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83 lines
2.9 KiB
83 lines
2.9 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.handlers; |
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import engine.Enum.DispatchChannel; |
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import engine.Enum.FriendStatus; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.SessionManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.UpdateFriendStatusMessage; |
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import engine.objects.PlayerCharacter; |
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import engine.objects.PlayerFriends; |
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import org.pmw.tinylog.Logger; |
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import java.util.HashSet; |
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public class UpdateFriendStatusHandler extends AbstractClientMsgHandler { |
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public UpdateFriendStatusHandler() { |
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super(UpdateFriendStatusMessage.class); |
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} |
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//change to Request |
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public static void HandleUpdateFriend(PlayerCharacter player, UpdateFriendStatusMessage msg) { |
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FriendStatus friendStatus = FriendStatus.Available; |
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try { |
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friendStatus = FriendStatus.values()[msg.statusType]; |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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player.friendStatus = friendStatus; |
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SendUpdateToFriends(player); |
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} |
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public static void SendUpdateToFriends(PlayerCharacter player) { |
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HashSet<Integer> friends = PlayerFriends.PlayerFriendsMap.get(player.getObjectUUID()); |
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if (friends == null) |
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return; |
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UpdateFriendStatusMessage outMsg = new UpdateFriendStatusMessage(player); |
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for (int friendID : friends) { |
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PlayerCharacter playerFriend = SessionManager.getPlayerCharacterByID(friendID); |
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if (playerFriend == null) |
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return; |
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Dispatch dispatch = Dispatch.borrow(playerFriend, outMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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} |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, |
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ClientConnection origin) throws MsgSendException { |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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if (player == null) |
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return true; |
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UpdateFriendStatusMessage msg = (UpdateFriendStatusMessage) baseMsg; |
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HandleUpdateFriend(player, msg); |
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return true; |
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} |
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}
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