Browse Source

Methods moved out of message pump

combat-2
MagicBot 8 months ago
parent
commit
063f3081b5
  1. 78
      src/engine/gameManager/MovementManager.java
  2. 113
      src/engine/net/client/ClientMessagePump.java
  3. 21
      src/engine/net/client/handlers/ItemFromVaultMsgHandler.java
  4. 21
      src/engine/net/client/handlers/ItemToVaultMsgHandler.java
  5. 21
      src/engine/objects/Account.java

78
src/engine/gameManager/MovementManager.java

@ -14,12 +14,16 @@ import engine.Enum.ModType; @@ -14,12 +14,16 @@ import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.InterestManagement.InterestManager;
import engine.exception.MsgSendException;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.StuckJob;
import engine.math.Bounds;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.PromptRecallMsg;
import engine.net.client.msg.TeleportToPointMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
@ -27,6 +31,7 @@ import engine.server.MBServerStatics; @@ -27,6 +31,7 @@ import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import static engine.math.FastMath.sqr;
@ -483,4 +488,77 @@ public enum MovementManager { @@ -483,4 +488,77 @@ public enum MovementManager {
private static void syncLoc(AbstractCharacter ac, Vector3fImmutable clientLoc, boolean useClientLoc) {
ac.teleport(ac.getLoc());
}
public static void HandlePromptRecall(PromptRecallMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
boolean recallAccepted;
if (player == null)
return;
boolean confirmed = msg.getConfirmed();
if (confirmed == true) {
long timeElapsed = System.currentTimeMillis() - player.getTimeStamp("PromptRecall");
//send fail message
recallAccepted = timeElapsed < 15000;
} else
recallAccepted = false;
if (recallAccepted == true) {
//handle recall
long type = player.getTimeStamp("LastRecallType");
if (type == 1) { //recall to bind
player.teleport(player.getBindLoc());
player.setSafeMode();
} else { //recall to rg
float dist = 9999999999f;
Building rg = null;
Vector3fImmutable rgLoc;
for (Runegate runegate : Runegate._runegates.values()) {
rgLoc = runegate.gateBuilding.getLoc();
float distanceSquaredToRunegate = player.getLoc().distanceSquared2D(rgLoc);
if (distanceSquaredToRunegate < sqr(dist))
rg = runegate.gateBuilding;
}
//nearest runegate found. teleport characterTarget
if (rg != null) {
player.teleport(rg.getLoc());
player.setSafeMode();
}
}
}
}
public static void stuck(ClientConnection origin) {
PlayerCharacter sourcePlayer = origin.getPlayerCharacter();
if (sourcePlayer == null)
return;
if (sourcePlayer.getTimers().containsKey("Stuck"))
return;
StuckJob sj = new StuckJob(sourcePlayer);
JobContainer jc = JobScheduler.getInstance().scheduleJob(sj, 10000); // Convert
ConcurrentHashMap<String, JobContainer> timers = sourcePlayer.getTimers();
if (timers != null) {
if (timers.containsKey("Stuck")) {
timers.get("Stuck").cancelJob();
timers.remove("Stuck");
}
timers.put("Stuck", jc);
}
}
}

