob is duel wielding and should conduct an attack for each hand |
|
ItemBase weapon1 = agent.getEquip().get(1).getItemBase(); |
|
double range1 = getMaxDmg(agent) - getMinDmg(agent); |
|
double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2; |
|
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true)); |
|
ItemBase weapon2 = agent.getEquip().get(2).getItemBase(); |
|
double range2 = getMaxDmg(agent) - getMinDmg(agent); |
|
double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2; |
|
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false)); |
|
} else { |
|
swingIsDamage(agent, target, determineDamage(agent), anim); |
|
} |
|
|
|
if (agent.getWeaponPower() != null) |
|
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE); |
|
} |
|
|
|
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) { |
|
PlayerCharacter player = (PlayerCharacter) target; |
|
|
|
if (player.getDebug(64)) |
|
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug |
|
} |
|
|
|
//SIEGE MONSTERS DO NOT ATTACK GUARDSs |
|
if (target.getObjectType() == GameObjectType.Mob) |
|
if (((Mob) target).isSiege()) |
|
return; |
|
|
|
if (target.getObjectType() == GameObjectType.Mob) { |
|
Mob targetMob = (Mob) target; |
|
if (targetMob.isSiege()) |
|
return; |
|
} |
|
|
|
} |
|
|
|
public static float determineDamage(Mob agent) { |
|
|
|
//early exit for null |
|
|
|
if (agent == null) |
|
return 0; |
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
if (target == null) |
|
return 0; |
|
|
|
float damage = 0; |
|
|
|
DamageType dt = getDamageType(agent); |
|
if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) { |
|
damage = calculateMobDamage(agent); |
|
} else if (agent.isPlayerGuard()) { |
|
//damage = calculateGuardDamage(agent); |
|
damage = calculateMobDamage(agent); |
|
} else if (agent.getLevel() > 80) { |
|
damage = calculateEpicDamage(agent); |
|
} else { |
|
damage = calculateMobDamage(agent); |
|
} |
|
if (AbstractWorldObject.IsAbstractCharacter(target)) { |
|
//if (((AbstractCharacter) target).isSit()) { |
|
// damage *= 2.5f; //increase damage if sitting |
|
//} |
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0)); |
|
} |
|
if (target.getObjectType() == GameObjectType.Building) { |
|
Building building = (Building) target; |
|
Resists resists = building.getResists(); |
|
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100)))); |
|
} |
|
return damage; |
|
} |
|
|
|
public static DamageType getDamageType(Mob agent) { |
|
DamageType dt = DamageType.Crush; |
|
if (agent.getEquip().get(1) != null) { |
|
return agent.getEquip().get(1).getItemBase().getDamageType(); |
|
} |
|
if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { |
|
return agent.getEquip().get(2).getItemBase().getDamageType(); |
|
} |
|
return dt; |
|
} |
|
|
|
public static int calculatePetDamage(Mob agent) { |
|
//damage calc for pet |
|
float range; |
|
float damage; |
|
float min = 40; |
|
float max = 60; |
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
double minDmg = getMinDmg(agent); |
|
double maxDmg = getMaxDmg(agent); |
|
dmgMultiplier += agent.getLevel() * 0.1f; |
|
range = (float) (maxDmg - minDmg); |
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
return (int) (damage * dmgMultiplier); |
|
} |
|
|
|
public static int calculateGuardDamage(Mob agent) { |
|
//damage calc for guard |
|
ItemBase weapon = agent.getEquip().get(1).getItemBase(); |
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
double minDmg = weapon.getMinDamage(); |
|
double maxDmg = weapon.getMaxDamage(); |
|
double min = getMinDmg(agent); |
|
double max = getMaxDmg(agent); |
|
|
|
DamageType dt = weapon.getDamageType(); |
|
|
|
double range = max - min; |
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
if (((AbstractCharacter) target).isSit()) |
|
damage *= 2.5f; //increase damage if sitting |
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |
|
return 0; |
|
} |
|
|
|
public static int calculateEpicDamage(Mob agent) { |
|
//handle r8 mob damage |
|
DamageType dt = DamageType.Crush; |
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
double min = agent.getMinDamageHandOne(); |
|
double max = agent.getMaxDamageHandOne(); |
|
if (agent.getEquip().get(1) != null) { |
|
if (agent.getEquip().get(1).getItemBase() != null) { |
|
dt = agent.getEquip().get(1).getItemBase().getDamageType(); |
|
min = agent.getMinDamageHandOne(); |
|
max = agent.getMaxDamageHandOne(); |
|
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) { |
|
dt = agent.getEquip().get(2).getItemBase().getDamageType(); |
|
min = agent.getMinDamageHandTwo(); |
|
max = agent.getMaxDamageHandTwo(); |
|
} |
|
} |
|
|
|
|
|
double range = max - min; |
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |
|
} |
|
|
|
public static int calculateMobDamage(Mob agent) { |
|
double minDmg = getMinDmg(agent); |
|
double maxDmg = getMaxDmg(agent); |
|
DamageType dt = getDamageType(agent); |
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1); |
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
if (((AbstractCharacter) target).isSit()) |
|
damage *= 2.5f; //increase damage if sitting |
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0)); |
|
return 0; |
|
} |
|
|
|
public static double getMinDmg(Mob agent) { |
|
if(agent.getEquip() != null){ |
|
if(agent.getEquip().get(ItemSlotType.RHELD) != null){ |
|
return agent.minDamageHandOne; |
|
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){ |
|
return agent.getMinDamageHandTwo(); |
|
}else{ |
|
return agent.minDamageHandOne; |
|
} |
|
}else{ |
|
return agent.minDamageHandOne; |
|
} |
|
} |
|
|
|
public static double getMaxDmg(Mob agent) { |
|
if(agent.getEquip() != null){ |
|
if(agent.getEquip().get(ItemSlotType.RHELD) != null){ |
|
return agent.maxDamageHandOne; |
|
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){ |
|
return agent.getMaxDamageHandTwo(); |
|
}else{ |
|
return agent.maxDamageHandOne; |
|
} |
|
}else{ |
|
return agent.maxDamageHandOne; |
|
} |
|
} |
|
|
|
}
|
|
|