Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.ai.utilities;
import engine.Enum;
import engine.Enum.*;
import engine.ai.MobileFSM.STATE;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.gameManager.PowersManager;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
import static java.lang.Math.pow;
public class CombatUtilities {
public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){
if (Float.isNaN(agent.getLoc().x))
return false;
try{
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
//if (target instanceof AbstractCharacter)
// if (((AbstractCharacter)target).isMoving())
// range+= 5;
return !(sl.distanceSquared(tl) > sqr(range));
}catch(Exception e){
Logger.error( e.toString());
return false;
}
}
public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){
if (Float.isNaN(agent.getLoc().x))
return false;
try{
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
//if (target instanceof AbstractCharacter)
// if (((AbstractCharacter)target).isMoving())
// range+= 5;
return !(sl.distanceSquared2D(tl) > sqr(range));
}catch(Exception e){
Logger.error( e.toString());
return false;
}
}
public static boolean inRangeToCast2D(Mob agent,AbstractWorldObject target, PowersBase power) {
if (Float.isNaN(agent.getLoc().x))
return false;
try {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
float range = power.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
return !(sl.distanceSquared2D(tl) > sqr(range));
} catch (Exception e) {
Logger.error(e.toString());
return false;
}
}
public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDamage(Mob agent,AbstractWorldObject target, float damage, int animation){
float trueDamage = 0;
if (!target.isAlive())
return;
if (AbstractWorldObject.IsAbstractCharacter(target))
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
else if (target.getObjectType() == GameObjectType.Building)
trueDamage = ((Building) target).modifyHealth(-damage, agent);
//Don't send 0 damage kay thanx.
if (trueDamage == 0)
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
//check damage shields
if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage);
}
public static boolean canSwing(Mob agent) {
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
}
public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defenseScore = 0;
int attackScore = agent.getAtrHandOne();
switch (target.getObjectType()) {
case PlayerCharacter:
defenseScore = ((AbstractCharacter) target).getDefenseRating();
break;
case Mob:
Mob mob = (Mob)target;
if (mob.isSiege())
defenseScore = attackScore;
break;
case Building:
return false;
}
int hitChance;
if (attackScore > defenseScore || defenseScore == 0)
hitChance = 94;
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
hitChance = 10;
else {
float dif = attackScore / defenseScore;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int)(450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == GameObjectType.Building)
hitChance = 100;
}
return ThreadLocalRandom.current().nextInt(100) > hitChance;
}
public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Block");
}
public static boolean triggerParry(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Parry");
}
public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Dodge");
}
public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) {
float chance = 0;
if (AbstractWorldObject.IsAbstractCharacter(ac))
chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true);
if (chance > 75f)
chance = 75f;
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
chance = 100;
return ThreadLocalRandom.current().nextInt(100) < chance;
}
public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive()) return;
if (target.getObjectType() == GameObjectType.PlayerCharacter)
if (!((PlayerCharacter)target).isActive())
return;
int anim = 75;
float speed = 30f;
if (mainHand)
speed = agent.getSpeedHandOne();
else
speed = agent.getSpeedHandTwo();
DamageType dt = DamageType.Crush;
if (agent.isSiege())
dt = DamageType.Siege;
if (wb != null) {
anim = CombatManager.getSwingAnimation(wb, null,mainHand);
dt = wb.getDamageType();
} else if (!mainHand)
return;
Resists res = null;
PlayerBonuses bonus = null;
switch(target.getObjectType()){
case Building:
res = ((Building)target).getResists();
break;
case PlayerCharacter:
res = ((PlayerCharacter)target).getResists();
