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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.LootWindowRequestMsg;
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import engine.net.client.msg.LootWindowResponseMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import static engine.math.FastMath.sqr;
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public class LootWindowRequestMsgHandler extends AbstractClientMsgHandler {
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public LootWindowRequestMsgHandler() {
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super(LootWindowRequestMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter player = origin.getPlayerCharacter();
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// Member variable declaration
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LootWindowRequestMsg msg;
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// Member variable assignment
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msg = (LootWindowRequestMsg) baseMsg;
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if (player == null)
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return true;
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if (!player.isAlive())
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return true;
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if (msg.getSourceType() != player.getObjectType().ordinal() || msg.getSourceID() != player.getObjectUUID()) {
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Logger.error("Player " + player.getObjectUUID() + " looting from character of id "
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+ msg.getSourceType() + ' ' + msg.getSourceID());
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return true;
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}
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if (player.getAltitude() > 0)
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return true;
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if (!player.isAlive())
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return true;
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LootWindowResponseMsg lwrm = null;
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mbEnums.GameObjectType targetType = mbEnums.GameObjectType.values()[msg.getTargetType()];
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AbstractCharacter characterTarget = null;
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Corpse corpseTarget;
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switch (targetType) {
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case PlayerCharacter:
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characterTarget = PlayerCharacter.getFromCache(msg.getTargetID());
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if (characterTarget == null)
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return true;
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if (characterTarget.isAlive())
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return true;
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if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
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ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
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Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
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return true;
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}
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lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true));
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break;
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case NPC:
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characterTarget = NPC.getFromCache(msg.getTargetID());
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if (characterTarget == null)
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return true;
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break;
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case Mob:
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characterTarget = Mob.getFromCache(msg.getTargetID());
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if ((characterTarget == null) || characterTarget.isAlive())
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return true;
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if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
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ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
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Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
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if (!((Mob) characterTarget).isLootSync()) {
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((Mob) characterTarget).setLootSync(true);
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WorldGrid.updateObject(characterTarget, player);
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}
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return true;
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}
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lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory());
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break;
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case Corpse:
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corpseTarget = Corpse.getCorpse(msg.getTargetID());
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if ((corpseTarget == null))
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return true;
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if (player.getLoc().distanceSquared(corpseTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
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ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
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Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
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return true;
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}
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lwrm = new LootWindowResponseMsg(corpseTarget.getObjectType().ordinal(), msg.getTargetID(), corpseTarget.getInventory());
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break;
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}
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if (lwrm == null)
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return true;
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DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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Dispatch dispatch = Dispatch.borrow(player, lwrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
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}
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}
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