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@ -85,19 +85,19 @@ public class Resists {
@@ -85,19 +85,19 @@ public class Resists {
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*/ |
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public Resists(ResultSet rs) throws SQLException { |
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this.immuneToAll = false; |
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this.resists.put(DamageType.Slash, rs.getFloat("slash")); |
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this.resists.put(DamageType.Crush, rs.getFloat("crush")); |
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this.resists.put(DamageType.Pierce, rs.getFloat("pierce")); |
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this.resists.put(DamageType.Magic, rs.getFloat("magic")); |
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this.resists.put(DamageType.Bleed, rs.getFloat("bleed")); |
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this.resists.put(DamageType.Poison, rs.getFloat("poison")); |
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this.resists.put(DamageType.Mental, rs.getFloat("mental")); |
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this.resists.put(DamageType.Holy, rs.getFloat("holy")); |
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this.resists.put(DamageType.Unholy, rs.getFloat("unholy")); |
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this.resists.put(DamageType.Lightning, rs.getFloat("lightning")); |
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this.resists.put(DamageType.Fire, rs.getFloat("fire")); |
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this.resists.put(DamageType.Cold, rs.getFloat("cold")); |
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this.resists.put(DamageType.Healing, 0f); |
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this.resists.put(DamageType.SLASHING, rs.getFloat("slash")); |
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this.resists.put(DamageType.CRUSHING, rs.getFloat("crush")); |
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this.resists.put(DamageType.PIERCING, rs.getFloat("pierce")); |
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this.resists.put(DamageType.MAGIC, rs.getFloat("magic")); |
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this.resists.put(DamageType.BLEEDING, rs.getFloat("bleed")); |
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this.resists.put(DamageType.POISON, rs.getFloat("poison")); |
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this.resists.put(DamageType.MENTAL, rs.getFloat("mental")); |
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this.resists.put(DamageType.HOLY, rs.getFloat("holy")); |
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this.resists.put(DamageType.UNHOLY, rs.getFloat("unholy")); |
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this.resists.put(DamageType.LIGHTNING, rs.getFloat("lightning")); |
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this.resists.put(DamageType.FIRE, rs.getFloat("fire")); |
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this.resists.put(DamageType.COLD, rs.getFloat("cold")); |
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this.resists.put(DamageType.HEALING, 0f); |
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} |
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//Handle Fortitudes
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@ -108,7 +108,7 @@ public class Resists {
@@ -108,7 +108,7 @@ public class Resists {
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//see if there is a fortitude
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float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None); |
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if (damageCap == 0f || type == DamageType.Healing) |
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if (damageCap == 0f || type == DamageType.HEALING) |
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return damage; |
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//is fortitude, Are we under the cap?
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@ -139,7 +139,7 @@ public class Resists {
@@ -139,7 +139,7 @@ public class Resists {
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for (SourceType fort : forts) { |
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DamageType dt = DamageType.valueOf(fort.name()); |
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if (dt == DamageType.None) |
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if (dt == DamageType.NONE) |
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continue; |
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if (dt == damageType) { |
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@ -195,19 +195,19 @@ public class Resists {
@@ -195,19 +195,19 @@ public class Resists {
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*/ |
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public final void setBuildingResists() { |
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this.immuneToAll = false; |
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this.resists.put(DamageType.Slash, 85f); |
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this.resists.put(DamageType.Crush, 85f); |
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this.resists.put(DamageType.Siege, 0f); |
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this.immuneTo.put(DamageType.Pierce, true); |
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this.immuneTo.put(DamageType.Magic, true); |
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this.immuneTo.put(DamageType.Bleed, true); |
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this.immuneTo.put(DamageType.Poison, true); |
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this.immuneTo.put(DamageType.Mental, true); |
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this.immuneTo.put(DamageType.Holy, true); |
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this.immuneTo.put(DamageType.Unholy, true); |
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this.immuneTo.put(DamageType.Lightning, true); |
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this.immuneTo.put(DamageType.Fire, true); |
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this.immuneTo.put(DamageType.Cold, true); |
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this.resists.put(DamageType.SLASHING, 85f); |
