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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.gameManager;
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import engine.loot.WorkOrder;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.DelayQueue;
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import java.util.concurrent.atomic.AtomicInteger;
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public enum ForgeManager implements Runnable {
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FORGE_MANAGER;
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private static final BlockingQueue<WorkOrder> workOrders = new DelayQueue();
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public static final AtomicInteger wordOrderCounter = new AtomicInteger(0);
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@Override
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public void run() {
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while (true) {
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try {
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WorkOrder workOrder = workOrders.take();
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// Fulfill workOrder
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for (int i = 0; i < workOrder.slotCount; ++i) {
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// Create workOrder items; one for each slot
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// assigned to this workOrder.
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// if Prefix and suffix are null random roll item
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// otherwise roll what was asked for
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}
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if (workOrder.total_to_produce == 0) {
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workOrder.runCompleted = true;
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Logger.info("Workorder has completed: " + workOrder.workOrderID);
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// Remove this workOrder from any slots on vendor
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continue;
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}
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// Resubmit workOrder
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workOrder.rollingDuration = System.currentTimeMillis() + 10000;
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workOrder.total_to_produce = workOrder.total_to_produce - 1;
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workOrders.add(workOrder);
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Logger.info("Workorder has cycled: " + workOrder.workOrderID);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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public static void start() {
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Thread messageDispatcher;
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messageDispatcher = new Thread(FORGE_MANAGER);
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messageDispatcher.setName("Forge Manager");
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messageDispatcher.start();
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}
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public static void submit(WorkOrder workOrder) {
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workOrder.workOrderID = wordOrderCounter.incrementAndGet();
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workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
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// 0 signifies single item roll. > 0 signifies multiple item roll.
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workOrder.total_to_produce = Math.max(1, workOrder.total_to_produce);
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workOrders.add(workOrder);
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}
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public static boolean validate(PlayerCharacter playerCharacter, WorkOrder workOrder) {
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return true;
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}
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public static long calcRollingDuration(WorkOrder workOrder) {
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long rollingDuration;
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float rank = workOrder.vendor.getBuilding().getRank() - 1;
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float rate = (float) (2.5 * rank);
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float baseTime = (20 - rate) * 60000;
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// Bane circles
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if (workOrder.templateID > 910010 && workOrder.templateID < 910019) {
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rank = workOrder.templateID - 910010;
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baseTime = rank * 60 * 60 * 3 * 1000;
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}
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rollingDuration = (long) (baseTime * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
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return rollingDuration;
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}
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}
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