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@ -53,8 +53,6 @@ public class HeightMap {
@@ -53,8 +53,6 @@ public class HeightMap {
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private float bucketWidthY; |
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private final int zoneLoadID; |
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private float seaLevel = 0; |
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private final float outsetX; |
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private final float outsetZ; |
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private int[][] pixelColorValues; |
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public HeightMap(ResultSet rs) throws SQLException { |
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@ -65,9 +63,6 @@ public class HeightMap {
@@ -65,9 +63,6 @@ public class HeightMap {
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int halfExtentsY = rs.getInt("zRadius"); |
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this.zoneLoadID = rs.getInt("zoneLoadID"); |
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this.seaLevel = rs.getFloat("seaLevel"); |
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this.outsetX = rs.getFloat("outsetX"); |
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this.outsetZ = rs.getFloat("outsetZ"); |
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// Cache the full extents to avoid the calculation
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@ -90,16 +85,15 @@ public class HeightMap {
@@ -90,16 +85,15 @@ public class HeightMap {
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Logger.error("***Error loading heightmap data for heightmap " + this.heightMapID + e); |
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} |
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// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
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// this.heightmapImage = MapLoader.flipImage(this.heightmapImage);
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// Calculate the data we do not load from table
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float numOfBuckets = this.heightmapImage.getWidth() - 1; |
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float calculatedWidth = this.fullExtentsX / numOfBuckets; |
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this.bucketWidthX = calculatedWidth; |
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this.bucketWidthY = this.bucketWidthX; // This makes no sense.
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float numOfBucketsX = this.heightmapImage.getWidth() - 1; |
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float calculatedWidthX = this.fullExtentsX / numOfBucketsX; |
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this.bucketWidthX = calculatedWidthX; |
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float numOfBucketsY = this.heightmapImage.getWidth() - 1; |
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float calculatedWidthY = this.fullExtentsY / numOfBucketsY; |
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this.bucketWidthX = calculatedWidthY; |
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// Generate pixel array from image data
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@ -119,8 +113,6 @@ public class HeightMap {
@@ -119,8 +113,6 @@ public class HeightMap {
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int halfExtentsY = (int) Enum.CityBoundsType.ZONE.extents; |
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this.zoneLoadID = 0; |
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this.seaLevel = 0; |
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this.outsetX = 128; |
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this.outsetZ = 128; |
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// Cache the full extents to avoid the calculation
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@ -152,8 +144,6 @@ public class HeightMap {
@@ -152,8 +144,6 @@ public class HeightMap {
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int halfExtentsY = (int) zone.getBounds().getHalfExtents().y; |
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this.zoneLoadID = 0; |
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this.seaLevel = 0; |
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this.outsetX = 0; |
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this.outsetZ = 0; |
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// Cache the full extents to avoid the calculation
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@ -209,8 +199,6 @@ public class HeightMap {
@@ -209,8 +199,6 @@ public class HeightMap {
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public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) { |
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Vector2f parentLoc = new Vector2f(-1, -1); |
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if (currentZone == null) |
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return 0; |
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@ -219,17 +207,12 @@ public class HeightMap {
@@ -219,17 +207,12 @@ public class HeightMap {
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if (currentZone == ZoneManager.getSeaFloor()) |
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return currentZone.getAbsY(); |
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Zone parentZone = getNextZoneWithTerrain(currentZone.getParent()); |
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HeightMap heightMap = currentZone.getHeightMap(); |
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if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor())) |
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return currentZone.getAbsY(); |
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone); |
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Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone); |
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if ((parentZone != null) && (parentZone.getHeightMap() != null)) |
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parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone); |
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float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc); |
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@ -237,66 +220,6 @@ public class HeightMap {
@@ -237,66 +220,6 @@ public class HeightMap {
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float realWorldAltitude = interaltitude + worldAltitude; |
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//OUTSET
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if (parentZone != null) { |
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float parentXRadius = currentZone.getBounds().getHalfExtents().x; |
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float parentZRadius = currentZone.getBounds().getHalfExtents().y; |
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float offsetX = Math.abs((localLocFromCenter.x / parentXRadius)); |
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float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius)); |
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float bucketScaleX = heightMap.outsetX / parentXRadius; |
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float bucketScaleZ = heightMap.outsetZ / parentZRadius; |
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float outsideGridSizeX = 1 - bucketScaleX; //32/256
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float outsideGridSizeZ = 1 - bucketScaleZ; |
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float weight; |
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double scale; |
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if (offsetX > outsideGridSizeX && offsetX > offsetZ) { |
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weight = (offsetX - outsideGridSizeX) / bucketScaleX; |
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scale = Math.atan2((.5 - weight) * 3.1415927, 1); |
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float scaleChild = (float) ((scale + 1) * .5); |
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float scaleParent = 1 - scaleChild; |
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc); |
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float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone)); |
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parentCenterAltitude += currentZone.getYCoord(); |
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parentCenterAltitude += interaltitude; |
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float firstScale = parentAltitude * scaleParent; |
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float secondScale = parentCenterAltitude * scaleChild; |
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float outsetALt = firstScale + secondScale; |
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outsetALt += currentZone.getParent().worldAltitude; |
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realWorldAltitude = outsetALt; |
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} else if (offsetZ > outsideGridSizeZ) { |
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weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ; |
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scale = Math.atan2((.5 - weight) * 3.1415927, 1); |
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float scaleChild = (float) ((scale + 1) * .5); |
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float scaleParent = 1 - scaleChild; |
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc); |
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float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone)); |
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parentCenterAltitude += currentZone.getYCoord(); |
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parentCenterAltitude += interaltitude; |
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float firstScale = parentAltitude * scaleParent; |
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float secondScale = parentCenterAltitude * scaleChild; |
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float outsetALt = firstScale + secondScale; |
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outsetALt += currentZone.getParent().worldAltitude; |
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realWorldAltitude = outsetALt; |
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} |
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} |
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return realWorldAltitude; |
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} |
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