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					@ -113,7 +113,7 @@ public enum LootManager {
				@@ -113,7 +113,7 @@ public enum LootManager {
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
				
			
			
		
	
		
			
				
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					                        GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                    if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) { | 
				
			
			
		
	
		
			
				
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					                        if (ThreadLocalRandom.current().nextInt(1, 20000) == 10000) { | 
				
			
			
		
	
		
			
				
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					                        if (ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { | 
				
			
			
		
	
		
			
				
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					                            if (_genTables.containsKey(bse.genTable + 1)) { | 
				
			
			
		
	
		
			
				
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					                                int roll = ThreadLocalRandom.current().nextInt(1, 101); | 
				
			
			
		
	
		
			
				
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					                                MobLoot extraLoot = null; | 
				
			
			
		
	
	
		
			
				
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