@ -1916,10 +1916,11 @@ public class Mob extends AbstractIntelligenceAgent {
int count = 0;
// if it's a wall piece then the slot will be +1
// if Arty Tower then the slot will always be 1
if (Blueprint.isMeshWallPiece(building.meshUUID))
putSlot = putSlot =1;
if (building.getBlueprint() != null &&
building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER))
putSlot = 1;
for (BuildingLocation slotLoc : buildingModel.getLocations())
if (slotLoc.getType() == 6)