forked from MagicBane/Server
loot update
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@@ -178,7 +178,7 @@ public enum LootManager {
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if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
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if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
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int chance = ThreadLocalRandom.current().nextInt(1,101);
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int chance = ThreadLocalRandom.current().nextInt(1,101);
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if(chance > 10)
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if(chance > 5)
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return null;
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return null;
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int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1);
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int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1);
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return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
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return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
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