More slotting work.

This commit is contained in:
2023-04-04 15:36:56 -04:00
parent 1c496b3c98
commit 65e7566d0f
2 changed files with 2 additions and 7 deletions
+1 -2
View File
@@ -807,8 +807,7 @@ public class Mob extends AbstractIntelligenceAgent {
// only if this building has a blueprint.
// otherwise use the mob cache location.
if (this.building != null && building.getBlueprintUUID() != 0
&& this.loadID != 0) {
if (this.building != null && building.getBlueprintUUID() != 0) {
int maxSlots = 10;
+1 -5
View File
@@ -132,7 +132,6 @@ public class NPC extends AbstractCharacter {
this.parentZone = parent;
initializeMob();
clearStatic();
this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
@@ -356,8 +355,7 @@ public class NPC extends AbstractCharacter {
// For some reason the npc is created and initialized twice when
// createMobWithNoID() is called.
if (this.building != null &&
this.loadID != 0) {
if (this.building != null) {
// Artillery Tower Captains use a hardcoded slot not first available
@@ -1617,8 +1615,6 @@ public class NPC extends AbstractCharacter {
if (npc.building == null)
return -1;
BuildingModelBase buildingModel = BuildingModelBase.getModelBase(npc.building.getMeshUUID());
if (buildingModel == null)