113
src/engine/net/client/ClientMessagePump.java

@ -14,11 +14,8 @@ import engine.Enum.GameObjectType; @@ -14,11 +14,8 @@ import engine.Enum.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.RefreshGroupJob;
import engine.jobs.StuckJob;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.NetMsgHandler;
@ -34,7 +31,6 @@ import engine.util.StringUtils; @@ -34,7 +31,6 @@ import engine.util.StringUtils;
import org.pmw.tinylog.Logger;
import java.sql.SQLException;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
@ -155,38 +151,6 @@ public class ClientMessagePump implements NetMsgHandler { @@ -155,38 +151,6 @@ public class ClientMessagePump implements NetMsgHandler {
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, true);
}
//call this if the transfer fails server side to kick the item back to inventory from vault
public static void forceTransferFromInventoryToVault(ItemFromVaultMsg msg, ClientConnection origin, String reason) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
ItemToVaultMsg back = new ItemToVaultMsg(msg);
dispatch = Dispatch.borrow(player, back);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ChatManager.chatInfoError(player, "Can't transfer to inventory: " + reason);
}
//call this if the transfer fails server side to kick the item back to vault from inventory
public static void forceTransferFromVaultToInventory(ItemToVaultMsg msg, ClientConnection origin, String reason) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
ItemFromVaultMsg back = new ItemFromVaultMsg(msg);
dispatch = Dispatch.borrow(player, back);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
ChatManager.chatInfoError(player, "Can't transfer to vault: " + reason);
}
private static void DeleteItem(DeleteItemMsg msg, ClientConnection origin) {
CharacterItemManager itemManager = origin.getPlayerCharacter().charItemManager;
@ -727,29 +691,6 @@ public class ClientMessagePump implements NetMsgHandler { @@ -727,29 +691,6 @@ public class ClientMessagePump implements NetMsgHandler {
//returns true if looted item is goldItem and is split. Otherwise returns false
private static void stuck(ClientConnection origin) {
PlayerCharacter sourcePlayer = origin.getPlayerCharacter();
if (sourcePlayer == null)
return;
if (sourcePlayer.getTimers().containsKey("Stuck"))
return;
StuckJob sj = new StuckJob(sourcePlayer);
JobContainer jc = JobScheduler.getInstance().scheduleJob(sj, 10000); // Convert
ConcurrentHashMap<String, JobContainer> timers = sourcePlayer.getTimers();
if (timers != null) {
if (timers.containsKey("Stuck")) {
timers.get("Stuck").cancelJob();
timers.remove("Stuck");
}
timers.put("Stuck", jc);
}
}
private static void GuildTreeStatusMsg(GuildTreeStatusMsg msg, ClientConnection origin) throws SQLException {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
@ -861,56 +802,6 @@ public class ClientMessagePump implements NetMsgHandler { @@ -861,56 +802,6 @@ public class ClientMessagePump implements NetMsgHandler {
//Handle RepairObject Window and RepairObject Requests
protected static void HandlePromptRecall(PromptRecallMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
boolean recallAccepted;
if (player == null)
return;
boolean confirmed = msg.getConfirmed();
if (confirmed == true) {
long timeElapsed = System.currentTimeMillis() - player.getTimeStamp("PromptRecall");
//send fail message
recallAccepted = timeElapsed < 15000;
} else
recallAccepted = false;
if (recallAccepted == true) {
//handle recall
long type = player.getTimeStamp("LastRecallType");
if (type == 1) { //recall to bind
player.teleport(player.getBindLoc());
player.setSafeMode();
} else { //recall to rg
float dist = 9999999999f;
Building rg = null;
Vector3fImmutable rgLoc;
for (Runegate runegate : Runegate._runegates.values()) {
rgLoc = runegate.gateBuilding.getLoc();
float distanceSquaredToRunegate = player.getLoc().distanceSquared2D(rgLoc);
if (distanceSquaredToRunegate < sqr(dist))
rg = runegate.gateBuilding;
}
//nearest runegate found. teleport characterTarget
if (rg != null) {
player.teleport(rg.getLoc());
player.setSafeMode();
}
}
}
}
@Override
public boolean handleClientMsg(ClientNetMsg msg) {
@ -1093,7 +984,7 @@ public class ClientMessagePump implements NetMsgHandler { @@ -1093,7 +984,7 @@ public class ClientMessagePump implements NetMsgHandler {
PowersManager.trackWindow((TrackWindowMsg) msg, origin);
break;
case STUCK:
stuck(origin);
MovementManager.stuck(origin);
break;
case RANDOM:
ClientMessagePump.randomRoll((RandomMsg) msg, origin);
@ -1108,7 +999,7 @@ public class ClientMessagePump implements NetMsgHandler { @@ -1108,7 +999,7 @@ public class ClientMessagePump implements NetMsgHandler {
ManageNPCCmd((ManageNPCMsg) msg, origin);
break;
case ARCPROMPTRECALL:
HandlePromptRecall((PromptRecallMsg) msg, origin);
MovementManager.HandlePromptRecall((PromptRecallMsg) msg, origin);
break;
case CHANNELMUTE:
break;

21
src/engine/net/client/handlers/ItemFromVaultMsgHandler.java

@ -8,10 +8,15 @@ @@ -8,10 +8,15 @@
package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ItemFromVaultMsg;
import engine.net.client.msg.ItemToVaultMsg;
import engine.objects.PlayerCharacter;
public class ItemFromVaultMsgHandler extends AbstractClientMsgHandler {
@ -20,6 +25,22 @@ public class ItemFromVaultMsgHandler extends AbstractClientMsgHandler { @@ -20,6 +25,22 @@ public class ItemFromVaultMsgHandler extends AbstractClientMsgHandler {
super(ItemFromVaultMsg.class);
}
//call this if the transfer fails server side to kick the item back to inventory from vault
public static void forceTransferFromInventoryToVault(ItemFromVaultMsg msg, ClientConnection origin, String reason) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
ItemToVaultMsg back = new ItemToVaultMsg(msg);
dispatch = Dispatch.borrow(player, back);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
ChatManager.chatInfoError(player, "Can't transfer to inventory: " + reason);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {

