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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum.DispatchChannel;
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import engine.Enum.FriendStatus;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.UpdateFriendStatusMessage;
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import engine.objects.PlayerCharacter;
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import engine.objects.PlayerFriends;
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import org.pmw.tinylog.Logger;
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import java.util.HashSet;
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public class UpdateFriendStatusHandler extends AbstractClientMsgHandler {
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public UpdateFriendStatusHandler() {
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super(UpdateFriendStatusMessage.class);
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}
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//change to Request
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public static void HandleUpdateFriend(PlayerCharacter player, UpdateFriendStatusMessage msg) {
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FriendStatus friendStatus = FriendStatus.Available;
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try {
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friendStatus = FriendStatus.values()[msg.statusType];
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} catch (Exception e) {
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Logger.error(e);
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}
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player.friendStatus = friendStatus;
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SendUpdateToFriends(player);
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}
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public static void SendUpdateToFriends(PlayerCharacter player) {
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HashSet<Integer> friends = PlayerFriends.PlayerFriendsMap.get(player.getObjectUUID());
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if (friends == null)
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return;
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UpdateFriendStatusMessage outMsg = new UpdateFriendStatusMessage(player);
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for (int friendID : friends) {
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PlayerCharacter playerFriend = SessionManager.getPlayerCharacterByID(friendID);
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if (playerFriend == null)
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return;
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Dispatch dispatch = Dispatch.borrow(playerFriend, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg,
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ClientConnection origin) throws MsgSendException {
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return true;
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UpdateFriendStatusMessage msg = (UpdateFriendStatusMessage) baseMsg;
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HandleUpdateFriend(player, msg);
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return true;
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}
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}
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