rune price ceiling adjustment

This commit is contained in:
2024-05-28 20:02:02 -05:00
parent ad05f0d7bc
commit 730467828c
2 changed files with 62 additions and 0 deletions
+5
View File
@@ -204,6 +204,11 @@ public class Contract extends AbstractGameObject {
me.magicValue = Warehouse.getCostForResource(me.getItemBase().getUUID());
}
}
if(this.getObjectUUID() == 1202)
for(MobEquipment me : this.sellInventory){
me.magicValue = ItemBase.getPriceCeilingForRune(me.getItemBase().getUUID());
}
return this.sellInventory;
}
+57
View File
@@ -929,4 +929,61 @@ public class ItemBase{
return new String[]{};
}
public static int getPriceCeilingForRune(int runeID){
switch(runeID){
case 250001: //5 stats
case 250010:
case 250019:
case 250028:
case 250037:
return 3000000;
case 250002: //10 stats
case 250011:
case 250020:
case 250029:
case 250038:
return 4000000;
case 250003: //15 stats
case 250012:
case 250021:
case 250030:
case 250039:
return 5000000;
case 250004: //20 stats
case 250013:
case 250022:
case 250031:
case 250040:
return 6000000;
case 250005: //25 stats
case 250014:
case 250023:
case 250032:
case 250041:
return 7000000;
case 250006: //30 stats
case 250015:
case 250024:
case 250033:
case 250042:
return 8000000;
case 250007: //35 stats
case 250016:
case 250025:
case 250034:
case 250043:
return 9000000;
case 250008: //40 stats
case 250017:
case 250026:
case 250035:
case 250044:
return 10000000;
case 3040: //prospector
case 3021: //traveller
return 500000;
}
return 10000000;
}
}