Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AcceptFriendMsg;
import engine.net.client.msg.AddFriendMessage;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.PlayerCharacter;
import engine.objects.PlayerFriends;
public class FriendAcceptHandler extends AbstractClientMsgHandler {
public FriendAcceptHandler() {
super(AcceptFriendMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg,
ClientConnection origin) throws MsgSendException {
PlayerCharacter player = origin.getPlayerCharacter();
if (player == null)
return true;
AcceptFriendMsg msg = (AcceptFriendMsg)baseMsg;
HandleAcceptFriend(player,msg);
return true;
}
//change to Request
public static void HandleAcceptFriend(PlayerCharacter player, AcceptFriendMsg msg){
PlayerCharacter sourceFriend = SessionManager.getPlayerCharacterByLowerCaseName(msg.sourceName);
if (sourceFriend == null){
ErrorPopupMsg.sendErrorMsg(player, "Could not find player " + msg.sourceName);
return;
}
PlayerFriends.AddToFriends(sourceFriend.getObjectUUID(), player.getObjectUUID());
PlayerFriends.AddToFriends(player.getObjectUUID(), sourceFriend.getObjectUUID());
AddFriendMessage outMsg = new AddFriendMessage(player);
Dispatch dispatch = Dispatch.borrow(sourceFriend, outMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
outMsg = new AddFriendMessage(sourceFriend);
dispatch = Dispatch.borrow(player, outMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(sourceFriend, player.getFirstName() + " has agreed to be your friend.");
}
}