apply weapon powers before early exit for defense of passives

This commit is contained in:
2024-05-31 18:26:36 -05:00
parent 5c70f15064
commit 12e73d59c7
+17 -15
View File
@@ -264,6 +264,22 @@ public enum CombatManager {
atr = attacker.atrHandTwo;
}
//apply weapon powers before early exit for miss or passives
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target))
@@ -446,20 +462,6 @@ public enum CombatManager {
}
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
@@ -537,7 +539,7 @@ public enum CombatManager {
}
//Item has no equipment slots and should not try to return an animation, return default instead
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){
return 75;
}