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@ -84,19 +84,19 @@ public class Resists { |
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*/ |
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*/ |
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public Resists(ResultSet rs) throws SQLException { |
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public Resists(ResultSet rs) throws SQLException { |
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this.immuneToAll = false; |
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this.immuneToAll = false; |
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this.resists.put(SourceType.Slashing, rs.getFloat("slash")); |
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this.resists.put(SourceType.SLASHING, rs.getFloat("slash")); |
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this.resists.put(SourceType.Crushing, rs.getFloat("crush")); |
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this.resists.put(SourceType.CRUSHING, rs.getFloat("crush")); |
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this.resists.put(SourceType.Piercing, rs.getFloat("pierce")); |
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this.resists.put(SourceType.PIERCING, rs.getFloat("pierce")); |
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this.resists.put(SourceType.Magic, rs.getFloat("magic")); |
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this.resists.put(SourceType.MAGIC, rs.getFloat("magic")); |
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this.resists.put(SourceType.Bleeding, rs.getFloat("bleed")); |
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this.resists.put(SourceType.BLEEDING, rs.getFloat("bleed")); |
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this.resists.put(SourceType.Poison, rs.getFloat("poison")); |
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this.resists.put(SourceType.POISON, rs.getFloat("poison")); |
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this.resists.put(SourceType.Mental, rs.getFloat("mental")); |
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this.resists.put(SourceType.MENTAL, rs.getFloat("mental")); |
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this.resists.put(SourceType.Holy, rs.getFloat("holy")); |
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this.resists.put(SourceType.HOLY, rs.getFloat("holy")); |
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this.resists.put(SourceType.Unholy, rs.getFloat("unholy")); |
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this.resists.put(SourceType.UNHOLY, rs.getFloat("unholy")); |
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this.resists.put(SourceType.Lightning, rs.getFloat("lightning")); |
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this.resists.put(SourceType.LIGHTNING, rs.getFloat("lightning")); |
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this.resists.put(SourceType.Fire, rs.getFloat("fire")); |
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this.resists.put(SourceType.FIRE, rs.getFloat("fire")); |
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this.resists.put(SourceType.Cold, rs.getFloat("cold")); |
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this.resists.put(SourceType.COLD, rs.getFloat("cold")); |
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this.resists.put(SourceType.Healing, 0f); |
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this.resists.put(SourceType.HEALING, 0f); |
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} |
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} |
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//Handle Fortitudes
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//Handle Fortitudes
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@ -106,8 +106,8 @@ public class Resists { |
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PlayerBonuses bonus = target.getBonuses(); |
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PlayerBonuses bonus = target.getBonuses(); |
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//see if there is a fortitude
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//see if there is a fortitude
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float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None); |
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float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.NONE); |
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if (damageCap == 0f || type == SourceType.Healing) |
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if (damageCap == 0f || type == SourceType.HEALING) |
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return damage; |
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return damage; |
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//is fortitude, Are we under the cap?
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//is fortitude, Are we under the cap?
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@ -127,7 +127,7 @@ public class Resists { |
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if (forts == null || !isValidDamageCapType(forts, type, exclusive)) |
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if (forts == null || !isValidDamageCapType(forts, type, exclusive)) |
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return damage; |
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return damage; |
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float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None); |
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float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.NONE); |
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//Adjust damage down and return new amount
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//Adjust damage down and return new amount
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float aadc = 1 + adjustedDamage; |
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float aadc = 1 + adjustedDamage; |
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return capFire * aadc; |
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return capFire * aadc; |
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@ -138,7 +138,7 @@ public class Resists { |
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for (SourceType fort : forts) { |
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for (SourceType fort : forts) { |
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SourceType dt = SourceType.valueOf(fort.name()); |
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SourceType dt = SourceType.valueOf(fort.name()); |
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if (dt == SourceType.None) |
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if (dt == SourceType.NONE) |
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continue; |
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continue; |
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if (dt == damageType) { |
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if (dt == damageType) { |
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@ -194,19 +194,19 @@ public class Resists { |
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*/ |
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*/ |
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public final void setBuildingResists() { |
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public final void setBuildingResists() { |
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this.immuneToAll = false; |
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this.immuneToAll = false; |
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this.resists.put(SourceType.Slashing, 85f); |
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this.resists.put(SourceType.SLASHING, 85f); |
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this.resists.put(SourceType.Crushing, 85f); |
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this.resists.put(SourceType.CRUSHING, 85f); |
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this.resists.put(SourceType.Siege, 0f); |
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this.immuneTo.put(SourceType.PIERCING, true); |
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this.immuneTo.put(SourceType.Piercing, true); |
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this.immuneTo.put(SourceType.MAGIC, true); |
