Public Repository for the Magicbane Shadowbane Emulator
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package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.TransferAssetMsg;
import engine.objects.Blueprint;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
/*
* @Author:
* @Summary: Processes application protocol message which transers
* assets between characters.
*/
public class TransferAssetMsgHandler extends AbstractClientMsgHandler {
public TransferAssetMsgHandler() {
super(TransferAssetMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
TransferAssetMsg transferAssetMsg = (TransferAssetMsg) baseMsg;
int Buildingid = transferAssetMsg.getObjectID();
int BuildingType = transferAssetMsg.getObjectType(); //ToDue Later
int TargetID = transferAssetMsg.getTargetID();
int TargetType = transferAssetMsg.getTargetType(); //ToDue later
Building building = BuildingManager.getBuildingFromCache(Buildingid);
PlayerCharacter newOwner = PlayerCharacter.getFromCache(TargetID);
PlayerCharacter player = origin.getPlayerCharacter();
if (player == null || building == null || newOwner == null)
return true;
Blueprint blueprint = building.getBlueprint();
if (blueprint == null)
return true;
if (building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.MINE) {
ErrorPopupMsg.sendErrorMsg(player, "You cannot transfer a mine!");
return true;
}
// Players cannot transfer shrines
if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SHRINE)) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer shrine!");
return true;
}
if (Blueprint.isMeshWallPiece(building.getBlueprintUUID())) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer fortress asset!");
return true;
}
if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BARRACK)) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer fortress asset!");
return true;
}
if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BULWARK)) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer siege asset!");
return true;
}
if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SIEGETENT)) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer siege asset!");
return true;
}
if ((building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BANESTONE)) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot for to transfer banestone!");
return true;
}
if (building.getOwnerUUID() != player.getObjectUUID()) {
ChatManager.chatSystemError(player, "You do not own this asset.");
return true;
}
if (building.getOwnerUUID() == newOwner.getObjectUUID()) {
ChatManager.chatSystemError(player, "You already own this asset.");
return true;
}
building.setOwner(newOwner);
return true;
}
}