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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.net.Protocol;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.chat.*;
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import engine.objects.PlayerCharacter;
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import static engine.gameManager.ChatManager.FLOOD_QTY_THRESHOLD;
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import static engine.gameManager.ChatManager.FLOOD_TIME_THRESHOLD;
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public class AbstractChatMsgHandler extends AbstractClientMsgHandler {
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public AbstractChatMsgHandler() {
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super(AbstractChatMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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AbstractChatMsg msg;
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// Member variable assignment
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msg = (AbstractChatMsg) baseMsg;
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if (msg == null)
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return true;
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if (playerCharacter == null)
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return true;
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Protocol protocolMsg = msg.getProtocolMsg();
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// Flood control, implemented per channel
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boolean isFlood = false;
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long curMsgTime = System.currentTimeMillis();
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long checkTime = playerCharacter.chatFloodTime(protocolMsg.opcode, curMsgTime, FLOOD_QTY_THRESHOLD - 1);
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if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
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isFlood = true;
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switch (protocolMsg) {
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case CHATSAY:
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ChatManager.chatSay(playerCharacter, msg.getMessage(), isFlood);
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return true;
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case CHATCSR:
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ChatManager.chatCSR(msg);
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return true;
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case CHATTELL:
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ChatTellMsg ctm = (ChatTellMsg) msg;
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ChatManager.chatTell(playerCharacter, ctm.getTargetName(), ctm.getMessage(), isFlood);
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return true;
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case CHATSHOUT:
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ChatManager.chatShout(playerCharacter, msg.getMessage(), isFlood);
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return true;
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case CHATGUILD:
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ChatManager.chatGuild(playerCharacter, (ChatGuildMsg) msg);
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return true;
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case CHATGROUP:
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ChatManager.chatGroup(playerCharacter, (ChatGroupMsg) msg);
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return true;
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case CHATIC:
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ChatManager.chatIC(playerCharacter, (ChatICMsg) msg);
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return true;
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case LEADERCHANNELMESSAGE:
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case GLOBALCHANNELMESSAGE:
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ChatManager.chatGlobal(playerCharacter, msg.getMessage(), isFlood);
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return true;
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case CHATPVP:
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case CHATCITY:
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case CHATINFO:
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case SYSTEMBROADCASTCHANNEL:
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default:
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}
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return true;
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}
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}
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