|
|
|
@ -60,6 +60,7 @@ public class LootManager {
@@ -60,6 +60,7 @@ public class LootManager {
|
|
|
|
|
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); |
|
|
|
|
} |
|
|
|
|
//lastly, check mobs inventory for godly or disc runes to send a server announcement
|
|
|
|
|
if(!fromDeath) { |
|
|
|
|
for (Item it : mob.getInventory()) { |
|
|
|
|
ItemBase ib = it.getItemBase(); |
|
|
|
|
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) { |
|
|
|
@ -70,6 +71,7 @@ public class LootManager {
@@ -70,6 +71,7 @@ public class LootManager {
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |
|
|
|
|
if(fromDeath){ |
|
|
|
|
//do equipment here
|
|
|
|
@ -79,7 +81,7 @@ public class LootManager {
@@ -79,7 +81,7 @@ public class LootManager {
|
|
|
|
|
continue; |
|
|
|
|
float equipmentRoll = ThreadLocalRandom.current().nextFloat(); |
|
|
|
|
float dropChance = me.getDropChance(); |
|
|
|
|
if (equipmentRoll < dropChance){ |
|
|
|
|
if (equipmentRoll < dropChance * multiplier){ |
|
|
|
|
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |
|
|
|
|
mob.getCharItemManager().addItemToInventory(ml); |
|
|
|
|
} |
|
|
|
|