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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.ForgeManager;
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import engine.loot.WorkOrder;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ItemType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.ItemProductionMsg;
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import engine.net.client.msg.ManageNPCMsg;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.util.HashMap;
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/*
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* @Summary: Processes application protocol message which modifies
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* hireling inventory through rolling, junking or depositing.
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*/
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public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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public ItemProductionMsgHandler() {
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super(ItemProductionMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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// Member variable declaration
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PlayerCharacter player;
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NPC vendorNPC;
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ItemProductionMsg msg;
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Dispatch dispatch;
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// Member variable assignment
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msg = (ItemProductionMsg) baseMsg;
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player = origin.getPlayerCharacter();
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if (player == null)
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return true;
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// Grab reference to vendor we are interacting with
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vendorNPC = (NPC) DbManager.getObject(mbEnums.GameObjectType.NPC, msg.npcUUID);
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// Oops?
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if (vendorNPC == null)
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return true;
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// Process Request
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switch (msg.actionType) {
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case PRODUCE:
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boolean isRandom = false;
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if (msg.unknown03 != 0 && msg.pToken == 0 && msg.sToken == 0)
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isRandom = true;
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// Create new work order
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WorkOrder workOrder = new WorkOrder();
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workOrder.total_to_produce = msg.total_to_produce;
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workOrder.vendor = vendorNPC;
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workOrder.templateID = msg.templateID;
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workOrder.prefixToken = msg.pToken;
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workOrder.suffixToken = msg.sToken;
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workOrder.itemName = msg.name;
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workOrder.slotCount = 0;
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// Validate vendor can roll this item
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if (ForgeManager.validate(player, workOrder) == false)
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return true;
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// Start rolling the item(s)
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ForgeManager.submit(workOrder);
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//Create Multiple Item Function.. Fill all empty slots
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if (msg.size > 0) {
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int emptySlots = vendorNPC.getRank() - vendorNPC.getRolling().size();
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if (emptySlots > 0)
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for (int i = 0; i < emptySlots; i++)
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vendorNPC.produceItem(player.getObjectUUID(), msg.total_to_produce, isRandom, msg.pToken, msg.sToken, msg.name, msg.templateID);
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} else
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vendorNPC.produceItem(player.getObjectUUID(), msg.total_to_produce, isRandom, msg.pToken, msg.sToken, msg.name, msg.templateID);
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break;
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case JUNK:
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junkItem(msg.templateID, vendorNPC, origin);
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break;
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case RECYCLE:
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recycleItem(msg.items, vendorNPC, origin);
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msg.actionType = mbEnums.ProductionActionType.TAKE;
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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break;
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case COMPLETE:
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vendorNPC.completeItem(msg.templateID);
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break;
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case DEPOSIT:
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depositItem(msg.templateID, vendorNPC, origin);
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break;
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case SETPRICE:
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setItemPrice(msg.itemType, msg.templateID, msg.itemPrice, vendorNPC, origin);
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break;
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case TAKE:
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takeItem(msg.items, vendorNPC, origin);
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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break;
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}
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return true;
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}
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private static void setItemPrice(int itemType, int itemUUID, int itemPrice, NPC vendor, ClientConnection origin) {
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Item targetItem;
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ItemProductionMsg outMsg;
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Dispatch dispatch;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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if (itemType == GameObjectType.Item.ordinal())
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targetItem = Item.getFromCache(itemUUID);
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else if (itemType == GameObjectType.MobLoot.ordinal())
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targetItem = MobLoot.getFromCache(itemUUID);
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else
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targetItem = null;
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if (targetItem == null)
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return;
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if (targetItem.getObjectType() == GameObjectType.Item) {
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if (!DbManager.ItemQueries.UPDATE_VALUE(targetItem, itemPrice)) {
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ChatManager.chatInfoError(origin.getPlayerCharacter(), "Failed to set price! Contact CCR For help.");
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return;
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}
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targetItem.setValue(itemPrice);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, mbEnums.ProductionActionType.DEPOSIT.ordinal(), true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, mbEnums.ProductionActionType.SETPRICE.ordinal(), true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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} else if (targetItem.getObjectType() == GameObjectType.MobLoot) {
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MobLoot mobLoot = (MobLoot) targetItem;
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if (!DbManager.NPCQueries.UPDATE_ITEM_PRICE(mobLoot.getObjectUUID(), vendor.getObjectUUID(), itemPrice)) {
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ChatManager.chatInfoError(origin.getPlayerCharacter(), "Failed to set price! Contact CCR For help.");
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return;
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}
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targetItem.setValue(itemPrice);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, mbEnums.ProductionActionType.DEPOSIT.ordinal(), true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, mbEnums.ProductionActionType.SETPRICE.ordinal(), true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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}
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// Method sets the price on an item in the vendor inventory
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private static void depositItem(int itemUUID, NPC vendor, ClientConnection origin) {
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Item targetItem;
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ItemProductionMsg outMsg;
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CharacterItemManager itemMan;
