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purge ItemBase form mobAI

combat-2
FatBoy-DOTC 8 months ago
parent
commit
27d869276a
  1. 69
      src/engine/mobileAI/MobAI.java

69
src/engine/mobileAI/MobAI.java

@ -119,30 +119,7 @@ public class MobAI {
if (mob.isMoving() && mob.getRange() > 20) if (mob.isMoving() && mob.getRange() > 20)
return; return;
// add timer for last attack. CombatManager.combatCycle(mob,mob.combatTarget);
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatManager.combatCycle(mob, target);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int delay = 3000;
if (mob.isSiege())
delay = 11000;
CombatManager.combatCycle(mob, target);
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatManager.combatCycle(mob, target);
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
} }
if (target.getPet() != null) if (target.getPet() != null)
@ -175,28 +152,8 @@ public class MobAI {
if (mob.isSiege()) if (mob.isSiege())
MovementManager.sendRWSSMsg(mob); MovementManager.sendRWSSMsg(mob);
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatManager.combatCycle(mob, target);
int delay = 3000;
if (mob.isSiege())
delay = 15000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatManager.combatCycle(mob, target); CombatManager.combatCycle(mob, target);
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatManager.combatCycle(mob, target);
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
if (mob.isSiege()) { if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target); PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
@ -218,31 +175,9 @@ public class MobAI {
//no weapons, default mob attack speed 3 seconds. //no weapons, default mob attack speed 3 seconds.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatManager.combatCycle(mob, target);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatManager.combatCycle(mob, target); CombatManager.combatCycle(mob, target);
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatManager.combatCycle(mob, target);
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
if (target.getCombatTarget() == null) {
target.setCombatTarget(mob);
}
}
} catch (Exception e) { } catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage()); Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
} }

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