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79 lines
2.7 KiB
79 lines
2.7 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AcceptFriendMsg;
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import engine.net.client.msg.AddFriendMessage;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.PlayerCharacter;
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import engine.objects.PlayerFriends;
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public class FriendAcceptHandler extends AbstractClientMsgHandler {
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public FriendAcceptHandler() {
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super(AcceptFriendMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg,
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ClientConnection origin) throws MsgSendException {
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return true;
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AcceptFriendMsg msg = (AcceptFriendMsg)baseMsg;
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HandleAcceptFriend(player,msg);
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return true;
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}
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//change to Request
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public static void HandleAcceptFriend(PlayerCharacter player, AcceptFriendMsg msg){
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PlayerCharacter sourceFriend = SessionManager.getPlayerCharacterByLowerCaseName(msg.sourceName);
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if (sourceFriend == null){
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ErrorPopupMsg.sendErrorMsg(player, "Could not find player " + msg.sourceName);
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return;
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}
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PlayerFriends.AddToFriends(sourceFriend.getObjectUUID(), player.getObjectUUID());
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PlayerFriends.AddToFriends(player.getObjectUUID(), sourceFriend.getObjectUUID());
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AddFriendMessage outMsg = new AddFriendMessage(player);
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Dispatch dispatch = Dispatch.borrow(sourceFriend, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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outMsg = new AddFriendMessage(sourceFriend);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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ChatManager.chatSystemInfo(sourceFriend, player.getFirstName() + " has agreed to be your friend.");
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}
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}
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