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this.immuneTo.put(SourceType.Magic, true); |
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this.immuneTo.put(SourceType.BLEEDING, true); |
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this.immuneTo.put(SourceType.Bleeding, true); |
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this.immuneTo.put(SourceType.POISON, true); |
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this.immuneTo.put(SourceType.Poison, true); |
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this.immuneTo.put(SourceType.MENTAL, true); |
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this.immuneTo.put(SourceType.Mental, true); |
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this.immuneTo.put(SourceType.HOLY, true); |
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this.immuneTo.put(SourceType.Holy, true); |
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this.immuneTo.put(SourceType.UNHOLY, true); |
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this.immuneTo.put(SourceType.Unholy, true); |
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this.immuneTo.put(SourceType.LIGHTNING, true); |
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this.immuneTo.put(SourceType.Lightning, true); |
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this.immuneTo.put(SourceType.FIRE, true); |
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this.immuneTo.put(SourceType.Fire, true); |
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this.immuneTo.put(SourceType.COLD, true); |
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this.immuneTo.put(SourceType.Cold, true); |
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this.resists.put(SourceType.SIEGE, 0f); |
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} |
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} |
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@ -215,19 +215,19 @@ public class Resists { |
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*/ |
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*/ |
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public final void setMineResists() { |
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public final void setMineResists() { |
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this.immuneToAll = false; |
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this.immuneToAll = false; |
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this.immuneTo.put(SourceType.Slashing, true); |
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this.immuneTo.put(SourceType.SLASHING, true); |
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this.immuneTo.put(SourceType.Crushing, true); |
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this.immuneTo.put(SourceType.CRUSHING, true); |
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this.immuneTo.put(SourceType.Piercing, true); |
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this.immuneTo.put(SourceType.PIERCING, true); |
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this.immuneTo.put(SourceType.Magic, true); |
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this.immuneTo.put(SourceType.MAGIC, true); |
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this.immuneTo.put(SourceType.Bleeding, true); |
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this.immuneTo.put(SourceType.BLEEDING, true); |
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this.immuneTo.put(SourceType.Poison, true); |
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this.immuneTo.put(SourceType.POISON, true); |
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this.immuneTo.put(SourceType.Mental, true); |
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this.immuneTo.put(SourceType.MENTAL, true); |
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this.immuneTo.put(SourceType.Holy, true); |
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this.immuneTo.put(SourceType.HOLY, true); |
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this.immuneTo.put(SourceType.Unholy, true); |
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this.immuneTo.put(SourceType.UNHOLY, true); |
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this.immuneTo.put(SourceType.Lightning, true); |
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this.immuneTo.put(SourceType.LIGHTNING, true); |
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this.immuneTo.put(SourceType.Fire, true); |
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this.immuneTo.put(SourceType.FIRE, true); |
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this.immuneTo.put(SourceType.Cold, true); |
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this.immuneTo.put(SourceType.COLD, true); |
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this.resists.put(SourceType.Siege, 0f); |
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this.resists.put(SourceType.SIEGE, 0f); |
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} |
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} |
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/** |
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/** |
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@ -235,20 +235,20 @@ public class Resists { |
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*/ |
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*/ |
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public final void setGenericResists() { |
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public final void setGenericResists() { |
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this.immuneToAll = false; |
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this.immuneToAll = false; |
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this.resists.put(SourceType.Slashing, 0f); |
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this.resists.put(SourceType.SLASHING, 0f); |
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this.resists.put(SourceType.Crushing, 0f); |
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this.resists.put(SourceType.CRUSHING, 0f); |
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this.resists.put(SourceType.Piercing, 0f); |
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this.resists.put(SourceType.PIERCING, 0f); |
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this.resists.put(SourceType.Magic, 0f); |
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this.resists.put(SourceType.MAGIC, 0f); |
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this.resists.put(SourceType.Bleeding, 0f); |
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this.resists.put(SourceType.BLEEDING, 0f); |
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this.resists.put(SourceType.Poison, 0f); |
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this.resists.put(SourceType.POISON, 0f); |
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this.resists.put(SourceType.Mental, 0f); |
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this.resists.put(SourceType.MENTAL, 0f); |
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this.resists.put(SourceType.Holy, 0f); |
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this.resists.put(SourceType.HOLY, 0f); |
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this.resists.put(SourceType.Unholy, 0f); |
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this.resists.put(SourceType.UNHOLY, 0f); |
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this.resists.put(SourceType.Lightning, 0f); |
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this.resists.put(SourceType.LIGHTNING, 0f); |
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this.resists.put(SourceType.Fire, 0f); |
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this.resists.put(SourceType.FIRE, 0f); |
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this.resists.put(SourceType.Cold, 0f); |
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this.resists.put(SourceType.COLD, 0f); |
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this.resists.put(SourceType.Healing, 0f); |
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this.resists.put(SourceType.HEALING, 0f); |
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this.immuneTo.put(SourceType.Siege, true); |
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this.immuneTo.put(SourceType.SIEGE, true); |
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} |
