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99 lines
3.1 KiB
99 lines
3.1 KiB
package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.ChatManager; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.net.client.msg.TransferAssetMsg; |
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import engine.objects.Blueprint; |
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import engine.objects.Building; |
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import engine.objects.PlayerCharacter; |
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/* |
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* @Author: |
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* @Summary: Processes application protocol message which transers |
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* assets between characters. |
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*/ |
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public class TransferAssetMsgHandler extends AbstractClientMsgHandler { |
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public TransferAssetMsgHandler() { |
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super(TransferAssetMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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TransferAssetMsg transferAssetMsg = (TransferAssetMsg) baseMsg; |
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int Buildingid = transferAssetMsg.getObjectID(); |
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int BuildingType = transferAssetMsg.getObjectType(); //ToDue Later |
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int TargetID = transferAssetMsg.getTargetID(); |
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int TargetType = transferAssetMsg.getTargetType(); //ToDue later |
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Building building = BuildingManager.getBuildingFromCache(Buildingid); |
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PlayerCharacter newOwner = PlayerCharacter.getFromCache(TargetID); |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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if (player == null || building == null || newOwner == null) |
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return true; |
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Blueprint blueprint = building.getBlueprint(); |
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if (blueprint == null) |
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return true; |
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if (building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.MINE) { |
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ErrorPopupMsg.sendErrorMsg(player, "You cannot transfer a mine!"); |
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return true; |
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} |
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// Players cannot transfer shrines |
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SHRINE)) { |
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer shrine!"); |
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return true; |
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} |
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if (Blueprint.isMeshWallPiece(building.getBlueprintUUID())) { |
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer fortress asset!"); |
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return true; |
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} |
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BARRACK)) { |
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer fortress asset!"); |
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return true; |
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} |
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BULWARK)) { |
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer siege asset!"); |
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return true; |
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} |
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SIEGETENT)) { |
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer siege asset!"); |
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return true; |
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} |
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if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BANESTONE)) { |
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ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer banestone!"); |
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return true; |
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} |
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if (building.getOwnerUUID() != player.getObjectUUID()) { |
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ChatManager.chatSystemError(player, "You do not own this asset."); |
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return true; |
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} |
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if (building.getOwnerUUID() == newOwner.getObjectUUID()) { |
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ChatManager.chatSystemError(player, "You already own this asset."); |
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return true; |
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} |
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building.setOwner(newOwner); |
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return true; |
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} |
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} |