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this.resists.put(DamageType.CRUSHING, 85f); |
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this.resists.put(DamageType.SIEGE, 0f); |
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this.immuneTo.put(DamageType.PIERCING, true); |
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this.immuneTo.put(DamageType.MAGIC, true); |
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this.immuneTo.put(DamageType.BLEEDING, true); |
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this.immuneTo.put(DamageType.POISON, true); |
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this.immuneTo.put(DamageType.MENTAL, true); |
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this.immuneTo.put(DamageType.HOLY, true); |
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this.immuneTo.put(DamageType.UNHOLY, true); |
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this.immuneTo.put(DamageType.LIGHTNING, true); |
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this.immuneTo.put(DamageType.FIRE, true); |
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this.immuneTo.put(DamageType.COLD, true); |
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} |
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@ -216,19 +216,19 @@ public class Resists {
@@ -216,19 +216,19 @@ public class Resists {
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*/ |
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public final void setMineResists() { |
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this.immuneToAll = false; |
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this.immuneTo.put(DamageType.Slash, true); |
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this.immuneTo.put(DamageType.Crush, true); |
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this.immuneTo.put(DamageType.Pierce, true); |
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this.immuneTo.put(DamageType.Magic, true); |
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this.immuneTo.put(DamageType.Bleed, true); |
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this.immuneTo.put(DamageType.Poison, true); |
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this.immuneTo.put(DamageType.Mental, true); |
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this.immuneTo.put(DamageType.Holy, true); |
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this.immuneTo.put(DamageType.Unholy, true); |
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this.immuneTo.put(DamageType.Lightning, true); |
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this.immuneTo.put(DamageType.Fire, true); |
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this.immuneTo.put(DamageType.Cold, true); |
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this.resists.put(DamageType.Siege, 0f); |
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this.immuneTo.put(DamageType.SLASHING, true); |
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this.immuneTo.put(DamageType.CRUSHING, true); |
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this.immuneTo.put(DamageType.PIERCING, true); |
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this.immuneTo.put(DamageType.MAGIC, true); |
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this.immuneTo.put(DamageType.BLEEDING, true); |
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this.immuneTo.put(DamageType.POISON, true); |
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this.immuneTo.put(DamageType.MENTAL, true); |
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this.immuneTo.put(DamageType.HOLY, true); |
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this.immuneTo.put(DamageType.UNHOLY, true); |
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this.immuneTo.put(DamageType.LIGHTNING, true); |
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this.immuneTo.put(DamageType.FIRE, true); |
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this.immuneTo.put(DamageType.COLD, true); |
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this.resists.put(DamageType.SIEGE, 0f); |
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} |
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/** |
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@ -236,20 +236,20 @@ public class Resists {
@@ -236,20 +236,20 @@ public class Resists {
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*/ |
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public final void setGenericResists() { |
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this.immuneToAll = false; |
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this.resists.put(DamageType.Slash, 0f); |
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this.resists.put(DamageType.Crush, 0f); |
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this.resists.put(DamageType.Pierce, 0f); |
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this.resists.put(DamageType.Magic, 0f); |
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this.resists.put(DamageType.Bleed, 0f); |
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this.resists.put(DamageType.Poison, 0f); |
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this.resists.put(DamageType.Mental, 0f); |
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this.resists.put(DamageType.Holy, 0f); |
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this.resists.put(DamageType.Unholy, 0f); |
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this.resists.put(DamageType.Lightning, 0f); |
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this.resists.put(DamageType.Fire, 0f); |
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this.resists.put(DamageType.Cold, 0f); |
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this.resists.put(DamageType.Healing, 0f); |
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this.immuneTo.put(DamageType.Siege, true); |
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this.resists.put(DamageType.SLASHING, 0f); |
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this.resists.put(DamageType.CRUSHING, 0f); |
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this.resists.put(DamageType.PIERCING, 0f); |
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this.resists.put(DamageType.MAGIC, 0f); |
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this.resists.put(DamageType.BLEEDING, 0f); |
