Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers;
import engine.Enum.GameObjectType;
import engine.gameManager.DbManager;
import engine.objects.AbstractGameObject;
import engine.objects.RuneBaseEffect;
import java.util.ArrayList;
import java.util.HashMap;
public class dbRuneBaseEffectHandler extends dbHandlerBase {
public dbRuneBaseEffectHandler() {
this.localClass = RuneBaseEffect.class;
this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
}
public ArrayList<RuneBaseEffect> GET_EFFECTS_FOR_RUNEBASE(int id) {
prepareCallable("SELECT * FROM `static_rune_baseeffect` WHERE `runeID`=?");
setInt(1, id);
return getObjectList();
}
public RuneBaseEffect GET_RUNEBASE_EFFECT(int id) {
if (id == 0)
return null;
RuneBaseEffect runeBaseEffect = (RuneBaseEffect) DbManager.getFromCache(GameObjectType.RuneBaseEffect, id);
if (runeBaseEffect != null)
return runeBaseEffect;
prepareCallable("SELECT * FROM `static_rune_baseeffect` WHERE `ID` = ?");
setInt(1, id);
return (RuneBaseEffect) getObjectSingle(id);
}
public ArrayList<RuneBaseEffect> GET_ALL_RUNEBASE_EFFECTS(){
prepareCallable("SELECT * FROM `static_rune_baseeffect`;");
return getObjectList();
}
//This calls from cache only. Call this AFTER caching all runebase effects;
public HashMap<Integer, ArrayList<RuneBaseEffect>> LOAD_BASEEFFECTS_FOR_RUNEBASE() {
HashMap<Integer, ArrayList<RuneBaseEffect>> runeBaseEffectSet;
runeBaseEffectSet = new HashMap<>();
for (AbstractGameObject runeBaseEffect:DbManager.getList(GameObjectType.RuneBaseEffect)){
int runeBaseID = ((RuneBaseEffect)runeBaseEffect).getRuneBaseID();
if (runeBaseEffectSet.get(runeBaseID) == null){
ArrayList<RuneBaseEffect> runeBaseEffectList = new ArrayList<>();
runeBaseEffectList.add((RuneBaseEffect)runeBaseEffect);
runeBaseEffectSet.put(runeBaseID, runeBaseEffectList);
}
else{
ArrayList<RuneBaseEffect>runeBaseEffectList = runeBaseEffectSet.get(runeBaseID);
runeBaseEffectList.add((RuneBaseEffect)runeBaseEffect);
runeBaseEffectSet.put(runeBaseID, runeBaseEffectList);
}
}
return runeBaseEffectSet;
}
}