21
src/engine/net/client/handlers/ItemToVaultMsgHandler.java

@ -8,9 +8,14 @@ @@ -8,9 +8,14 @@
package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ItemFromVaultMsg;
import engine.net.client.msg.ItemToVaultMsg;
import engine.objects.PlayerCharacter;
@ -20,6 +25,22 @@ public class ItemToVaultMsgHandler extends AbstractClientMsgHandler { @@ -20,6 +25,22 @@ public class ItemToVaultMsgHandler extends AbstractClientMsgHandler {
super(ItemToVaultMsg.class);
}
//call this if the transfer fails server side to kick the item back to vault from inventory
public static void forceTransferFromVaultToInventory(ItemToVaultMsg msg, ClientConnection origin, String reason) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
ItemFromVaultMsg back = new ItemFromVaultMsg(msg);
dispatch = Dispatch.borrow(player, back);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
ChatManager.chatInfoError(player, "Can't transfer to vault: " + reason);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {

21
src/engine/objects/Account.java

@ -19,7 +19,8 @@ import engine.gameManager.SessionManager; @@ -19,7 +19,8 @@ import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.ClientMessagePump;
import engine.net.client.handlers.ItemFromVaultMsgHandler;
import engine.net.client.handlers.ItemToVaultMsgHandler;
import engine.net.client.msg.*;
import engine.util.ByteUtils;
import org.pmw.tinylog.Logger;
@ -202,7 +203,7 @@ public class Account extends AbstractGameObject { @@ -202,7 +203,7 @@ public class Account extends AbstractGameObject {
return;
if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) {
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "You are out of range of the vault.");
ItemToVaultMsgHandler.forceTransferFromVaultToInventory(msg, origin, "You are out of range of the vault.");
return;
}
@ -210,7 +211,7 @@ public class Account extends AbstractGameObject { @@ -210,7 +211,7 @@ public class Account extends AbstractGameObject {
Item item = Item.getFromCache(uuid);
if (item == null) {
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Can't find the item.");
ItemToVaultMsgHandler.forceTransferFromVaultToInventory(msg, origin, "Can't find the item.");
return;
}
@ -220,7 +221,7 @@ public class Account extends AbstractGameObject { @@ -220,7 +221,7 @@ public class Account extends AbstractGameObject {
if (item.containerType == Enum.ItemContainerType.INVENTORY && player.charItemManager.isVaultOpen()) {
if (!player.charItemManager.hasRoomVault(item.template.item_wt)) {
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "There is no room in your vault.");
ItemToVaultMsgHandler.forceTransferFromVaultToInventory(msg, origin, "There is no room in your vault.");
return;
}
@ -229,7 +230,7 @@ public class Account extends AbstractGameObject { @@ -229,7 +230,7 @@ public class Account extends AbstractGameObject {
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
} else
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Failed to transfer item.");
ItemToVaultMsgHandler.forceTransferFromVaultToInventory(msg, origin, "Failed to transfer item.");
}
}
@ -242,21 +243,21 @@ public class Account extends AbstractGameObject { @@ -242,21 +243,21 @@ public class Account extends AbstractGameObject {
return;
if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "vault")) {
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "You are out of range of the vault.");
ItemFromVaultMsgHandler.forceTransferFromInventoryToVault(msg, origin, "You are out of range of the vault.");
return;
}
CharacterItemManager itemManager = player.charItemManager;
if (itemManager == null) {
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find your item manager.");
ItemFromVaultMsgHandler.forceTransferFromInventoryToVault(msg, origin, "Can't find your item manager.");
return;
}
Item item = Item.getFromCache(msg.getUUID());
if (item == null) {
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find the item.");
ItemFromVaultMsgHandler.forceTransferFromInventoryToVault(msg, origin, "Can't find the item.");
return;
}
@ -266,7 +267,7 @@ public class Account extends AbstractGameObject { @@ -266,7 +267,7 @@ public class Account extends AbstractGameObject {
if (item.containerType == Enum.ItemContainerType.VAULT && itemManager.isVaultOpen()) {
if (!itemManager.hasRoomInventory(item.template.item_wt)) {
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "There is no room in your inventory.");
ItemFromVaultMsgHandler.forceTransferFromInventoryToVault(msg, origin, "There is no room in your inventory.");
return;
}
if (itemManager.moveItemToInventory(item)) {
@ -276,7 +277,7 @@ public class Account extends AbstractGameObject { @@ -276,7 +277,7 @@ public class Account extends AbstractGameObject {
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
} else
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Failed to transfer item.");
ItemFromVaultMsgHandler.forceTransferFromInventoryToVault(msg, origin, "Failed to transfer item.");
}
}

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