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@ -121,13 +121,10 @@ public class Terrain { |
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Vector2f terrain_cell = new Vector2f(terrainLoc.x / this.cell_size.x, terrainLoc.y / this.cell_size.y); |
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Vector2f terrain_cell = new Vector2f(terrainLoc.x / this.cell_size.x, terrainLoc.y / this.cell_size.y); |
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// Clamp values when standing directly on max pole
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// Clamp values when standing directly on pole
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if (terrain_cell.x >= this.cell_count.x) |
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terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x)); |
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terrain_cell.x = terrain_cell.x - 1; |
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terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y)); |
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if (terrain_cell.y >= this.cell_count.y) |
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terrain_cell.y = terrain_cell.y - 1; |
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return terrain_cell; |
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return terrain_cell; |
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} |
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} |
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