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Consumable items are item_power_grant for their lookup

combat-2
MagicBot 8 months ago
parent
commit
8414b0f4cf
  1. 4
      src/engine/net/client/handlers/ObjectActionMsgHandler.java

4
src/engine/net/client/handlers/ObjectActionMsgHandler.java

@ -275,9 +275,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
} }
if (waterbucketBypass == false) { if (waterbucketBypass == false) {
String powerString = item.template.item_power_action.keySet().iterator().next(); String powerString = item.template.item_power_grant.keySet().iterator().next();
PowersBase powerAction = PowersManager.powersBaseByIDString.get(powerString); PowersBase powerAction = PowersManager.powersBaseByIDString.get(powerString);
int powerValue = item.template.item_power_action.get(powerString)[0]; int powerValue = item.template.item_power_grant.get(powerString);
PowersManager.applyPower(player, target, Vector3fImmutable.ZERO, powerAction.getToken(), powerValue, true); PowersManager.applyPower(player, target, Vector3fImmutable.ZERO, powerAction.getToken(), powerValue, true);
} }
itemMan.consume(item); itemMan.consume(item);

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