Update 'Debugging with MagicBox'
@@ -1,9 +1,9 @@
|
|||||||
### Debugging with MagicBox
|
### Debugging with MagicBox
|
||||||
|
|
||||||
> Debugging has come a long way from the days of using gdb on a coredumb.
|
> Debugging has come a long way from the days of using gdb on a coredump.
|
||||||
|
|
||||||
|
|
||||||
All of the debugging facilities of a modern IDE are available to the MagicBox developer. Not just setting breakpoints and watches; automatic hot module reloading as you edit the source of a running game with players on it.
|
All of the debugging facilities of a modern IDE are available to the MagicBox developer. Yes you can set breakpoints and watches; but also have automatic hot module reloading as you edit the source of a running game with players on it. No bug will escape you!
|
||||||
|
|
||||||
Kill the running server.
|
Kill the running server.
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user