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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers ;
import engine.Enum.ItemContainerType ;
import engine.Enum.ItemType ;
import engine.objects.AbstractCharacter ;
import engine.objects.CharacterItemManager ;
import engine.objects.Item ;
import java.util.ArrayList ;
import java.util.HashSet ;
public class dbItemHandler extends dbHandlerBase {
public dbItemHandler ( ) {
this . localClass = Item . class ;
this . localObjectType = engine . Enum . GameObjectType . valueOf ( this . localClass . getSimpleName ( ) ) ;
}
public Item ADD_ITEM ( Item toAdd ) {
prepareCallable ( "CALL `item_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?,?);" ) ;
setInt ( 1 , toAdd . getOwnerID ( ) ) ;
setInt ( 2 , toAdd . getItemBaseID ( ) ) ;
setInt ( 3 , toAdd . getChargesRemaining ( ) ) ;
setInt ( 4 , toAdd . getDurabilityCurrent ( ) ) ;
setInt ( 5 , toAdd . getDurabilityMax ( ) ) ;
if ( toAdd . getNumOfItems ( ) < 1 )
setInt ( 6 , 1 ) ;
else
setInt ( 6 , toAdd . getNumOfItems ( ) ) ;
switch ( toAdd . containerType ) {
case INVENTORY :
setString ( 7 , "inventory" ) ;
break ;
case EQUIPPED :
setString ( 7 , "equip" ) ;
break ;
case BANK :
setString ( 7 , "bank" ) ;
break ;
case VAULT :
setString ( 7 , "vault" ) ;
break ;
case FORGE :
setString ( 7 , "forge" ) ;
break ;
default :
setString ( 7 , "none" ) ; //Shouldn't be here
break ;
}
setByte ( 8 , toAdd . getEquipSlot ( ) ) ;
setInt ( 9 , toAdd . getFlags ( ) ) ;
setString ( 10 , toAdd . getCustomName ( ) ) ;
int objectUUID = ( int ) getUUID ( ) ;
if ( objectUUID > 0 )
return GET_ITEM ( objectUUID ) ;
return null ;
}
public String GET_OWNER ( int ownerID ) {
prepareCallable ( "SELECT `type` FROM `object` WHERE `UID`=?" ) ;
setLong ( 1 , ( long ) ownerID ) ;
return getString ( "type" ) ;
}
public boolean DO_TRADE ( HashSet < Integer > from1 , HashSet < Integer > from2 ,
CharacterItemManager man1 , CharacterItemManager man2 ,
Item inventoryGold1 , Item inventoryGold2 , int goldFrom1 , int goldFrom2 ) {
AbstractCharacter ac1 = man1 . getOwner ( ) ;
AbstractCharacter ac2 = man2 . getOwner ( ) ;
if ( ac1 = = null | | ac2 = = null | | inventoryGold1 = = null | | inventoryGold2 = = null )
return false ;
prepareCallable ( "CALL `item_TRADE`(?, ?, ?, ?, ?, ?, ?, ?)" ) ;
setString ( 1 , formatTradeString ( from1 ) ) ;
setLong ( 2 , ( long ) ac1 . getObjectUUID ( ) ) ;
setString ( 3 , formatTradeString ( from2 ) ) ;
setLong ( 4 , ( long ) ac2 . getObjectUUID ( ) ) ;
setInt ( 5 , goldFrom1 ) ;
setLong ( 6 , ( long ) inventoryGold1 . getObjectUUID ( ) ) ;
setInt ( 7 , goldFrom2 ) ;
setLong ( 8 , ( long ) inventoryGold2 . getObjectUUID ( ) ) ;
return worked ( ) ;
}
private static String formatTradeString ( HashSet < Integer > list ) {
int size = list . size ( ) ;
String ret = "" ;
if ( size = = 0 )
return ret ;
boolean start = true ;
for ( int i : list ) {
if ( start ) {
ret + = i ;
start = false ;
}
else
ret + = "," + i ;
}
return ret ;
}
public ArrayList < Item > GET_EQUIPPED_ITEMS ( final int targetId ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`parent`=? && `obj_item`.`item_container`='equip';" ) ;
