Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.job.JobScheduler;
import engine.jobs.EndFearJob;
import engine.math.Vector3fImmutable;
import engine.net.client.ClientConnection;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class FearPowerAction extends AbstractPowerAction {
private int levelCap;
private int levelCapRamp;
public FearPowerAction(ResultSet rs) throws SQLException {
super(rs);
this.levelCap = rs.getInt("levelCap");
this.levelCapRamp = rs.getInt("levelCapRamp");
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Mob)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter owner = (PlayerCharacter) source;
ClientConnection origin = owner.getClientConnection();
if (origin == null)
return;
//verify is mob, not pet or guard
Mob mob = (Mob) awo;
if (!mob.isMob())
return;
//make sure mob isn't too high level
int cap = this.levelCap + (this.levelCapRamp * trains);
if (mob.getLevel() > cap || mob.getLevel() > 79)
return;
//Apply fear to mob
int duration = 10 + ((int)(trains * 0.5));
String stackType = ab.getStackType();
EndFearJob efj = new EndFearJob(source, awo, stackType, trains, ab, pb, null);
((Mob)awo).setFearedObject(source);
JobScheduler.getInstance().scheduleJob(efj, duration * 1000);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}