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this.resists.put(DamageType.POISON, 0f); |
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this.resists.put(DamageType.MENTAL, 0f); |
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this.resists.put(DamageType.HOLY, 0f); |
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this.resists.put(DamageType.UNHOLY, 0f); |
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this.resists.put(DamageType.LIGHTNING, 0f); |
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this.resists.put(DamageType.FIRE, 0f); |
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this.resists.put(DamageType.COLD, 0f); |
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this.resists.put(DamageType.HEALING, 0f); |
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this.immuneTo.put(DamageType.SIEGE, true); |
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} |
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@ -293,15 +293,15 @@ public class Resists {
@@ -293,15 +293,15 @@ public class Resists {
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} |
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public boolean immuneToPowers() { |
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return immuneTo(DamageType.Powers); |
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return immuneTo(DamageType.POWERS); |
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} |
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public boolean immuneToAttacks() { |
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return immuneTo(DamageType.Attack); |
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return immuneTo(DamageType.ATTACK); |
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} |
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public boolean immuneToSpires() { |
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return immuneTo(DamageType.Spires); |
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return immuneTo(DamageType.SPIRES); |
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} |
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/** |
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@ -346,24 +346,24 @@ public class Resists {
@@ -346,24 +346,24 @@ public class Resists {
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* set immunities from mobbase |
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*/ |
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public void setImmuneTo(int immune) { |
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setImmuneTo(DamageType.Stun, ((immune & 1) != 0)); |
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setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0)); |
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setImmuneTo(DamageType.Drain, ((immune & 4) != 0)); |
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setImmuneTo(DamageType.Snare, ((immune & 8) != 0)); |
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setImmuneTo(DamageType.Siege, ((immune & 16) != 0)); |
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setImmuneTo(DamageType.Slash, ((immune & 32) != 0)); |
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setImmuneTo(DamageType.Crush, ((immune & 64) != 0)); |
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setImmuneTo(DamageType.Pierce, ((immune & 128) != 0)); |
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setImmuneTo(DamageType.Magic, ((immune & 256) != 0)); |
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setImmuneTo(DamageType.Bleed, ((immune & 512) != 0)); |
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setImmuneTo(DamageType.Poison, ((immune & 1024) != 0)); |
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setImmuneTo(DamageType.Mental, ((immune & 2048) != 0)); |
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setImmuneTo(DamageType.Holy, ((immune & 4096) != 0)); |
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setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0)); |
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setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0)); |
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setImmuneTo(DamageType.Fire, ((immune & 32768) != 0)); |
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setImmuneTo(DamageType.Cold, ((immune & 65536) != 0)); |
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setImmuneTo(DamageType.Steel, ((immune & 131072) != 0)); |
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setImmuneTo(DamageType.STUN, ((immune & 1) != 0)); |
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setImmuneTo(DamageType.POWERBLOCK, ((immune & 2) != 0)); |
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setImmuneTo(DamageType.DRAIN, ((immune & 4) != 0)); |
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setImmuneTo(DamageType.SNARE, ((immune & 8) != 0)); |
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setImmuneTo(DamageType.SIEGE, ((immune & 16) != 0)); |
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setImmuneTo(DamageType.SLASHING, ((immune & 32) != 0)); |
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setImmuneTo(DamageType.CRUSHING, ((immune & 64) != 0)); |
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setImmuneTo(DamageType.PIERCING, ((immune & 128) != 0)); |
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setImmuneTo(DamageType.MAGIC, ((immune & 256) != 0)); |
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setImmuneTo(DamageType.BLEEDING, ((immune & 512) != 0)); |
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setImmuneTo(DamageType.POISON, ((immune & 1024) != 0)); |
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setImmuneTo(DamageType.MENTAL, ((immune & 2048) != 0)); |
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setImmuneTo(DamageType.HOLY, ((immune & 4096) != 0)); |
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setImmuneTo(DamageType.UNHOLY, ((immune & 8192) != 0)); |
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setImmuneTo(DamageType.LIGHTNING, ((immune & 16384) != 0)); |
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setImmuneTo(DamageType.FIRE, ((immune & 32768) != 0)); |
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setImmuneTo(DamageType.COLD, ((immune & 65536) != 0)); |
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setImmuneTo(DamageType.STEAL, ((immune & 131072) != 0)); |
