Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.net.Protocol;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.chat.*;
import engine.objects.PlayerCharacter;
import static engine.gameManager.ChatManager.FLOOD_QTY_THRESHOLD;
import static engine.gameManager.ChatManager.FLOOD_TIME_THRESHOLD;
public class AbstractChatMsgHandler extends AbstractClientMsgHandler {
public AbstractChatMsgHandler() {
super(AbstractChatMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
AbstractChatMsg msg;
// Member variable assignment
msg = (AbstractChatMsg) baseMsg;
if (msg == null)
return true;
if (playerCharacter == null)
return true;
Protocol protocolMsg = msg.getProtocolMsg();
// Flood control, implemented per channel
boolean isFlood = false;
long curMsgTime = System.currentTimeMillis();
long checkTime = playerCharacter.chatFloodTime(protocolMsg.opcode, curMsgTime, FLOOD_QTY_THRESHOLD - 1);
if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
isFlood = true;
switch (protocolMsg) {
case CHATSAY:
ChatManager.chatSay(playerCharacter, msg.getMessage(), isFlood);
return true;
case CHATCSR:
ChatManager.chatCSR(msg);
return true;
case CHATTELL:
ChatTellMsg ctm = (ChatTellMsg) msg;
ChatManager.chatTell(playerCharacter, ctm.getTargetName(), ctm.getMessage(), isFlood);
return true;
case CHATSHOUT:
ChatManager.chatShout(playerCharacter, msg.getMessage(), isFlood);
return true;
case CHATGUILD:
ChatManager.chatGuild(playerCharacter, (ChatGuildMsg) msg);
return true;
case CHATGROUP:
ChatManager.chatGroup(playerCharacter, (ChatGroupMsg) msg);
return true;
case CHATIC:
ChatManager.chatIC(playerCharacter, (ChatICMsg) msg);
return true;
case LEADERCHANNELMESSAGE:
case GLOBALCHANNELMESSAGE:
ChatManager.chatGlobal(playerCharacter, msg.getMessage(), isFlood);
return true;
case CHATPVP:
case CHATCITY:
case CHATINFO:
case SYSTEMBROADCASTCHANNEL:
default:
}
return true;
}
}