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} |
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@ -292,10 +292,9 @@ public class Resists { |
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} |
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} |
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public boolean immuneToAttacks() { |
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public boolean immuneToAttacks() { |
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return immuneTo(SourceType.ImmuneToAttack); |
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return immuneTo(SourceType.IMMUNETOATTACK); |
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} |
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} |
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/** |
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/** |
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* Set a resist |
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* Set a resist |
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*/ |
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*/ |
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@ -303,37 +302,6 @@ public class Resists { |
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this.resists.put(type, value); |
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this.resists.put(type, value); |
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} |
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} |
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/** |
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* set immunities from mobbase |
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*/ |
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public void setImmuneTo(int immune) { |
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setImmuneTo(SourceType.Stun, ((immune & 1) != 0)); |
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setImmuneTo(SourceType.Powerblock, ((immune & 2) != 0)); |
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setImmuneTo(SourceType.Drain, ((immune & 4) != 0)); |
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setImmuneTo(SourceType.Snare, ((immune & 8) != 0)); |
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setImmuneTo(SourceType.Siege, ((immune & 16) != 0)); |
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setImmuneTo(SourceType.Slashing, ((immune & 32) != 0)); |
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setImmuneTo(SourceType.Crushing, ((immune & 64) != 0)); |
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setImmuneTo(SourceType.Piercing, ((immune & 128) != 0)); |
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setImmuneTo(SourceType.Magic, ((immune & 256) != 0)); |
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setImmuneTo(SourceType.Bleeding, ((immune & 512) != 0)); |
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setImmuneTo(SourceType.Poison, ((immune & 1024) != 0)); |
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setImmuneTo(SourceType.Mental, ((immune & 2048) != 0)); |
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setImmuneTo(SourceType.Holy, ((immune & 4096) != 0)); |
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setImmuneTo(SourceType.Unholy, ((immune & 8192) != 0)); |
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setImmuneTo(SourceType.Lightning, ((immune & 16384) != 0)); |
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setImmuneTo(SourceType.Fire, ((immune & 32768) != 0)); |
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setImmuneTo(SourceType.Cold, ((immune & 65536) != 0)); |
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setImmuneTo(SourceType.Steal, ((immune & 131072) != 0)); |
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} |
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/** |
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* set/unset immuneTo |
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*/ |
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public void setImmuneTo(SourceType type, boolean value) { |
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this.immuneTo.put(type, value); |
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} |
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/** |
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/** |
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* set immuneToAll |
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* set immuneToAll |
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*/ |
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*/ |
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@ -357,7 +325,7 @@ public class Resists { |
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//handle fortitudes
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//handle fortitudes
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damage = handleFortitude(target, type, damage); |
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damage = handleFortitude(target, type, damage); |
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//calculate armor piercing
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//calculate armor piercing
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float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None); |
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float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.NONE); |
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float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap); |
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float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap); |
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//check to see if any damage absorbers should cancel
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//check to see if any damage absorbers should cancel
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if (target != null) { |
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if (target != null) { |
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@ -390,41 +358,41 @@ public class Resists { |
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if (rb != null) { |
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if (rb != null) { |
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// Handle immunities
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// Handle immunities
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if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) |
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if (rb.getBool(ModType.ImmuneTo, SourceType.STUN)) |
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this.immuneTo.put(SourceType.Stun, true); |
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this.immuneTo.put(SourceType.STUN, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) |
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if (rb.getBool(ModType.ImmuneTo, SourceType.BLIND)) |
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this.immuneTo.put(SourceType.Blind, true); |
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this.immuneTo.put(SourceType.BLIND, true); |
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if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) |
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if (rb.getBool(ModType.ImmuneToAttack, SourceType.NONE)) |
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this.immuneTo.put(SourceType.ImmuneToAttack, true); |
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this.immuneTo.put(SourceType.IMMUNETOATTACK, true); |
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if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) |
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if (rb.getBool(ModType.ImmuneToPowers, SourceType.NONE)) |
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this.immuneTo.put(SourceType.ImmuneToPowers, true); |
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this.immuneTo.put(SourceType.IMMUNETOPOWERS, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) |
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if (rb.getBool(ModType.ImmuneTo, SourceType.POWERBLOCK)) |
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this.immuneTo.put(SourceType.Powerblock, true); |
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this.immuneTo.put(SourceType.POWERBLOCK, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) |
