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99 lines
3.1 KiB
99 lines
3.1 KiB
3 years ago
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ChatManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.TransferAssetMsg;
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import engine.objects.Blueprint;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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/*
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* @Author:
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* @Summary: Processes application protocol message which transers
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* assets between characters.
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*/
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public class TransferAssetMsgHandler extends AbstractClientMsgHandler {
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public TransferAssetMsgHandler() {
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super(TransferAssetMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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TransferAssetMsg transferAssetMsg = (TransferAssetMsg) baseMsg;
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int Buildingid = transferAssetMsg.getObjectID();
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int BuildingType = transferAssetMsg.getObjectType(); //ToDue Later
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int TargetID = transferAssetMsg.getTargetID();
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int TargetType = transferAssetMsg.getTargetType(); //ToDue later
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Building building = BuildingManager.getBuildingFromCache(Buildingid);
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PlayerCharacter newOwner = PlayerCharacter.getFromCache(TargetID);
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null || building == null || newOwner == null)
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return true;
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Blueprint blueprint = building.getBlueprint();
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if (blueprint == null)
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return true;
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if (building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.MINE) {
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ErrorPopupMsg.sendErrorMsg(player, "You cannot transfer a mine!");
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return true;
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}
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// Players cannot transfer shrines
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SHRINE)) {
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer shrine!");
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return true;
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}
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if (Blueprint.isMeshWallPiece(building.getBlueprintUUID())) {
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer fortress asset!");
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return true;
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}
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BARRACK)) {
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer fortress asset!");
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return true;
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}
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BULWARK)) {
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer siege asset!");
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return true;
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}
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SIEGETENT)) {
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer siege asset!");
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return true;
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}
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BANESTONE)) {
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer banestone!");
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return true;
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}
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if (building.getOwnerUUID() != player.getObjectUUID()) {
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ChatManager.chatSystemError(player, "You do not own this asset.");
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return true;
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}
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if (building.getOwnerUUID() == newOwner.getObjectUUID()) {
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ChatManager.chatSystemError(player, "You already own this asset.");
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return true;
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}
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building.setOwner(newOwner);
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return true;
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}
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}
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