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Dispatch dispatch;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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if (origin.sellLock.tryLock()) {
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try {
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targetItem = Item.getFromCache(itemUUID);
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if (targetItem == null)
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return;
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if (targetItem.template.item_type.equals(ItemType.GOLD))
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return;
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if (!vendor.charItemManager.hasRoomInventory(targetItem.template.item_wt)) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return;
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}
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itemMan = origin.getPlayerCharacter().charItemManager;
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if (itemMan == null)
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return;
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if (vendor.charItemManager.getInventoryWeight() > 500) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return;
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}
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if (!targetItem.validForInventory(origin, player, itemMan)) {
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ErrorPopupMsg.sendErrorPopup(player, 19);
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return;
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}
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// Transfer item from player to vendor's inventory
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if (!itemMan.sellToNPC(targetItem, vendor)) {
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ErrorPopupMsg.sendErrorPopup(player, 109);
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return;
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}
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, mbEnums.ProductionActionType.DEPOSIT.ordinal(), true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, mbEnums.ProductionActionType.CONFIRM_DEPOSIT.ordinal(), true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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origin.getPlayerCharacter().charItemManager.updateInventory();
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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origin.sellLock.unlock();
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}
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}
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}
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// Method completes an item that has been previously rolled
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// adding it to the NPC's inventory
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private static void recycleItem(HashMap<Integer, Integer> itemList, NPC vendor, ClientConnection origin) {
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Item targetItem;
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ItemProductionMsg outMsg;
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int totalValue = 0;
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Dispatch dispatch;
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if (vendor.getBuilding() == null)
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return;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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if (itemList == null)
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return;
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if (origin.sellLock.tryLock()) {
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try {
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for (int itemUUID : itemList.keySet()) {
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int itemValue = 0;
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int type = itemList.get(itemUUID);
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if (type == GameObjectType.Item.ordinal())
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targetItem = Item.getFromCache(itemUUID);
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else
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targetItem = MobLoot.getFromCache(itemUUID);
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if (targetItem == null)
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continue;
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if (targetItem.template.item_type.equals(ItemType.GOLD))
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return;
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if (!vendor.charItemManager.doesCharOwnThisItem(targetItem.getObjectUUID()))
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continue;
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if (vendor.charItemManager.inventoryContains(targetItem) == false)
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continue;
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itemValue = targetItem.template.item_value;
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if (vendor.getBuilding().getStrongboxValue() + itemValue > vendor.getBuilding().getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(player, 201);
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break;
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}
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switch (targetItem.template.item_type) {
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case EMPLOYMENTCONTRACT:
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case CHARTER:
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case DEED:
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case REALMCHARTER:
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case SCROLL:
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case POTION:
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continue;
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}
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totalValue += itemValue;
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vendor.charItemManager.recycle(targetItem);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, mbEnums.ProductionActionType.TAKE.ordinal(), true);
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dispatch = Dispatch.borrow(origin.getPlayerCharacter(), outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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// Refund a portion of the gold
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if (!vendor.getBuilding().transferGold(totalValue, false))
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return;
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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origin.sellLock.unlock();
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}
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}
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}
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// Method handles recycling of an item
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private static void junkItem(int itemUUID, NPC vendor, ClientConnection origin) {
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MobLoot targetItem;
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ManageNPCMsg outMsg;
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Dispatch dispatch;
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if (origin.sellLock.tryLock()) {
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try {
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targetItem = MobLoot.getFromCache(itemUUID);
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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// junk nothing?
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if (targetItem == null)
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return;
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if (!vendor.charItemManager.forgeContains(targetItem, vendor))
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return;
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// Cannot junk items without a forge!
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if (vendor.getBuilding() == null)
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return;
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// Delete the item and cancel any pending rolling timer jobs
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targetItem.recycle(vendor);
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vendor.removeItemFromForge(targetItem);
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// Refresh vendor's inventory to client
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outMsg = new ManageNPCMsg(vendor);
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outMsg.setMessageType(1);
|
|
|
|
dispatch = Dispatch.borrow(player, outMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
|
|
|
|
} finally {
|
|
|
|
origin.sellLock.unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void takeItem(HashMap<Integer, Integer> itemList, NPC vendor, ClientConnection origin) {
|
|
|
|
|
|
|
|
Item targetItem;
|
|
|
|
PlayerCharacter player = origin.getPlayerCharacter();
|
|
|
|
|
|
|
|
if (player == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (int itemUUID : itemList.keySet()) {
|
|
|
|
|
|
|
|
int type = itemList.get(itemUUID);
|
|
|
|
if (type == GameObjectType.Item.ordinal()) {
|
|
|
|
targetItem = Item.getFromCache(itemUUID);
|
|
|
|
|
|
|
|
} else
|
|
|
|
targetItem = MobLoot.getFromCache(itemUUID);
|
|
|
|
|
|
|
|
if (targetItem == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (targetItem.template.item_type.equals(ItemType.GOLD))
|
|
|
|
return;
|
|
|
|
if (vendor.charItemManager.inventoryContains(targetItem) == false)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (player.charItemManager.hasRoomInventory(targetItem.template.item_wt) == false)
|
|
|
|
return;
|
|
|
|
|
|
|
|
player.charItemManager.buyFromNPC(targetItem, vendor);
|
|
|
|
}
|
|
|
|
|
|
|
|
player.charItemManager.updateInventory();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|