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@ -428,9 +428,10 @@ public class MobAI { |
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mob.updateLocation(); |
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mob.updateLocation(); |
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} |
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} |
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if(!mob.isPet()) { |
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boolean combatState = mob.isCombat(); |
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boolean combatState = mob.isCombat(); |
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mob.setCombat(mob.combatTarget != null); |
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mob.setCombat(mob.combatTarget != null); |
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if(combatState != mob.isCombat()){ |
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if (combatState != mob.isCombat()) { |
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//send message to update combat state
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//send message to update combat state
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(mob); |
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rwss.setPlayer(mob); |
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@ -439,11 +440,18 @@ public class MobAI { |
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boolean walking = mob.isWalk(); |
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boolean walking = mob.isWalk(); |
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mob.setWalkMode(mob.combatTarget == null); |
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mob.setWalkMode(mob.combatTarget == null); |
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if(walking != mob.isWalk()){ |
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if (walking != mob.isWalk()) { |
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//send message to update run/walk state
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//send message to update run/walk state
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MovementManager.sendRWSSMsg(mob); |
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MovementManager.sendRWSSMsg(mob); |
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} |
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} |
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}else { |
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boolean walking = mob.isWalk(); |
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mob.setWalkMode(mob.guardCaptain.isWalk()); |
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if (walking != mob.isWalk()) { |
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//send message to update run/walk state
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MovementManager.sendRWSSMsg(mob); |
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} |
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} |
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switch (mob.behaviourType) { |
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switch (mob.behaviourType) { |
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case GuardCaptain: |
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case GuardCaptain: |
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GuardCaptainLogic(mob); |
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GuardCaptainLogic(mob); |
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