setLong ( 1 , ( long ) targetId ) ;
return getObjectList ( ) ;
}
public Item GET_ITEM ( final int id ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`UID`=?;" ) ;
setLong ( 1 , ( long ) id ) ;
return ( Item ) getObjectSingle ( id ) ;
}
public ArrayList < Item > GET_ITEMS_FOR_ACCOUNT ( final int accountId ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`parent`=?;" ) ;
setLong ( 1 , ( long ) accountId ) ;
return getObjectList ( ) ;
}
public ArrayList < Item > GET_ITEMS_FOR_NPC ( final int npcId ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`parent`=?" ) ;
setLong ( 1 , ( long ) npcId ) ;
return getObjectList ( ) ;
}
public ArrayList < Item > GET_ITEMS_FOR_PC ( final int id ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`parent`=?" ) ;
setLong ( 1 , ( long ) id ) ;
return getLargeObjectList ( ) ;
}
public boolean MOVE_GOLD ( final Item from , final Item to , final int amt ) {
int newFromAmt = from . getNumOfItems ( ) - amt ;
int newToAmt = to . getNumOfItems ( ) + amt ;
prepareCallable ( "UPDATE `obj_item` SET `item_numberOfItems` = CASE WHEN `UID`=? THEN ? WHEN `UID`=? THEN ? END WHERE `UID` IN (?, ?);" ) ;
setLong ( 1 , ( long ) from . getObjectUUID ( ) ) ;
setInt ( 2 , newFromAmt ) ;
setLong ( 3 , ( long ) to . getObjectUUID ( ) ) ;
setInt ( 4 , newToAmt ) ;
setLong ( 5 , ( long ) from . getObjectUUID ( ) ) ;
setLong ( 6 , ( long ) to . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
public boolean ORPHAN_INVENTORY ( final HashSet < Item > inventory ) {
boolean worked = true ;
for ( Item item : inventory ) {
if ( item . getItemBase ( ) . getType ( ) . equals ( ItemType . GOLD ) )
continue ;
prepareCallable ( "UPDATE `obj_item` LEFT JOIN `object` ON `object`.`UID` = `obj_item`.`UID` SET `object`.`parent`=NULL, `obj_item`.`item_container`='none' WHERE `object`.`UID`=?;" ) ;
setLong ( 1 , ( long ) item . getObjectUUID ( ) ) ;
if ( executeUpdate ( ) = = 0 )
worked = false ;
else
item . zeroItem ( ) ;
}
return worked ;
}
public HashSet < Integer > GET_ITEMS_FOR_VENDOR ( final int vendorID ) {
prepareCallable ( "SELECT ID FROM static_itembase WHERE vendorType = ?" ) ;
setInt ( 1 , vendorID ) ;
return getIntegerList ( 1 ) ;
}
public String SET_PROPERTY ( final Item i , String name , Object new_value ) {
prepareCallable ( "CALL item_SETPROP(?,?,?)" ) ;
setLong ( 1 , ( long ) i . getObjectUUID ( ) ) ;
setString ( 2 , name ) ;
setString ( 3 , String . valueOf ( new_value ) ) ;
return getResult ( ) ;
}
public String SET_PROPERTY ( final Item i , String name , Object new_value , Object old_value ) {
prepareCallable ( "CALL item_GETSETPROP(?,?,?,?)" ) ;
setLong ( 1 , ( long ) i . getObjectUUID ( ) ) ;
setString ( 2 , name ) ;
setString ( 3 , String . valueOf ( new_value ) ) ;
setString ( 4 , String . valueOf ( old_value ) ) ;
return getResult ( ) ;
}
//Used to transfer a single item between owners or equip or vault or bank or inventory
public boolean UPDATE_OWNER ( final Item item , int newOwnerID , boolean ownerNPC , boolean ownerPlayer ,
boolean ownerAccount , ItemContainerType containerType , int slot ) {