bonus = ((PlayerCharacter)target).getBonuses();
break;
case Mob:
Mob mob = (Mob)target;
res = mob.getResists();
bonus = ((Mob)target).getBonuses();
break;
}
//must not be immune to all or immune to attack
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
return;
int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand);
if(canSwing(agent)) {
if(triggerDefense(agent,target)) {
swingIsMiss(agent, target, passiveAnim);
return;
}
else if(triggerDodge(agent,target)) {
swingIsDodge(agent, target, passiveAnim);
return;
}
else if (triggerParry(agent, target)){
swingIsParry(agent, target, passiveAnim);
return;
}
else if(triggerBlock(agent,target)) {
swingIsBlock(agent, target, passiveAnim);
return;
}
swingIsDamage(agent,target, determineDamage(agent,target), anim);
if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
}
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter player = (PlayerCharacter)target;
if (player.getDebug(64)){
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug
}
}
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
if (target.getObjectType() == GameObjectType.Mob)
if (((Mob)target).isSiege())
return;
//handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter)target, agent);
if (target.getObjectType() == GameObjectType.Mob){
Mob targetMob = (Mob)target;
if (targetMob.isSiege())
return;
}
}
public static float determineDamage(Mob agent,AbstractWorldObject target) {
if(agent == null || target == null){
//early exit for null
return 0;
}
//set default values
float min = 40;
float max = 60;
2 years ago
if(agent.getLevel() == 85){
min = agent.getMinDamageHandOne();
max = agent.getMaxDamageHandOne();
}
float range;
float damage;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
//damage calc for pet
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
double minDmg = getMinDmg(min,str,dex,agent.getLevel());
double maxDmg = getMaxDmg(max,str,dex,agent.getLevel());
dmgMultiplier += agent.getLevel() / 10;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, DamageType.Crush, damage, 0) * dmgMultiplier;
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return (damage * (1 - (resists.getResist(DamageType.Crush, 0) / 100))) * dmgMultiplier;
}
}else if(agent.isPlayerGuard() == true){
//damage calc for guard
ItemBase weapon = agent.getEquip().get(1).getItemBase();
double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage();
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
min = (float) getMinDmg(minDmg,str,dex,agent.getLevel());
max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel());
DamageType dt = weapon.getDamageType();
range = max - min;
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
}
2 years ago
else{
//damage calc for regular mob
2 years ago
if(agent.getLevel() > 85) {
min = agent.getMobBase().getDamageMin();
max = agent.getMobBase().getMaxDmg();
}
DamageType dt = DamageType.Crush;
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) == null){
min = agent.getEquip().get(1).getItemBase().getMinDamage();
max = agent.getEquip().get(1).getItemBase().getMaxDamage();
} else if(agent.getEquip().get(1) == null && agent.getEquip().get(2) != null){
min = agent.getEquip().get(2).getItemBase().getMinDamage();
max = agent.getEquip().get(2).getItemBase().getMaxDamage();
} else if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null){
min = agent.getEquip().get(1).getItemBase().getMinDamage() + agent.getEquip().get(2).getItemBase().getMinDamage();
max = agent.getEquip().get(1).getItemBase().getMaxDamage() + agent.getEquip().get(2).getItemBase().getMaxDamage();
}
range = max - min;
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return (damage * (1 - (resists.getResist(dt, 0) / 100))) * dmgMultiplier;
}
}
//impossible to get this far
return 0;
}
public static double getMinDmg(double min, float str, float dex, int level){
if(str == 0){
str = 1;
}
if(dex == 0){
dex = 1;
}
return (min * pow((0.0048*str +.049*(str-0.75)),pow(0.5 + 0.0066*dex + 0.064*(dex-0.75),0.5 + 0.01*(200/level))));
}
public static double getMaxDmg(double max, float str, float dex, int level){
if(str == 0){
str = 1;
}
if(dex == 0){
dex = 1;
}
return (max * pow((0.0124*str +0.118*(str-0.75)),pow(0.5 + 0.0022*dex + 0.028*(dex-0.75),0.5 + 0.0075*(200/level))));
}
public static boolean RunAIRandom(){
int random = ThreadLocalRandom.current().nextInt(4);
return random == 0;
}
}