forked from MagicBane/Server
More slotting work.
This commit is contained in:
@@ -807,8 +807,7 @@ public class Mob extends AbstractIntelligenceAgent {
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// only if this building has a blueprint.
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// only if this building has a blueprint.
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// otherwise use the mob cache location.
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// otherwise use the mob cache location.
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if (this.building != null && building.getBlueprintUUID() != 0
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if (this.building != null && building.getBlueprintUUID() != 0) {
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&& this.loadID != 0) {
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int maxSlots = 10;
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int maxSlots = 10;
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@@ -132,7 +132,6 @@ public class NPC extends AbstractCharacter {
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this.parentZone = parent;
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this.parentZone = parent;
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initializeMob();
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clearStatic();
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clearStatic();
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this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
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this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
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@@ -356,8 +355,7 @@ public class NPC extends AbstractCharacter {
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// For some reason the npc is created and initialized twice when
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// For some reason the npc is created and initialized twice when
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// createMobWithNoID() is called.
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// createMobWithNoID() is called.
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if (this.building != null &&
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if (this.building != null) {
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this.loadID != 0) {
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// Artillery Tower Captains use a hardcoded slot not first available
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// Artillery Tower Captains use a hardcoded slot not first available
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@@ -1617,8 +1615,6 @@ public class NPC extends AbstractCharacter {
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if (npc.building == null)
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if (npc.building == null)
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return -1;
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return -1;
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BuildingModelBase buildingModel = BuildingModelBase.getModelBase(npc.building.getMeshUUID());
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BuildingModelBase buildingModel = BuildingModelBase.getModelBase(npc.building.getMeshUUID());
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if (buildingModel == null)
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if (buildingModel == null)
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