prepareCallable ( "CALL `item_TRANSFER_OWNER`(?, ?, ?, ? )" ) ;
setLong ( 1 , ( long ) item . getObjectUUID ( ) ) ;
if ( newOwnerID ! = 0 )
setLong ( 2 , ( long ) newOwnerID ) ;
else
setNULL ( 2 , java . sql . Types . BIGINT ) ;
switch ( containerType ) {
case INVENTORY :
setString ( 3 , "inventory" ) ;
break ;
case EQUIPPED :
setString ( 3 , "equip" ) ;
break ;
case BANK :
setString ( 3 , "bank" ) ;
break ;
case VAULT :
setString ( 3 , "vault" ) ;
break ;
case FORGE :
setString ( 3 , "forge" ) ;
break ;
default :
setString ( 3 , "none" ) ; //Shouldn't be here
break ;
}
setInt ( 4 , slot ) ;
return worked ( ) ;
}
public boolean SET_DURABILITY ( final Item item , int value ) {
prepareCallable ( "UPDATE `obj_item` SET `item_durabilityCurrent`=? WHERE `UID`=? AND `item_durabilityCurrent`=?" ) ;
setInt ( 1 , value ) ;
setLong ( 2 , ( long ) item . getObjectUUID ( ) ) ;
setInt ( 3 , ( int ) item . getDurabilityCurrent ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
public boolean UPDATE_FORGE_TO_INVENTORY ( final Item item ) {
prepareCallable ( "UPDATE `obj_item` SET `item_container` = ? WHERE `UID` = ? AND `item_container` = 'forge';" ) ;
setString ( 1 , "inventory" ) ;
setLong ( 2 , ( long ) item . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
/ * *
* Attempts to update the quantity of this gold item
*
* @param value New quantity of gold
* @return True on success
* /
public boolean UPDATE_GOLD ( final Item item , int value ) {
if ( item = = null )
return false ;
return UPDATE_GOLD ( item , value , item . getNumOfItems ( ) ) ;
}
/ * *
* Attempts to update the quantity of this gold item using CAS
*
* @return True on success
* /
public boolean UPDATE_GOLD ( final Item item , int newValue , int oldValue ) {
if ( item . getItemBase ( ) . getType ( ) . equals ( ItemType . GOLD ) = = false )
return false ;
prepareCallable ( "UPDATE `obj_item` SET `item_numberOfItems`=? WHERE `UID`=?" ) ;
setInt ( 1 , newValue ) ;
setLong ( 2 , ( long ) item . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
public boolean UPDATE_REMAINING_CHARGES ( final Item item ) {
prepareCallable ( "UPDATE `obj_item` SET `item_chargesRemaining` = ? WHERE `UID` = ?" ) ;
setInt ( 1 , item . getChargesRemaining ( ) ) ;
setLong ( 2 , ( long ) item . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
// This is necessary because default number of items is 1.
// When we create gold, we want it to start at 0 quantity.
public boolean ZERO_ITEM_STACK ( Item item ) {
prepareCallable ( "UPDATE `obj_item` SET `item_numberOfItems`=0 WHERE `UID` = ?" ) ;
setLong ( 1 , ( long ) item . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
public boolean UPDATE_FLAGS ( Item item ) {
prepareCallable ( "UPDATE `obj_item` SET `item_flags`=? WHERE `UID` = ?" ) ;
setInt ( 1 , item . getFlags ( ) ) ;
setLong ( 2 , ( long ) item . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
public boolean UPDATE_VALUE ( Item item , int value ) {
prepareCallable ( "UPDATE `obj_item` SET `item_value`=? WHERE `UID` = ?" ) ;
setInt ( 1 , value ) ;
setLong ( 2 , ( long ) item . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
}