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} |
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/** |
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@ -430,25 +430,25 @@ public class Resists {
@@ -430,25 +430,25 @@ public class Resists {
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if (rb != null) { |
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// Handle immunities
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if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) |
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this.immuneTo.put(DamageType.Stun, true); |
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this.immuneTo.put(DamageType.STUN, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) |
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this.immuneTo.put(DamageType.Blind, true); |
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this.immuneTo.put(DamageType.BLIND, true); |
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if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) |
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this.immuneTo.put(DamageType.Attack, true); |
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this.immuneTo.put(DamageType.ATTACK, true); |
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if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) |
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this.immuneTo.put(DamageType.Powers, true); |
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this.immuneTo.put(DamageType.POWERS, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) |
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this.immuneTo.put(DamageType.Powerblock, true); |
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this.immuneTo.put(DamageType.POWERBLOCK, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) |
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this.immuneTo.put(DamageType.DeBuff, true); |
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this.immuneTo.put(DamageType.DEBUFF, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) |
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this.immuneTo.put(DamageType.Fear, true); |
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this.immuneTo.put(DamageType.FEAR, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Charm)) |
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this.immuneTo.put(DamageType.Charm, true); |
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this.immuneTo.put(DamageType.CHARM, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Root)) |
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this.immuneTo.put(DamageType.Root, true); |
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this.immuneTo.put(DamageType.ROOT, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Snare)) |
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this.immuneTo.put(DamageType.Snare, true); |
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this.immuneTo.put(DamageType.SNARE, true); |
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// Handle resists
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slash += rb.getFloat(ModType.Resistance, SourceType.Slash); |
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@ -500,21 +500,21 @@ public class Resists {
@@ -500,21 +500,21 @@ public class Resists {
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} |
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} |
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this.resists.put(DamageType.Slash, slash); |
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this.resists.put(DamageType.Crush, crush); |
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this.resists.put(DamageType.Pierce, pierce); |
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this.resists.put(DamageType.Magic, magic); |
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this.resists.put(DamageType.Bleed, bleed); |
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this.resists.put(DamageType.Poison, poison); |
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this.resists.put(DamageType.Mental, mental); |
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this.resists.put(DamageType.Holy, holy); |
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this.resists.put(DamageType.Unholy, unholy); |
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this.resists.put(DamageType.Lightning, lightning); |
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this.resists.put(DamageType.Fire, fire); |
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this.resists.put(DamageType.Cold, cold); |
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this.resists.put(DamageType.Healing, healing); |
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this.resists.put(DamageType.SLASHING, slash); |
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this.resists.put(DamageType.CRUSHING, crush); |
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this.resists.put(DamageType.PIERCING, pierce); |
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this.resists.put(DamageType.MAGIC, magic); |
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this.resists.put(DamageType.BLEEDING, bleed); |
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this.resists.put(DamageType.POISON, poison); |
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this.resists.put(DamageType.MENTAL, mental); |
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this.resists.put(DamageType.HOLY, holy); |
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this.resists.put(DamageType.UNHOLY, unholy); |
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this.resists.put(DamageType.LIGHTNING, lightning); |
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this.resists.put(DamageType.FIRE, fire); |
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this.resists.put(DamageType.COLD, cold); |
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this.resists.put(DamageType.HEALING, healing); |
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this.immuneTo.put(DamageType.Siege, true); |
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this.immuneTo.put(DamageType.SIEGE, true); |
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// debug printing of resists
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// printResists(pc);
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