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if (rb.getBool(ModType.ImmuneTo, SourceType.DEBUFF)) |
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this.immuneTo.put(SourceType.DeBuff, true); |
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this.immuneTo.put(SourceType.DEBUFF, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) |
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if (rb.getBool(ModType.ImmuneTo, SourceType.FEAR)) |
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this.immuneTo.put(SourceType.Fear, true); |
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this.immuneTo.put(SourceType.FEAR, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Charm)) |
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if (rb.getBool(ModType.ImmuneTo, SourceType.CHARM)) |
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this.immuneTo.put(SourceType.Charm, true); |
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this.immuneTo.put(SourceType.CHARM, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Root)) |
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if (rb.getBool(ModType.ImmuneTo, SourceType.ROOT)) |
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this.immuneTo.put(SourceType.Root, true); |
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this.immuneTo.put(SourceType.ROOT, true); |
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if (rb.getBool(ModType.ImmuneTo, SourceType.Snare)) |
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if (rb.getBool(ModType.ImmuneTo, SourceType.SNARE)) |
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this.immuneTo.put(SourceType.Snare, true); |
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this.immuneTo.put(SourceType.SNARE, true); |
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// Handle resists
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// Handle resists
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slash += rb.getFloat(ModType.Resistance, SourceType.Slashing); |
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slash += rb.getFloat(ModType.Resistance, SourceType.SLASHING); |
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crush += rb.getFloat(ModType.Resistance, SourceType.Crushing); |
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crush += rb.getFloat(ModType.Resistance, SourceType.CRUSHING); |
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pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing); |
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pierce += rb.getFloat(ModType.Resistance, SourceType.PIERCING); |
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magic += rb.getFloat(ModType.Resistance, SourceType.Magic); |
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magic += rb.getFloat(ModType.Resistance, SourceType.MAGIC); |
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bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding); |
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bleed += rb.getFloat(ModType.Resistance, SourceType.BLEEDING); |
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poison += rb.getFloat(ModType.Resistance, SourceType.Poison); |
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poison += rb.getFloat(ModType.Resistance, SourceType.POISON); |
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mental += rb.getFloat(ModType.Resistance, SourceType.Mental); |
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mental += rb.getFloat(ModType.Resistance, SourceType.MENTAL); |
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holy += rb.getFloat(ModType.Resistance, SourceType.Holy); |
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holy += rb.getFloat(ModType.Resistance, SourceType.HOLY); |
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unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy); |
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unholy += rb.getFloat(ModType.Resistance, SourceType.UNHOLY); |
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lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning); |
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lightning += rb.getFloat(ModType.Resistance, SourceType.LIGHTNING); |
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fire += rb.getFloat(ModType.Resistance, SourceType.Fire); |
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fire += rb.getFloat(ModType.Resistance, SourceType.FIRE); |
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cold += rb.getFloat(ModType.Resistance, SourceType.Cold); |
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cold += rb.getFloat(ModType.Resistance, SourceType.COLD); |
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healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
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healing += rb.getFloat(ModType.Resistance, SourceType.HEALING); // DamageType.Healing.name());
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} |
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} |
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@ -448,21 +416,20 @@ public class Resists { |
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} |
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} |
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} |
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} |
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this.resists.put(SourceType.Slashing, slash); |
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this.resists.put(SourceType.SLASHING, slash); |
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this.resists.put(SourceType.Crushing, crush); |
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this.resists.put(SourceType.CRUSHING, crush); |
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this.resists.put(SourceType.Piercing, pierce); |
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this.resists.put(SourceType.PIERCING, pierce); |
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this.resists.put(SourceType.Magic, magic); |
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this.resists.put(SourceType.MAGIC, magic); |
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this.resists.put(SourceType.Bleeding, bleed); |
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this.resists.put(SourceType.BLEEDING, bleed); |
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this.resists.put(SourceType.Poison, poison); |
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this.resists.put(SourceType.POISON, poison); |
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this.resists.put(SourceType.Mental, mental); |
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this.resists.put(SourceType.MENTAL, mental); |
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this.resists.put(SourceType.Holy, holy); |
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this.resists.put(SourceType.HOLY, holy); |
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this.resists.put(SourceType.Unholy, unholy); |
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this.resists.put(SourceType.UNHOLY, unholy); |
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this.resists.put(SourceType.Lightning, lightning); |
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this.resists.put(SourceType.LIGHTNING, lightning); |
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this.resists.put(SourceType.Fire, fire); |
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this.resists.put(SourceType.FIRE, fire); |
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this.resists.put(SourceType.Cold, cold); |
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this.resists.put(SourceType.COLD, cold); |
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this.resists.put(SourceType.Healing, healing); |
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this.resists.put(SourceType.HEALING, healing); |
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this.immuneTo.put(SourceType.SIEGE, true); |
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this.immuneTo.put(SourceType.Siege, true); |
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// debug printing of resists
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// debug printing of resists
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// printResists(pc);
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// printResists(pc);
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