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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.gameManager.NPCManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.TransferItemFromBankMsg;
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import engine.net.client.msg.UpdateGoldMsg;
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import engine.objects.CharacterItemManager;
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import engine.objects.Item;
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import engine.objects.PlayerCharacter;
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public class TransferItemFromBankMsgHandler extends AbstractClientMsgHandler {
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public TransferItemFromBankMsgHandler() {
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super(TransferItemFromBankMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return true;
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;
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TransferItemFromBankMsg msg = (TransferItemFromBankMsg) baseMsg;
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if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "bank"))
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return true;
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;
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CharacterItemManager itemManager = player.charItemManager;
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if (itemManager == null)
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return true;
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;
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int uuid = msg.getUUID();
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Item item = itemManager.getItemByUUID(uuid);
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if (item == null)
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return true;
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;
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//dupe check
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// WTF Checking but not logging?
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if (!item.validForBank(origin, player, itemManager))
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return true;
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;
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if (item.containerType == mbEnums.ItemContainerType.BANK && itemManager.isBankOpen() == false)
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return true;
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;
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if (item.template.item_type.equals(mbEnums.ItemType.GOLD)) {
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if (!itemManager.moveGoldToInventory(item, msg.getNumItems()))
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return true;
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;
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UpdateGoldMsg goldMes = new UpdateGoldMsg(player);
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goldMes.configure();
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dispatch = Dispatch.borrow(player, goldMes);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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}
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// Not gold, process update here
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if (!itemManager.hasRoomInventory(item.template.item_wt))
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return true;
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if (itemManager.moveItemToInventory(item) == false)
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return true;
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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}
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}
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