|
|
@ -212,7 +212,7 @@ public class ItemTemplate { |
|
|
|
JSONArray attack_anim_right = (JSONArray) item_weapon.get("weapon_attack_anim_right"); |
|
|
|
JSONArray attack_anim_right = (JSONArray) item_weapon.get("weapon_attack_anim_right"); |
|
|
|
|
|
|
|
|
|
|
|
if (attack_anim_right.isEmpty() == false) |
|
|
|
if (attack_anim_right.isEmpty() == false) |
|
|
|
for (Object o : weapon_damage) { |
|
|
|
for (Object o : attack_anim_right) { |
|
|
|
JSONArray animationEntry = (JSONArray) o; |
|
|
|
JSONArray animationEntry = (JSONArray) o; |
|
|
|
int animation = (int) animationEntry.get(0); |
|
|
|
int animation = (int) animationEntry.get(0); |
|
|
|
int duration = (int) animationEntry.get(1); |
|
|
|
int duration = (int) animationEntry.get(1); |
|
|
@ -222,7 +222,7 @@ public class ItemTemplate { |
|
|
|
JSONArray attack_anim_left = (JSONArray) item_weapon.get("weapon_attack_anim_left"); |
|
|
|
JSONArray attack_anim_left = (JSONArray) item_weapon.get("weapon_attack_anim_left"); |
|
|
|
|
|
|
|
|
|
|
|
if (attack_anim_left.isEmpty() == false) |
|
|
|
if (attack_anim_left.isEmpty() == false) |
|
|
|
for (Object o : weapon_damage) { |
|
|
|
for (Object o : attack_anim_left) { |
|
|
|
JSONArray animationEntry = (JSONArray) o; |
|
|
|
JSONArray animationEntry = (JSONArray) o; |
|
|
|
int animation = (int) animationEntry.get(0); |
|
|
|
int animation = (int) animationEntry.get(0); |
|
|
|
int duration = (int) animationEntry.get(1); |
|
|
|
int duration = (int) animationEntry.get(1); |
|
|
|